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- /*
- * Copyright (C) 2010 Georg Martius <georg.martius@web.de>
- * Copyright (C) 2010 Daniel G. Taylor <dan@programmer-art.org>
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- /**
- * @file
- * fast deshake / depan video filter
- *
- * SAD block-matching motion compensation to fix small changes in
- * horizontal and/or vertical shift. This filter helps remove camera shake
- * from hand-holding a camera, bumping a tripod, moving on a vehicle, etc.
- *
- * Algorithm:
- * - For each frame with one previous reference frame
- * - For each block in the frame
- * - If contrast > threshold then find likely motion vector
- * - For all found motion vectors
- * - Find most common, store as global motion vector
- * - Find most likely rotation angle
- * - Transform image along global motion
- *
- * TODO:
- * - Fill frame edges based on previous/next reference frames
- * - Fill frame edges by stretching image near the edges?
- * - Can this be done quickly and look decent?
- *
- * Dark Shikari links to http://wiki.videolan.org/SoC_x264_2010#GPU_Motion_Estimation_2
- * for an algorithm similar to what could be used here to get the gmv
- * It requires only a couple diamond searches + fast downscaling
- *
- * Special thanks to Jason Kotenko for his help with the algorithm and my
- * inability to see simple errors in C code.
- */
- #include "avfilter.h"
- #include "formats.h"
- #include "internal.h"
- #include "video.h"
- #include "libavutil/common.h"
- #include "libavutil/mem.h"
- #include "libavutil/opt.h"
- #include "libavutil/pixdesc.h"
- #include "libavutil/qsort.h"
- #include "deshake.h"
- #define OFFSET(x) offsetof(DeshakeContext, x)
- #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
- static const AVOption deshake_options[] = {
- { "x", "set x for the rectangular search area", OFFSET(cx), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
- { "y", "set y for the rectangular search area", OFFSET(cy), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
- { "w", "set width for the rectangular search area", OFFSET(cw), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
- { "h", "set height for the rectangular search area", OFFSET(ch), AV_OPT_TYPE_INT, {.i64=-1}, -1, INT_MAX, .flags = FLAGS },
- { "rx", "set x for the rectangular search area", OFFSET(rx), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
- { "ry", "set y for the rectangular search area", OFFSET(ry), AV_OPT_TYPE_INT, {.i64=16}, 0, MAX_R, .flags = FLAGS },
- { "edge", "set edge mode", OFFSET(edge), AV_OPT_TYPE_INT, {.i64=FILL_MIRROR}, FILL_BLANK, FILL_COUNT-1, FLAGS, "edge"},
- { "blank", "fill zeroes at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_BLANK}, INT_MIN, INT_MAX, FLAGS, "edge" },
- { "original", "original image at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_ORIGINAL}, INT_MIN, INT_MAX, FLAGS, "edge" },
- { "clamp", "extruded edge value at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_CLAMP}, INT_MIN, INT_MAX, FLAGS, "edge" },
- { "mirror", "mirrored edge at blank locations", 0, AV_OPT_TYPE_CONST, {.i64=FILL_MIRROR}, INT_MIN, INT_MAX, FLAGS, "edge" },
- { "blocksize", "set motion search blocksize", OFFSET(blocksize), AV_OPT_TYPE_INT, {.i64=8}, 4, 128, .flags = FLAGS },
- { "contrast", "set contrast threshold for blocks", OFFSET(contrast), AV_OPT_TYPE_INT, {.i64=125}, 1, 255, .flags = FLAGS },
- { "search", "set search strategy", OFFSET(search), AV_OPT_TYPE_INT, {.i64=EXHAUSTIVE}, EXHAUSTIVE, SEARCH_COUNT-1, FLAGS, "smode" },
- { "exhaustive", "exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
- { "less", "less exhaustive search", 0, AV_OPT_TYPE_CONST, {.i64=SMART_EXHAUSTIVE}, INT_MIN, INT_MAX, FLAGS, "smode" },
- { "filename", "set motion search detailed log file name", OFFSET(filename), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
- { "opencl", "ignored", OFFSET(opencl), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, .flags = FLAGS },
- { NULL }
- };
- AVFILTER_DEFINE_CLASS(deshake);
- static int cmp(const void *a, const void *b)
- {
- return FFDIFFSIGN(*(const double *)a, *(const double *)b);
- }
- /**
- * Cleaned mean (cuts off 20% of values to remove outliers and then averages)
- */
- static double clean_mean(double *values, int count)
- {
- double mean = 0;
- int cut = count / 5;
- int x;
- AV_QSORT(values, count, double, cmp);
- for (x = cut; x < count - cut; x++) {
- mean += values[x];
- }
- return mean / (count - cut * 2);
- }
- /**
- * Find the most likely shift in motion between two frames for a given
- * macroblock. Test each block against several shifts given by the rx
- * and ry attributes. Searches using a simple matrix of those shifts and
- * chooses the most likely shift by the smallest difference in blocks.
