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- /*
- * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- extern "C" {
- __global__ void Subsample_Bilinear_uchar(cudaTextureObject_t uchar_tex,
- unsigned char *dst,
- int dst_width, int dst_height, int dst_pitch,
- int src_width, int src_height)
- {
- int xo = blockIdx.x * blockDim.x + threadIdx.x;
- int yo = blockIdx.y * blockDim.y + threadIdx.y;
- if (yo < dst_height && xo < dst_width)
- {
- float hscale = (float)src_width / (float)dst_width;
- float vscale = (float)src_height / (float)dst_height;
- float xi = (xo + 0.5f) * hscale;
- float yi = (yo + 0.5f) * vscale;
- // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
- float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
- float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
- // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
- float dx = wh / (0.5f + wh);
- float dy = wv / (0.5f + wv);
- int y0 = tex2D<unsigned char>(uchar_tex, xi-dx, yi-dy);
- int y1 = tex2D<unsigned char>(uchar_tex, xi+dx, yi-dy);
- int y2 = tex2D<unsigned char>(uchar_tex, xi-dx, yi+dy);
- int y3 = tex2D<unsigned char>(uchar_tex, xi+dx, yi+dy);
- dst[yo*dst_pitch+xo] = (unsigned char)((y0+y1+y2+y3+2) >> 2);
- }
- }
- __global__ void Subsample_Bilinear_uchar2(cudaTextureObject_t uchar2_tex,
- uchar2 *dst,
- int dst_width, int dst_height, int dst_pitch2,
- int src_width, int src_height)
- {
- int xo = blockIdx.x * blockDim.x + threadIdx.x;
- int yo = blockIdx.y * blockDim.y + threadIdx.y;
- if (yo < dst_height && xo < dst_width)
- {
- float hscale = (float)src_width / (float)dst_width;
- float vscale = (float)src_height / (float)dst_height;
- float xi = (xo + 0.5f) * hscale;
- float yi = (yo + 0.5f) * vscale;
- // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
- float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
- float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
- // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
- float dx = wh / (0.5f + wh);
- float dy = wv / (0.5f + wv);
- uchar2 c0 = tex2D<uchar2>(uchar2_tex, xi-dx, yi-dy);
- uchar2 c1 = tex2D<uchar2>(uchar2_tex, xi+dx, yi-dy);
- uchar2 c2 = tex2D<uchar2>(uchar2_tex, xi-dx, yi+dy);
- uchar2 c3 = tex2D<uchar2>(uchar2_tex, xi+dx, yi+dy);
- int2 uv;
- uv.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
- uv.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
- dst[yo*dst_pitch2+xo] = make_uchar2((unsigned char)uv.x, (unsigned char)uv.y);
- }
- }
- __global__ void Subsample_Bilinear_uchar4(cudaTextureObject_t uchar4_tex,
- uchar4 *dst,
- int dst_width, int dst_height, int dst_pitch,
- int src_width, int src_height)
- {
- int xo = blockIdx.x * blockDim.x + threadIdx.x;
- int yo = blockIdx.y * blockDim.y + threadIdx.y;
- if (yo < dst_height && xo < dst_width)
- {
- float hscale = (float)src_width / (float)dst_width;
- float vscale = (float)src_height / (float)dst_height;
- float xi = (xo + 0.5f) * hscale;
- float yi = (yo + 0.5f) * vscale;
- // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
- float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
- float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
- // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
- float dx = wh / (0.5f + wh);
- float dy = wv / (0.5f + wv);
- uchar4 c0 = tex2D<uchar4>(uchar4_tex, xi-dx, yi-dy);
- uchar4 c1 = tex2D<uchar4>(uchar4_tex, xi+dx, yi-dy);
- uchar4 c2 = tex2D<uchar4>(uchar4_tex, xi-dx, yi+dy);
- uchar4 c3 = tex2D<uchar4>(uchar4_tex, xi+dx, yi+dy);
- int4 res;
- res.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
- res.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
- res.z = ((int)c0.z+(int)c1.z+(int)c2.z+(int)c3.z+2) >> 2;
- res.w = ((int)c0.w+(int)c1.w+(int)c2.w+(int)c3.w+2) >> 2;
- dst[yo*dst_pitch+xo] = make_uchar4(
- (unsigned char)res.x, (unsigned char)res.y, (unsigned char)res.z, (unsigned char)res.w);
- }
- }
