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- /*
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include "config.h"
- #include <windows.h>
- #define COBJMACROS
- #include <initguid.h>
- #include <d3d11.h>
- #include <dxgi1_2.h>
- #if HAVE_DXGIDEBUG_H
- #include <dxgidebug.h>
- #endif
- #include "avassert.h"
- #include "common.h"
- #include "hwcontext.h"
- #include "hwcontext_d3d11va.h"
- #include "hwcontext_internal.h"
- #include "imgutils.h"
- #include "pixdesc.h"
- #include "pixfmt.h"
- #include "thread.h"
- typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
- static AVOnce functions_loaded = AV_ONCE_INIT;
- static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
- static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
- static av_cold void load_functions(void)
- {
- #if !HAVE_UWP
- // We let these "leak" - this is fine, as unloading has no great benefit, and
- // Windows will mark a DLL as loaded forever if its internal refcount overflows
- // from too many LoadLibrary calls.
- HANDLE d3dlib, dxgilib;
- d3dlib = LoadLibrary("d3d11.dll");
- dxgilib = LoadLibrary("dxgi.dll");
- if (!d3dlib || !dxgilib)
- return;
- mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
- mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
- #else
- // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
- // only CreateDXGIFactory1
- mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice;
- mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) CreateDXGIFactory1;
- #endif
- }
- typedef struct D3D11VAFramesContext {
- int nb_surfaces_used;
- DXGI_FORMAT format;
- ID3D11Texture2D *staging_texture;
- } D3D11VAFramesContext;
- static const struct {
- DXGI_FORMAT d3d_format;
- enum AVPixelFormat pix_fmt;
- } supported_formats[] = {
- { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
- { DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
- // Special opaque formats. The pix_fmt is merely a place holder, as the
- // opaque format cannot be accessed directly.
- { DXGI_FORMAT_420_OPAQUE, AV_PIX_FMT_YUV420P },
- };
- static void d3d11va_default_lock(void *ctx)
- {
- WaitForSingleObjectEx(ctx, INFINITE, FALSE);
- }
- static void d3d11va_default_unlock(void *ctx)
- {
- ReleaseMutex(ctx);
- }
- static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
- {
- AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
- D3D11VAFramesContext *s = ctx->internal->priv;
- if (frames_hwctx->texture)
- ID3D11Texture2D_Release(frames_hwctx->texture);
- frames_hwctx->texture = NULL;
- if (s->staging_texture)
- ID3D11Texture2D_Release(s->staging_texture);
- s->staging_texture = NULL;
- }
- static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
- const void *hwconfig,
- AVHWFramesConstraints *constraints)
- {
- AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
- int nb_sw_formats = 0;
- HRESULT hr;
- int i;
- constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
- sizeof(*constraints->valid_sw_formats));
- if (!constraints->valid_sw_formats)
- return AVERROR(ENOMEM);
- for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
- UINT format_support = 0;
- hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
- if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
- constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
- }
- constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
- constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
- if (!constraints->valid_hw_formats)
- return AVERROR(ENOMEM);
- constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
- constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
- return 0;
- }
- static void free_texture(void *opaque, uint8_t *data)
- {
- ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
- av_free(data);
- }
- static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
- {
- AVBufferRef *buf;
- AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
- if (!desc) {
- ID3D11Texture2D_Release(tex);
- return NULL;
- }
- desc->texture = tex;
- desc->index = index;
- buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex, 0);
- if (!buf) {
- ID3D11Texture2D_Release(tex);
- av_free(desc);
- return NULL;
- }
- return buf;
- }
- static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
- {
- D3D11VAFramesContext *s = ctx->internal->priv;
- AVD3D11VAFramesContext *hwctx = ctx->hwctx;
- AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
- HRESULT hr;
- ID3D11Texture2D *tex;
- D3D11_TEXTURE2D_DESC texDesc = {
- .Width = ctx->width,
- .Height = ctx->height,
- .MipLevels = 1,
- .Format = s->format,
- .SampleDesc = { .Count = 1 },
- .ArraySize = 1,
- .Usage = D3D11_USAGE_DEFAULT,
- .BindFlags = hwctx->BindFlags,
- .MiscFlags = hwctx->MiscFlags,
- };
- hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex);
- if (FAILED(hr)) {
- av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
- return NULL;
- }
- return wrap_texture_buf(tex, 0);
- }
- static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
- {
- AVHWFramesContext *ctx = (AVHWFramesContext*)opaque;
- D3D11VAFramesContext *s = ctx->internal->priv;
- AVD3D11VAFramesContext *hwctx = ctx->hwctx;
- D3D11_TEXTURE2D_DESC texDesc;
- if (!hwctx->texture)
- return d3d11va_alloc_single(ctx);
- ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
- if (s->nb_surfaces_used >= texDesc.ArraySize) {
- av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
- return NULL;
- }
- ID3D11Texture2D_AddRef(hwctx->texture);
- return wrap_texture_buf(hwctx->texture, s->nb_surfaces_used++);
- }
- static int d3d11va_frames_init(AVHWFramesContext *ctx)
- {
- AVD3D11VAFramesContext *hwctx = ctx->hwctx;
- AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
- D3D11VAFramesContext *s = ctx->internal->priv;
- int i;
- HRESULT hr;
- D3D11_TEXTURE2D_DESC texDesc;
- for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
- if (ctx->sw_format == supported_formats[i].pix_fmt) {
- s->format = supported_formats[i].d3d_format;
- break;
- }
- }
- if (i == FF_ARRAY_ELEMS(supported_formats)) {
- av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
- av_get_pix_fmt_name(ctx->sw_format));
- return AVERROR(EINVAL);
- }
- texDesc = (D3D11_TEXTURE2D_DESC){
- .Width = ctx->width,
- .Height = ctx->height,
- .MipLevels = 1,
- .Format = s->format,
- .SampleDesc = { .Count = 1 },
- .ArraySize = ctx->initial_pool_size,
- .Usage = D3D11_USAGE_DEFAULT,
- .BindFlags = hwctx->BindFlags,
- .MiscFlags = hwctx->MiscFlags,
- };
- if (hwctx->texture) {
- D3D11_TEXTURE2D_DESC texDesc2;
- ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2);
- if (texDesc.Width != texDesc2.Width ||
- texDesc.Height != texDesc2.Height ||
- texDesc.Format != texDesc2.Format) {
- av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
- return AVERROR(EINVAL);
- }
- } else if (texDesc.ArraySize > 0) {
- hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
- if (FAILED(hr)) {
- av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
- return AVERROR_UNKNOWN;
- }
- }
- ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
- ctx, d3d11va_pool_alloc, NULL);
- if (!ctx->internal->pool_internal)
- return AVERROR(ENOMEM);
- return 0;
- }
- static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
- {
- AVD3D11FrameDescriptor *desc;
- frame->buf[0] = av_buffer_pool_get(ctx->pool);
- if (!frame->buf[0])
- return AVERROR(ENOMEM);
- desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
- frame->data[0] = (uint8_t *)desc->texture;
- frame->data[1] = (uint8_t *)desc->index;
- frame->format = AV_PIX_FMT_D3D11;
- frame->width = ctx->width;
- frame->height = ctx->height;
- return 0;
- }
- static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
- enum AVHWFrameTransferDirection dir,
- enum AVPixelFormat **formats)
- {
- D3D11VAFramesContext *s = ctx->internal->priv;
- enum AVPixelFormat *fmts;
- fmts = av_malloc_array(2, sizeof(*fmts));
- if (!fmts)
- return AVERROR(ENOMEM);
- fmts[0] = ctx->sw_format;
- fmts[1] = AV_PIX_FMT_NONE;
- // Don't signal support for opaque formats. Actual access would fail.