- */
- static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
- uint8_t *src2, int cx, int cy, int stride,
- IntMotionVector *mv)
- {
- int x, y;
- int diff;
- int smallest = INT_MAX;
- int tmp, tmp2;
- #define CMP(i, j) deshake->sad(src1 + cy * stride + cx, stride,\
- src2 + (j) * stride + (i), stride)
- if (deshake->search == EXHAUSTIVE) {
- // Compare every possible position - this is sloooow!
- for (y = -deshake->ry; y <= deshake->ry; y++) {
- for (x = -deshake->rx; x <= deshake->rx; x++) {
- diff = CMP(cx - x, cy - y);
- if (diff < smallest) {
- smallest = diff;
- mv->x = x;
- mv->y = y;
- }
- }
- }
- } else if (deshake->search == SMART_EXHAUSTIVE) {
- // Compare every other possible position and find the best match
- for (y = -deshake->ry + 1; y < deshake->ry; y += 2) {
- for (x = -deshake->rx + 1; x < deshake->rx; x += 2) {
- diff = CMP(cx - x, cy - y);
- if (diff < smallest) {
- smallest = diff;
- mv->x = x;
- mv->y = y;
- }
- }
- }
- // Hone in on the specific best match around the match we found above
- tmp = mv->x;
- tmp2 = mv->y;
- for (y = tmp2 - 1; y <= tmp2 + 1; y++) {
- for (x = tmp - 1; x <= tmp + 1; x++) {
- if (x == tmp && y == tmp2)
- continue;
- diff = CMP(cx - x, cy - y);
- if (diff < smallest) {
- smallest = diff;
- mv->x = x;
- mv->y = y;
- }
- }
- }
- }
- if (smallest > 512) {
- mv->x = -1;
- mv->y = -1;
- }
- emms_c();
- //av_log(NULL, AV_LOG_ERROR, "%d\n", smallest);
- //av_log(NULL, AV_LOG_ERROR, "Final: (%d, %d) = %d x %d\n", cx, cy, mv->x, mv->y);
- }
- /**
- * Find the contrast of a given block. When searching for global motion we
- * really only care about the high contrast blocks, so using this method we
- * can actually skip blocks we don't care much about.
- */
- static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
- {
- int highest = 0;
- int lowest = 255;
- int i, j, pos;
- for (i = 0; i <= blocksize * 2; i++) {
- // We use a width of 16 here to match the sad function
- for (j = 0; j <= 15; j++) {
- pos = (y + i) * stride + (x + j);
- if (src[pos] < lowest)
- lowest = src[pos];
- else if (src[pos] > highest) {
- highest = src[pos];
- }
- }
- }
- return highest - lowest;
- }
- /**
- * Find the rotation for a given block.
- */
- static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
- {
- double a1, a2, diff;
- a1 = atan2(y - cy, x - cx);
- a2 = atan2(y - cy + shift->y, x - cx + shift->x);
- diff = a2 - a1;
- return (diff > M_PI) ? diff - 2 * M_PI :
- (diff < -M_PI) ? diff + 2 * M_PI :
- diff;
- }
- /**
- * Find the estimated global motion for a scene given the most likely shift
- * for each block in the frame. The global motion is estimated to be the
- * same as the motion from most blocks in the frame, so if most blocks
- * move one pixel to the right and two pixels down, this would yield a
- * motion vector (1, -2).