- __global__ void Subsample_Bilinear_ushort(cudaTextureObject_t ushort_tex,
- unsigned short *dst,
- int dst_width, int dst_height, int dst_pitch,
- int src_width, int src_height)
- {
- int xo = blockIdx.x * blockDim.x + threadIdx.x;
- int yo = blockIdx.y * blockDim.y + threadIdx.y;
- if (yo < dst_height && xo < dst_width)
- {
- float hscale = (float)src_width / (float)dst_width;
- float vscale = (float)src_height / (float)dst_height;
- float xi = (xo + 0.5f) * hscale;
- float yi = (yo + 0.5f) * vscale;
- // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
- float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
- float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
- // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
- float dx = wh / (0.5f + wh);
- float dy = wv / (0.5f + wv);
- int y0 = tex2D<unsigned short>(ushort_tex, xi-dx, yi-dy);
- int y1 = tex2D<unsigned short>(ushort_tex, xi+dx, yi-dy);
- int y2 = tex2D<unsigned short>(ushort_tex, xi-dx, yi+dy);
- int y3 = tex2D<unsigned short>(ushort_tex, xi+dx, yi+dy);
- dst[yo*dst_pitch+xo] = (unsigned short)((y0+y1+y2+y3+2) >> 2);
- }
- }
- __global__ void Subsample_Bilinear_ushort2(cudaTextureObject_t ushort2_tex,
- ushort2 *dst,
- int dst_width, int dst_height, int dst_pitch2,
- int src_width, int src_height)
- {
- int xo = blockIdx.x * blockDim.x + threadIdx.x;
- int yo = blockIdx.y * blockDim.y + threadIdx.y;
- if (yo < dst_height && xo < dst_width)
- {
- float hscale = (float)src_width / (float)dst_width;
- float vscale = (float)src_height / (float)dst_height;
- float xi = (xo + 0.5f) * hscale;
- float yi = (yo + 0.5f) * vscale;
- // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
- float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
- float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
- // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
- float dx = wh / (0.5f + wh);
- float dy = wv / (0.5f + wv);
- ushort2 c0 = tex2D<ushort2>(ushort2_tex, xi-dx, yi-dy);
- ushort2 c1 = tex2D<ushort2>(ushort2_tex, xi+dx, yi-dy);
- ushort2 c2 = tex2D<ushort2>(ushort2_tex, xi-dx, yi+dy);
- ushort2 c3 = tex2D<ushort2>(ushort2_tex, xi+dx, yi+dy);
- int2 uv;
- uv.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
- uv.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
- dst[yo*dst_pitch2+xo] = make_ushort2((unsigned short)uv.x, (unsigned short)uv.y);
- }
- }
- __global__ void Subsample_Bilinear_ushort4(cudaTextureObject_t ushort4_tex,
- ushort4 *dst,
- int dst_width, int dst_height, int dst_pitch,
- int src_width, int src_height)
- {
- int xo = blockIdx.x * blockDim.x + threadIdx.x;
- int yo = blockIdx.y * blockDim.y + threadIdx.y;
- if (yo < dst_height && xo < dst_width)
- {
- float hscale = (float)src_width / (float)dst_width;
- float vscale = (float)src_height / (float)dst_height;
- float xi = (xo + 0.5f) * hscale;
- float yi = (yo + 0.5f) * vscale;
- // 3-tap filter weights are {wh,1.0,wh} and {wv,1.0,wv}
- float wh = min(max(0.5f * (hscale - 1.0f), 0.0f), 1.0f);
- float wv = min(max(0.5f * (vscale - 1.0f), 0.0f), 1.0f);
- // Convert weights to two bilinear weights -> {wh,1.0,wh} -> {wh,0.5,0} + {0,0.5,wh}
- float dx = wh / (0.5f + wh);
- float dy = wv / (0.5f + wv);
- ushort4 c0 = tex2D<ushort4>(ushort4_tex, xi-dx, yi-dy);
- ushort4 c1 = tex2D<ushort4>(ushort4_tex, xi+dx, yi-dy);
- ushort4 c2 = tex2D<ushort4>(ushort4_tex, xi-dx, yi+dy);
- ushort4 c3 = tex2D<ushort4>(ushort4_tex, xi+dx, yi+dy);
- int4 res;
- res.x = ((int)c0.x+(int)c1.x+(int)c2.x+(int)c3.x+2) >> 2;
- res.y = ((int)c0.y+(int)c1.y+(int)c2.y+(int)c3.y+2) >> 2;
- res.z = ((int)c0.z+(int)c1.z+(int)c2.z+(int)c3.z+2) >> 2;
- res.w = ((int)c0.w+(int)c1.w+(int)c2.w+(int)c3.w+2) >> 2;
- dst[yo*dst_pitch+xo] = make_ushort4(
- (unsigned short)res.x, (unsigned short)res.y, (unsigned short)res.z, (unsigned short)res.w);
- }
- }
- }
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