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- /*
- * Copyright (c) 2017 Richard Ling
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- /*
- * Normalize RGB video (aka histogram stretching, contrast stretching).
- * See: https://en.wikipedia.org/wiki/Normalization_(image_processing)
- *
- * For each channel of each frame, the filter computes the input range and maps
- * it linearly to the user-specified output range. The output range defaults
- * to the full dynamic range from pure black to pure white.
- *
- * Naively maximising the dynamic range of each frame of video in isolation
- * may cause flickering (rapid changes in brightness of static objects in the
- * scene) when small dark or bright objects enter or leave the scene. This
- * filter can apply temporal smoothing to the input range to reduce flickering.
- * Temporal smoothing is similar to the auto-exposure (automatic gain control)
- * on a video camera, which performs the same function; and, like a video
- * camera, it may cause a period of over- or under-exposure of the video.
- *
- * The filter can normalize the R,G,B channels independently, which may cause
- * color shifting, or link them together as a single channel, which prevents
- * color shifting. More precisely, linked normalization preserves hue (as it's
- * defined in HSV/HSL color spaces) while independent normalization does not.
- * Independent normalization can be used to remove color casts, such as the
- * blue cast from underwater video, restoring more natural colors. The filter
- * can also combine independent and linked normalization in any ratio.
- *
- * Finally the overall strength of the filter can be adjusted, from no effect
- * to full normalization.
- *
- * The 5 AVOptions are:
- * blackpt, Colors which define the output range. The minimum input value
- * whitept is mapped to the blackpt. The maximum input value is mapped to
- * the whitept. The defaults are black and white respectively.
- * Specifying white for blackpt and black for whitept will give
- * color-inverted, normalized video. Shades of grey can be used
- * to reduce the dynamic range (contrast). Specifying saturated
- * colors here can create some interesting effects.
- *
- * smoothing The amount of temporal smoothing, expressed in frames (>=0).
- * the minimum and maximum input values of each channel are
- * smoothed using a rolling average over the current frame and
- * that many previous frames of video. Defaults to 0 (no temporal
- * smoothing).
- *
- * independence
- * Controls the ratio of independent (color shifting) channel
- * normalization to linked (color preserving) normalization. 0.0
- * is fully linked, 1.0 is fully independent. Defaults to fully
- * independent.
- *
- * strength Overall strength of the filter. 1.0 is full strength. 0.0 is
- * a rather expensive no-op. Values in between can give a gentle
- * boost to low-contrast video without creating an artificial
- * over-processed look. The default is full strength.
- */
- #include "libavutil/imgutils.h"
- #include "libavutil/opt.h"
- #include "libavutil/pixdesc.h"
- #include "avfilter.h"
- #include "drawutils.h"
- #include "formats.h"
- #include "internal.h"
- #include "video.h"
- typedef struct NormalizeContext {
- const AVClass *class;
- // Storage for the corresponding AVOptions
- uint8_t blackpt[4];
- uint8_t whitept[4];
- int smoothing;
- float independence;
- float strength;
- uint8_t co[4]; // Offsets to R,G,B,A bytes respectively in each pixel
- int num_components; // Number of components in the pixel format
- int step;
- int history_len; // Number of frames to average; based on smoothing factor
- int frame_num; // Increments on each frame, starting from 0.
- // Per-extremum, per-channel history, for temporal smoothing.
- struct {
- uint8_t *history; // History entries.
- uint32_t history_sum; // Sum of history entries.
- } min[3], max[3]; // Min and max for each channel in {R,G,B}.