- if (s->format == DXGI_FORMAT_420_OPAQUE)
- fmts[0] = AV_PIX_FMT_NONE;
- *formats = fmts;
- return 0;
- }
- static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
- {
- AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
- D3D11VAFramesContext *s = ctx->internal->priv;
- HRESULT hr;
- D3D11_TEXTURE2D_DESC texDesc = {
- .Width = ctx->width,
- .Height = ctx->height,
- .MipLevels = 1,
- .Format = s->format,
- .SampleDesc = { .Count = 1 },
- .ArraySize = 1,
- .Usage = D3D11_USAGE_STAGING,
- .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE,
- };
- hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
- if (FAILED(hr)) {
- av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
- return AVERROR_UNKNOWN;
- }
- return 0;
- }
- static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
- AVHWFramesContext *ctx,
- D3D11_TEXTURE2D_DESC *desc,
- D3D11_MAPPED_SUBRESOURCE *map)
- {
- int i;
- for (i = 0; i < 4; i++)
- linesize[i] = map->RowPitch;
- av_image_fill_pointers(data, ctx->sw_format, desc->Height,
- (uint8_t*)map->pData, linesize);
- }
- static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
- const AVFrame *src)
- {
- AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
- D3D11VAFramesContext *s = ctx->internal->priv;
- int download = src->format == AV_PIX_FMT_D3D11;
- const AVFrame *frame = download ? src : dst;
- const AVFrame *other = download ? dst : src;
- // (The interface types are compatible.)
- ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0];
- int index = (intptr_t)frame->data[1];
- ID3D11Resource *staging;
- int w = FFMIN(dst->width, src->width);
- int h = FFMIN(dst->height, src->height);
- uint8_t *map_data[4];
- int map_linesize[4];
- D3D11_TEXTURE2D_DESC desc;
- D3D11_MAPPED_SUBRESOURCE map;
- HRESULT hr;
- if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
- return AVERROR(EINVAL);
- device_hwctx->lock(device_hwctx->lock_ctx);
- if (!s->staging_texture) {
- int res = d3d11va_create_staging_texture(ctx);
- if (res < 0)
- return res;
- }
- staging = (ID3D11Resource *)s->staging_texture;
- ID3D11Texture2D_GetDesc(s->staging_texture, &desc);
- if (download) {
- ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
- staging, 0, 0, 0, 0,
- texture, index, NULL);
- hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
- staging, 0, D3D11_MAP_READ, 0, &map);
- if (FAILED(hr))
- goto map_failed;
- fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
- av_image_copy(dst->data, dst->linesize, (const uint8_t **)map_data, map_linesize,
- ctx->sw_format, w, h);
- ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
- } else {
- hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
- staging, 0, D3D11_MAP_WRITE, 0, &map);
- if (FAILED(hr))
- goto map_failed;
- fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
- av_image_copy(map_data, map_linesize, (const uint8_t **)src->data, src->linesize,
- ctx->sw_format, w, h);
- ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
- ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
- texture, index, 0, 0, 0,
- staging, 0, NULL);
- }
- device_hwctx->unlock(device_hwctx->lock_ctx);
- return 0;
- map_failed:
- av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n", (long)hr);
- device_hwctx->unlock(device_hwctx->lock_ctx);
- return AVERROR_UNKNOWN;
- }
- static int d3d11va_device_init(AVHWDeviceContext *hwdev)
- {
- AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
- HRESULT hr;
- if (!device_hwctx->lock) {
- device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL);
- if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) {
- av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
- return AVERROR(EINVAL);
- }
- device_hwctx->lock = d3d11va_default_lock;
- device_hwctx->unlock = d3d11va_default_unlock;
- }
- if (!device_hwctx->device_context) {
- ID3D11Device_GetImmediateContext(device_hwctx->device, &device_hwctx->device_context);
- if (!device_hwctx->device_context)
- return AVERROR_UNKNOWN;
- }
- if (!device_hwctx->video_device) {
- hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device, &IID_ID3D11VideoDevice,
- (void **)&device_hwctx->video_device);
- if (FAILED(hr))
- return AVERROR_UNKNOWN;
- }
- if (!device_hwctx->video_context) {
- hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device_context, &IID_ID3D11VideoContext,
- (void **)&device_hwctx->video_context);
- if (FAILED(hr))
- return AVERROR_UNKNOWN;
- }
- return 0;
- }
- static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
- {
- AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
- if (device_hwctx->device) {
- ID3D11Device_Release(device_hwctx->device);
- device_hwctx->device = NULL;
- }
- if (device_hwctx->device_context) {
- ID3D11DeviceContext_Release(device_hwctx->device_context);
- device_hwctx->device_context = NULL;
- }
- if (device_hwctx->video_device) {
- ID3D11VideoDevice_Release(device_hwctx->video_device);
- device_hwctx->video_device = NULL;
- }
- if (device_hwctx->video_context) {
- ID3D11VideoContext_Release(device_hwctx->video_context);
- device_hwctx->video_context = NULL;
- }
- if (device_hwctx->lock == d3d11va_default_lock) {
- CloseHandle(device_hwctx->lock_ctx);
- device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
- device_hwctx->lock = NULL;
- }
- }
- static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
- AVDictionary *opts, int flags)
- {
- AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
- HRESULT hr;
- IDXGIAdapter *pAdapter = NULL;
- ID3D10Multithread *pMultithread;
- UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
- int is_debug = !!av_dict_get(opts, "debug", NULL, 0);
- int ret;
- // (On UWP we can't check this.)