- */
- static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
- int width, int height, int stride, Transform *t)
- {
- int x, y;
- IntMotionVector mv = {0, 0};
- int count_max_value = 0;
- int contrast;
- int pos;
- int center_x = 0, center_y = 0;
- double p_x, p_y;
- av_fast_malloc(&deshake->angles, &deshake->angles_size, width * height / (16 * deshake->blocksize) * sizeof(*deshake->angles));
- // Reset counts to zero
- for (x = 0; x < deshake->rx * 2 + 1; x++) {
- for (y = 0; y < deshake->ry * 2 + 1; y++) {
- deshake->counts[x][y] = 0;
- }
- }
- pos = 0;
- // Find motion for every block and store the motion vector in the counts
- for (y = deshake->ry; y < height - deshake->ry - (deshake->blocksize * 2); y += deshake->blocksize * 2) {
- // We use a width of 16 here to match the sad function
- for (x = deshake->rx; x < width - deshake->rx - 16; x += 16) {
- // If the contrast is too low, just skip this block as it probably
- // won't be very useful to us.
- contrast = block_contrast(src2, x, y, stride, deshake->blocksize);
- if (contrast > deshake->contrast) {
- //av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
- find_block_motion(deshake, src1, src2, x, y, stride, &mv);
- if (mv.x != -1 && mv.y != -1) {
- deshake->counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
- if (x > deshake->rx && y > deshake->ry)
- deshake->angles[pos++] = block_angle(x, y, 0, 0, &mv);
- center_x += mv.x;
- center_y += mv.y;
- }
- }
- }
- }
- if (pos) {
- center_x /= pos;
- center_y /= pos;
- t->angle = clean_mean(deshake->angles, pos);
- if (t->angle < 0.001)
- t->angle = 0;
- } else {
- t->angle = 0;
- }
- // Find the most common motion vector in the frame and use it as the gmv
- for (y = deshake->ry * 2; y >= 0; y--) {
- for (x = 0; x < deshake->rx * 2 + 1; x++) {
- //av_log(NULL, AV_LOG_ERROR, "%5d ", deshake->counts[x][y]);
- if (deshake->counts[x][y] > count_max_value) {
- t->vec.x = x - deshake->rx;
- t->vec.y = y - deshake->ry;
- count_max_value = deshake->counts[x][y];
- }
- }
- //av_log(NULL, AV_LOG_ERROR, "\n");
- }
- p_x = (center_x - width / 2.0);
- p_y = (center_y - height / 2.0);
- t->vec.x += (cos(t->angle)-1)*p_x - sin(t->angle)*p_y;
- t->vec.y += sin(t->angle)*p_x + (cos(t->angle)-1)*p_y;
- // Clamp max shift & rotation?
- t->vec.x = av_clipf(t->vec.x, -deshake->rx * 2, deshake->rx * 2);
- t->vec.y = av_clipf(t->vec.y, -deshake->ry * 2, deshake->ry * 2);
- t->angle = av_clipf(t->angle, -0.1, 0.1);
- //av_log(NULL, AV_LOG_ERROR, "%d x %d\n", avg->x, avg->y);
- }
- static int deshake_transform_c(AVFilterContext *ctx,
- int width, int height, int cw, int ch,
- const float *matrix_y, const float *matrix_uv,
- enum InterpolateMethod interpolate,
- enum FillMethod fill, AVFrame *in, AVFrame *out)
- {
- int i = 0, ret = 0;
- const float *matrixs[3];
- int plane_w[3], plane_h[3];
- matrixs[0] = matrix_y;
- matrixs[1] = matrixs[2] = matrix_uv;
- plane_w[0] = width;
- plane_w[1] = plane_w[2] = cw;
- plane_h[0] = height;
- plane_h[1] = plane_h[2] = ch;
- for (i = 0; i < 3; i++) {
- // Transform the luma and chroma planes
- ret = avfilter_transform(in->data[i], out->data[i], in->linesize[i], out->linesize[i],
- plane_w[i], plane_h[i], matrixs[i], interpolate, fill);
- if (ret < 0)
- return ret;
- }
- return ret;
- }
- static av_cold int init(AVFilterContext *ctx)
- {
- DeshakeContext *deshake = ctx->priv;
- deshake->refcount = 20; // XXX: add to options?