- uint8_t *history_mem; // Single allocation for above history entries
- } NormalizeContext;
- #define OFFSET(x) offsetof(NormalizeContext, x)
- #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
- static const AVOption normalize_options[] = {
- { "blackpt", "output color to which darkest input color is mapped", OFFSET(blackpt), AV_OPT_TYPE_COLOR, { .str = "black" }, CHAR_MIN, CHAR_MAX, FLAGS },
- { "whitept", "output color to which brightest input color is mapped", OFFSET(whitept), AV_OPT_TYPE_COLOR, { .str = "white" }, CHAR_MIN, CHAR_MAX, FLAGS },
- { "smoothing", "amount of temporal smoothing of the input range, to reduce flicker", OFFSET(smoothing), AV_OPT_TYPE_INT, {.i64=0}, 0, INT_MAX/8, FLAGS },
- { "independence", "proportion of independent to linked channel normalization", OFFSET(independence), AV_OPT_TYPE_FLOAT, {.dbl=1.0}, 0.0, 1.0, FLAGS },
- { "strength", "strength of filter, from no effect to full normalization", OFFSET(strength), AV_OPT_TYPE_FLOAT, {.dbl=1.0}, 0.0, 1.0, FLAGS },
- { NULL }
- };
- AVFILTER_DEFINE_CLASS(normalize);
- // This function is the main guts of the filter. Normalizes the input frame
- // into the output frame. The frames are known to have the same dimensions
- // and pixel format.
- static void normalize(NormalizeContext *s, AVFrame *in, AVFrame *out)
- {
- // Per-extremum, per-channel local variables.
- struct {
- uint8_t in; // Original input byte value for this frame.
- float smoothed; // Smoothed input value [0,255].
- float out; // Output value [0,255].
- } min[3], max[3]; // Min and max for each channel in {R,G,B}.
- float rgb_min_smoothed; // Min input range for linked normalization
- float rgb_max_smoothed; // Max input range for linked normalization
- uint8_t lut[3][256]; // Lookup table
- int x, y, c;
- // First, scan the input frame to find, for each channel, the minimum
- // (min.in) and maximum (max.in) values present in the channel.
- for (c = 0; c < 3; c++)
- min[c].in = max[c].in = in->data[0][s->co[c]];
- for (y = 0; y < in->height; y++) {
- uint8_t *inp = in->data[0] + y * in->linesize[0];
- uint8_t *outp = out->data[0] + y * out->linesize[0];
- for (x = 0; x < in->width; x++) {
- for (c = 0; c < 3; c++) {
- min[c].in = FFMIN(min[c].in, inp[s->co[c]]);
- max[c].in = FFMAX(max[c].in, inp[s->co[c]]);
- }
- inp += s->step;
- outp += s->step;
- }
- }
- // Next, for each channel, push min.in and max.in into their respective
- // histories, to determine the min.smoothed and max.smoothed for this frame.
- {
- int history_idx = s->frame_num % s->history_len;
- // Assume the history is not yet full; num_history_vals is the number
- // of frames received so far including the current frame.
- int num_history_vals = s->frame_num + 1;
- if (s->frame_num >= s->history_len) {
- //The history is full; drop oldest value and cap num_history_vals.
- for (c = 0; c < 3; c++) {
- s->min[c].history_sum -= s->min[c].history[history_idx];
- s->max[c].history_sum -= s->max[c].history[history_idx];
- }
- num_history_vals = s->history_len;
- }
- // For each extremum, update history_sum and calculate smoothed value
- // as the rolling average of the history entries.
- for (c = 0; c < 3; c++) {
- s->min[c].history_sum += (s->min[c].history[history_idx] = min[c].in);
- min[c].smoothed = s->min[c].history_sum / (float)num_history_vals;
- s->max[c].history_sum += (s->max[c].history[history_idx] = max[c].in);
- max[c].smoothed = s->max[c].history_sum / (float)num_history_vals;
- }
- }
- // Determine the input range for linked normalization. This is simply the
- // minimum of the per-channel minimums, and the maximum of the per-channel
- // maximums.
- rgb_min_smoothed = FFMIN3(min[0].smoothed, min[1].smoothed, min[2].smoothed);
- rgb_max_smoothed = FFMAX3(max[0].smoothed, max[1].smoothed, max[2].smoothed);
- // Now, process each channel to determine the input and output range and
- // build the lookup tables.
