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- /* FAudio - XAudio Reimplementation for FNA
- *
- * Copyright (c) 2011-2021 Ethan Lee, Luigi Auriemma, and the MonoGame Team
- *
- * This software is provided 'as-is', without any express or implied warranty.
- * In no event will the authors be held liable for any damages arising from
- * the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software in a
- * product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- * Ethan "flibitijibibo" Lee <flibitijibibo@flibitijibibo.com>
- *
- */
- /* This file has no documentation since you are expected to already know how
- * XACT works if you are still using these APIs!
- */
- #ifndef FACT3D_H
- #define FACT3D_H
- #include "F3DAudio.h"
- #include "FACT.h"
- #ifdef __cplusplus
- extern "C" {
- #endif /* __cplusplus */
- /* Constants */
- #define LEFT_AZIMUTH (3.0f * F3DAUDIO_PI / 2.0f)
- #define RIGHT_AZIMUTH (F3DAUDIO_PI / 2.0f)
- #define FRONT_LEFT_AZIMUTH (7.0f * F3DAUDIO_PI / 4.0f)
- #define FRONT_RIGHT_AZIMUTH (F3DAUDIO_PI / 4.0f)
- #define FRONT_CENTER_AZIMUTH 0.0f
- #define LOW_FREQUENCY_AZIMUTH F3DAUDIO_2PI
- #define BACK_LEFT_AZIMUTH (5.0f * F3DAUDIO_PI / 4.0f)
- #define BACK_RIGHT_AZIMUTH (3.0f * F3DAUDIO_PI / 4.0f)
- #define BACK_CENTER_AZIMUTH F3DAUDIO_PI
- #define FRONT_LEFT_OF_CENTER_AZIMUTH (15.0f * F3DAUDIO_PI / 8.0f)
- #define FRONT_RIGHT_OF_CENTER_AZIMUTH (F3DAUDIO_PI / 8.0f)
- static const float aStereoLayout[] =
- {
- LEFT_AZIMUTH,
- RIGHT_AZIMUTH
- };
- static const float a2Point1Layout[] =
- {
- LEFT_AZIMUTH,
- RIGHT_AZIMUTH,
- LOW_FREQUENCY_AZIMUTH
- };
- static const float aQuadLayout[] =
- {
- FRONT_LEFT_AZIMUTH,
- FRONT_RIGHT_AZIMUTH,
- BACK_LEFT_AZIMUTH,
- BACK_RIGHT_AZIMUTH
- };
- static const float a4Point1Layout[] =
- {
- FRONT_LEFT_AZIMUTH,
- FRONT_RIGHT_AZIMUTH,
- LOW_FREQUENCY_AZIMUTH,
- BACK_LEFT_AZIMUTH,
- BACK_RIGHT_AZIMUTH
- };
- static const float a5Point1Layout[] =
- {
- FRONT_LEFT_AZIMUTH,
- FRONT_RIGHT_AZIMUTH,
- FRONT_CENTER_AZIMUTH,
- LOW_FREQUENCY_AZIMUTH,
- BACK_LEFT_AZIMUTH,
- BACK_RIGHT_AZIMUTH
- };
- static const float a7Point1Layout[] =
- {
- FRONT_LEFT_AZIMUTH,
- FRONT_RIGHT_AZIMUTH,
- FRONT_CENTER_AZIMUTH,
- LOW_FREQUENCY_AZIMUTH,
- BACK_LEFT_AZIMUTH,
- BACK_RIGHT_AZIMUTH,
- LEFT_AZIMUTH,
- RIGHT_AZIMUTH
- };
- /* Functions */
- FACTAPI uint32_t FACT3DInitialize(
- FACTAudioEngine *pEngine,
- F3DAUDIO_HANDLE F3DInstance
- );
- FACTAPI uint32_t FACT3DCalculate(
- F3DAUDIO_HANDLE F3DInstance,
- const F3DAUDIO_LISTENER *pListener,
- F3DAUDIO_EMITTER *pEmitter,
- F3DAUDIO_DSP_SETTINGS *pDSPSettings
- );
- FACTAPI uint32_t FACT3DApply(
- F3DAUDIO_DSP_SETTINGS *pDSPSettings,
- FACTCue *pCue
- );
- #ifdef __cplusplus
- }
- #endif /* __cplusplus */
- #endif /* FACT3D_H */
- /* vim: set noexpandtab shiftwidth=8 tabstop=8: */
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