- deshake->blocksize /= 2;
- deshake->blocksize = av_clip(deshake->blocksize, 4, 128);
- if (deshake->rx % 16) {
- av_log(ctx, AV_LOG_ERROR, "rx must be a multiple of 16\n");
- return AVERROR_PATCHWELCOME;
- }
- if (deshake->filename)
- deshake->fp = fopen(deshake->filename, "w");
- if (deshake->fp)
- fwrite("Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom\n", sizeof(char), 104, deshake->fp);
- // Quadword align left edge of box for MMX code, adjust width if necessary
- // to keep right margin
- if (deshake->cx > 0) {
- deshake->cw += deshake->cx - (deshake->cx & ~15);
- deshake->cx &= ~15;
- }
- deshake->transform = deshake_transform_c;
- av_log(ctx, AV_LOG_VERBOSE, "cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d\n",
- deshake->cx, deshake->cy, deshake->cw, deshake->ch,
- deshake->rx, deshake->ry, deshake->edge, deshake->blocksize * 2, deshake->contrast, deshake->search);
- return 0;
- }
- static int query_formats(AVFilterContext *ctx)
- {
- static const enum AVPixelFormat pix_fmts[] = {
- AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV410P,
- AV_PIX_FMT_YUV411P, AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUVJ420P, AV_PIX_FMT_YUVJ422P,
- AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, AV_PIX_FMT_NONE
- };
- AVFilterFormats *fmts_list = ff_make_format_list(pix_fmts);
- if (!fmts_list)
- return AVERROR(ENOMEM);
- return ff_set_common_formats(ctx, fmts_list);
- }
- static int config_props(AVFilterLink *link)
- {
- DeshakeContext *deshake = link->dst->priv;
- deshake->ref = NULL;
- deshake->last.vec.x = 0;
- deshake->last.vec.y = 0;
- deshake->last.angle = 0;
- deshake->last.zoom = 0;
- return 0;
- }
- static av_cold void uninit(AVFilterContext *ctx)
- {
- DeshakeContext *deshake = ctx->priv;
- av_frame_free(&deshake->ref);
- av_freep(&deshake->angles);
- deshake->angles_size = 0;
- if (deshake->fp)
- fclose(deshake->fp);
- }
- static int filter_frame(AVFilterLink *link, AVFrame *in)
- {
- DeshakeContext *deshake = link->dst->priv;
- AVFilterLink *outlink = link->dst->outputs[0];
- AVFrame *out;
- Transform t = {{0},0}, orig = {{0},0};
- float matrix_y[9], matrix_uv[9];
- float alpha = 2.0 / deshake->refcount;
- char tmp[256];
- int ret = 0;
- const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(link->format);
- const int chroma_width = AV_CEIL_RSHIFT(link->w, desc->log2_chroma_w);
- const int chroma_height = AV_CEIL_RSHIFT(link->h, desc->log2_chroma_h);
- int aligned;
- out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
- if (!out) {
- av_frame_free(&in);
- return AVERROR(ENOMEM);
- }
- av_frame_copy_props(out, in);
- aligned = !((intptr_t)in->data[0] & 15 | in->linesize[0] & 15);
- deshake->sad = av_pixelutils_get_sad_fn(4, 4, aligned, deshake); // 16x16, 2nd source unaligned
- if (!deshake->sad)
- return AVERROR(EINVAL);
- if (deshake->cx < 0 || deshake->cy < 0 || deshake->cw < 0 || deshake->ch < 0) {
- // Find the most likely global motion for the current frame
- find_motion(deshake, (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0], in->data[0], link->w, link->h, in->linesize[0], &t);
- } else {
- uint8_t *src1 = (deshake->ref == NULL) ? in->data[0] : deshake->ref->data[0];
- uint8_t *src2 = in->data[0];
- deshake->cx = FFMIN(deshake->cx, link->w);
- deshake->cy = FFMIN(deshake->cy, link->h);
- if ((unsigned)deshake->cx + (unsigned)deshake->cw > link->w) deshake->cw = link->w - deshake->cx;
- if ((unsigned)deshake->cy + (unsigned)deshake->ch > link->h) deshake->ch = link->h - deshake->cy;