- for (c = 0; c < 3; c++) {
- int in_val;
- // Adjust the input range for this channel [min.smoothed,max.smoothed]
- // by mixing in the correct proportion of the linked normalization
- // input range [rgb_min_smoothed,rgb_max_smoothed].
- min[c].smoothed = (min[c].smoothed * s->independence)
- + (rgb_min_smoothed * (1.0f - s->independence));
- max[c].smoothed = (max[c].smoothed * s->independence)
- + (rgb_max_smoothed * (1.0f - s->independence));
- // Calculate the output range [min.out,max.out] as a ratio of the full-
- // strength output range [blackpt,whitept] and the original input range
- // [min.in,max.in], based on the user-specified filter strength.
- min[c].out = (s->blackpt[c] * s->strength)
- + (min[c].in * (1.0f - s->strength));
- max[c].out = (s->whitept[c] * s->strength)
- + (max[c].in * (1.0f - s->strength));
- // Now, build a lookup table which linearly maps the adjusted input range
- // [min.smoothed,max.smoothed] to the output range [min.out,max.out].
- // Perform the linear interpolation for each x:
- // lut[x] = (int)(float(x - min.smoothed) * scale + max.out + 0.5)
- // where scale = (max.out - min.out) / (max.smoothed - min.smoothed)
- if (min[c].smoothed == max[c].smoothed) {
- // There is no dynamic range to expand. No mapping for this channel.
- for (in_val = min[c].in; in_val <= max[c].in; in_val++)
- lut[c][in_val] = min[c].out;
- } else {
- // We must set lookup values for all values in the original input
- // range [min.in,max.in]. Since the original input range may be
- // larger than [min.smoothed,max.smoothed], some output values may
- // fall outside the [0,255] dynamic range. We need to clamp them.
- float scale = (max[c].out - min[c].out) / (max[c].smoothed - min[c].smoothed);
- for (in_val = min[c].in; in_val <= max[c].in; in_val++) {
- int out_val = (in_val - min[c].smoothed) * scale + min[c].out + 0.5f;
- out_val = FFMAX(out_val, 0);
- out_val = FFMIN(out_val, 255);
- lut[c][in_val] = out_val;
- }
- }
- }
- // Finally, process the pixels of the input frame using the lookup tables.
- for (y = 0; y < in->height; y++) {
- uint8_t *inp = in->data[0] + y * in->linesize[0];
- uint8_t *outp = out->data[0] + y * out->linesize[0];
- for (x = 0; x < in->width; x++) {
- for (c = 0; c < 3; c++)
- outp[s->co[c]] = lut[c][inp[s->co[c]]];
- if (s->num_components == 4)
- // Copy alpha as-is.
- outp[s->co[3]] = inp[s->co[3]];
- inp += s->step;
- outp += s->step;
- }
- }
- s->frame_num++;
- }
- // Now we define all the functions accessible from the ff_vf_normalize class,
- // which is ffmpeg's interface to our filter. See doc/filter_design.txt and
- // doc/writing_filters.txt for descriptions of what these interface functions
- // are expected to do.
- // Set the pixel formats that our filter supports. We should be able to process
- // any 8-bit RGB formats. 16-bit support might be useful one day.
- static int query_formats(AVFilterContext *ctx)
- {
- static const enum AVPixelFormat pixel_fmts[] = {
- AV_PIX_FMT_RGB24,
- AV_PIX_FMT_BGR24,
- AV_PIX_FMT_ARGB,
- AV_PIX_FMT_RGBA,
- AV_PIX_FMT_ABGR,
- AV_PIX_FMT_BGRA,
- AV_PIX_FMT_0RGB,
- AV_PIX_FMT_RGB0,
- AV_PIX_FMT_0BGR,
- AV_PIX_FMT_BGR0,
- AV_PIX_FMT_NONE
- };
- // According to filter_design.txt, using ff_set_common_formats() this way
- // ensures the pixel formats of the input and output will be the same. That
- // saves a bit of effort possibly needing to handle format conversions.