- #if !HAVE_UWP
- if (!LoadLibrary("d3d11_1sdklayers.dll"))
- is_debug = 0;
- #endif
- if (is_debug)
- creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
- if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
- return AVERROR_UNKNOWN;
- if (!mD3D11CreateDevice || !mCreateDXGIFactory) {
- av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library or its functions\n");
- return AVERROR_UNKNOWN;
- }
- if (device) {
- IDXGIFactory2 *pDXGIFactory;
- hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
- if (SUCCEEDED(hr)) {
- int adapter = atoi(device);
- if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
- pAdapter = NULL;
- IDXGIFactory2_Release(pDXGIFactory);
- }
- }
- if (pAdapter) {
- DXGI_ADAPTER_DESC desc;
- hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
- if (!FAILED(hr)) {
- av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
- desc.VendorId, desc.DeviceId, desc.Description);
- }
- }
- hr = mD3D11CreateDevice(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
- D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL);
- if (pAdapter)
- IDXGIAdapter_Release(pAdapter);
- if (FAILED(hr)) {
- av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device (%lx)\n", (long)hr);
- return AVERROR_UNKNOWN;
- }
- hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread);
- if (SUCCEEDED(hr)) {
- ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
- ID3D10Multithread_Release(pMultithread);
- }
- #if !HAVE_UWP && HAVE_DXGIDEBUG_H
- if (is_debug) {
- HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll");
- if (dxgidebug_dll) {
- HRESULT (WINAPI * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug)
- = (void *)GetProcAddress(dxgidebug_dll, "DXGIGetDebugInterface");
- if (pf_DXGIGetDebugInterface) {
- IDXGIDebug *dxgi_debug = NULL;
- hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug);
- if (SUCCEEDED(hr) && dxgi_debug)
- IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
- }
- }
- }
- #endif
- return 0;
- }
- const HWContextType ff_hwcontext_type_d3d11va = {
- .type = AV_HWDEVICE_TYPE_D3D11VA,
- .name = "D3D11VA",
- .device_hwctx_size = sizeof(AVD3D11VADeviceContext),
- .frames_hwctx_size = sizeof(AVD3D11VAFramesContext),
- .frames_priv_size = sizeof(D3D11VAFramesContext),
- .device_create = d3d11va_device_create,
- .device_init = d3d11va_device_init,
- .device_uninit = d3d11va_device_uninit,
- .frames_get_constraints = d3d11va_frames_get_constraints,
- .frames_init = d3d11va_frames_init,
- .frames_uninit = d3d11va_frames_uninit,
- .frames_get_buffer = d3d11va_get_buffer,
- .transfer_get_formats = d3d11va_transfer_get_formats,
- .transfer_data_to = d3d11va_transfer_data,
- .transfer_data_from = d3d11va_transfer_data,
- .pix_fmts = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11, AV_PIX_FMT_NONE },
- };
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