- // Quadword align right margin
- deshake->cw &= ~15;
- src1 += deshake->cy * in->linesize[0] + deshake->cx;
- src2 += deshake->cy * in->linesize[0] + deshake->cx;
- find_motion(deshake, src1, src2, deshake->cw, deshake->ch, in->linesize[0], &t);
- }
- // Copy transform so we can output it later to compare to the smoothed value
- orig.vec.x = t.vec.x;
- orig.vec.y = t.vec.y;
- orig.angle = t.angle;
- orig.zoom = t.zoom;
- // Generate a one-sided moving exponential average
- deshake->avg.vec.x = alpha * t.vec.x + (1.0 - alpha) * deshake->avg.vec.x;
- deshake->avg.vec.y = alpha * t.vec.y + (1.0 - alpha) * deshake->avg.vec.y;
- deshake->avg.angle = alpha * t.angle + (1.0 - alpha) * deshake->avg.angle;
- deshake->avg.zoom = alpha * t.zoom + (1.0 - alpha) * deshake->avg.zoom;
- // Remove the average from the current motion to detect the motion that
- // is not on purpose, just as jitter from bumping the camera
- t.vec.x -= deshake->avg.vec.x;
- t.vec.y -= deshake->avg.vec.y;
- t.angle -= deshake->avg.angle;
- t.zoom -= deshake->avg.zoom;
- // Invert the motion to undo it
- t.vec.x *= -1;
- t.vec.y *= -1;
- t.angle *= -1;
- // Write statistics to file
- if (deshake->fp) {
- snprintf(tmp, 256, "%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n", orig.vec.x, deshake->avg.vec.x, t.vec.x, orig.vec.y, deshake->avg.vec.y, t.vec.y, orig.angle, deshake->avg.angle, t.angle, orig.zoom, deshake->avg.zoom, t.zoom);
- fwrite(tmp, sizeof(char), strlen(tmp), deshake->fp);
- }
- // Turn relative current frame motion into absolute by adding it to the
- // last absolute motion
- t.vec.x += deshake->last.vec.x;
- t.vec.y += deshake->last.vec.y;
- t.angle += deshake->last.angle;
- t.zoom += deshake->last.zoom;
- // Shrink motion by 10% to keep things centered in the camera frame
- t.vec.x *= 0.9;
- t.vec.y *= 0.9;
- t.angle *= 0.9;
- // Store the last absolute motion information
- deshake->last.vec.x = t.vec.x;
- deshake->last.vec.y = t.vec.y;
- deshake->last.angle = t.angle;
- deshake->last.zoom = t.zoom;
- // Generate a luma transformation matrix
- avfilter_get_matrix(t.vec.x, t.vec.y, t.angle, 1.0 + t.zoom / 100.0, matrix_y);
- // Generate a chroma transformation matrix
- avfilter_get_matrix(t.vec.x / (link->w / chroma_width), t.vec.y / (link->h / chroma_height), t.angle, 1.0 + t.zoom / 100.0, matrix_uv);
- // Transform the luma and chroma planes
- ret = deshake->transform(link->dst, link->w, link->h, chroma_width, chroma_height,
- matrix_y, matrix_uv, INTERPOLATE_BILINEAR, deshake->edge, in, out);
- // Cleanup the old reference frame
- av_frame_free(&deshake->ref);
- if (ret < 0)
- goto fail;
- // Store the current frame as the reference frame for calculating the
- // motion of the next frame
- deshake->ref = in;
- return ff_filter_frame(outlink, out);
- fail:
- av_frame_free(&out);
- return ret;
- }
- static const AVFilterPad deshake_inputs[] = {
- {
- .name = "default",
- .type = AVMEDIA_TYPE_VIDEO,
- .filter_frame = filter_frame,
- .config_props = config_props,
- },
- { NULL }
- };
- static const AVFilterPad deshake_outputs[] = {
- {
- .name = "default",
- .type = AVMEDIA_TYPE_VIDEO,
- },
- { NULL }
- };
- AVFilter ff_vf_deshake = {
- .name = "deshake",
- .description = NULL_IF_CONFIG_SMALL("Stabilize shaky video."),
- .priv_size = sizeof(DeshakeContext),
- .init = init,
- .uninit = uninit,
- .query_formats = query_formats,
- .inputs = deshake_inputs,
- .outputs = deshake_outputs,
- .priv_class = &deshake_class,
- };
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