- AVFilterFormats *formats = ff_make_format_list(pixel_fmts);
- if (!formats)
- return AVERROR(ENOMEM);
- return ff_set_common_formats(ctx, formats);
- }
- // At this point we know the pixel format used for both input and output. We
- // can also access the frame rate of the input video and allocate some memory
- // appropriately
- static int config_input(AVFilterLink *inlink)
- {
- NormalizeContext *s = inlink->dst->priv;
- // Store offsets to R,G,B,A bytes respectively in each pixel
- const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
- int c;
- ff_fill_rgba_map(s->co, inlink->format);
- s->num_components = desc->nb_components;
- s->step = av_get_padded_bits_per_pixel(desc) >> 3;
- // Convert smoothing value to history_len (a count of frames to average,
- // must be at least 1). Currently this is a direct assignment, but the
- // smoothing value was originally envisaged as a number of seconds. In
- // future it would be nice to set history_len using a number of seconds,
- // but VFR video is currently an obstacle to doing so.
- s->history_len = s->smoothing + 1;
- // Allocate the history buffers -- there are 6 -- one for each extrema.
- // s->smoothing is limited to INT_MAX/8, so that (s->history_len * 6)
- // can't overflow on 32bit causing a too-small allocation.
- s->history_mem = av_malloc(s->history_len * 6);
- if (s->history_mem == NULL)
- return AVERROR(ENOMEM);
- for (c = 0; c < 3; c++) {
- s->min[c].history = s->history_mem + (c*2) * s->history_len;
- s->max[c].history = s->history_mem + (c*2+1) * s->history_len;
- }
- return 0;
- }
- // Free any memory allocations here
- static av_cold void uninit(AVFilterContext *ctx)
- {
- NormalizeContext *s = ctx->priv;
- av_freep(&s->history_mem);
- }
- // This function is pretty much standard from doc/writing_filters.txt. It
- // tries to do in-place filtering where possible, only allocating a new output
- // frame when absolutely necessary.
- static int filter_frame(AVFilterLink *inlink, AVFrame *in)
- {
- AVFilterContext *ctx = inlink->dst;
- AVFilterLink *outlink = ctx->outputs[0];
- NormalizeContext *s = ctx->priv;
- AVFrame *out;
- // Set 'direct' if we can modify the input frame in-place. Otherwise we
- // need to retrieve a new frame from the output link.
- int direct = av_frame_is_writable(in) && !ctx->is_disabled;
- if (direct) {
- out = in;
- } else {
- out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
- if (!out) {
- av_frame_free(&in);
- return AVERROR(ENOMEM);
- }
- av_frame_copy_props(out, in);
- }
- // Now we've got the input and output frames (which may be the same frame)
- // perform the filtering with our custom function.
- normalize(s, in, out);
- if (ctx->is_disabled) {
- av_frame_free(&out);
- return ff_filter_frame(outlink, in);
- }
- if (!direct)
- av_frame_free(&in);
- return ff_filter_frame(outlink, out);
- }
- static const AVFilterPad inputs[] = {
- {
- .name = "default",
- .type = AVMEDIA_TYPE_VIDEO,
- .filter_frame = filter_frame,
- .config_props = config_input,
- },
- { NULL }
- };
- static const AVFilterPad outputs[] = {
- {
- .name = "default",
- .type = AVMEDIA_TYPE_VIDEO,
- },
- { NULL }
- };
- AVFilter ff_vf_normalize = {
- .name = "normalize",
- .description = NULL_IF_CONFIG_SMALL("Normalize RGB video."),
- .priv_size = sizeof(NormalizeContext),
- .priv_class = &normalize_class,
- .uninit = uninit,
- .query_formats = query_formats,
- .inputs = inputs,
- .outputs = outputs,
- .flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL,
- };
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