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- /*
- * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- /**
- * @file
- * Stereoscopic video
- */
- #ifndef AVUTIL_STEREO3D_H
- #define AVUTIL_STEREO3D_H
- #include <stdint.h>
- #include "frame.h"
- /**
- * @addtogroup lavu_video
- * @{
- *
- * @defgroup lavu_video_stereo3d Stereo3D types and functions
- * @{
- */
- /**
- * @addtogroup lavu_video_stereo3d
- * A stereoscopic video file consists in multiple views embedded in a single
- * frame, usually describing two views of a scene. This file describes all
- * possible codec-independent view arrangements.
- * */
- /**
- * List of possible 3D Types
- */
- enum AVStereo3DType {
- /**
- * Video is not stereoscopic (and metadata has to be there).
- */
- AV_STEREO3D_2D,
- /**
- * Views are next to each other.
- *
- * @code{.unparsed}
- * LLLLRRRR
- * LLLLRRRR
- * LLLLRRRR
- * ...
- * @endcode
- */
- AV_STEREO3D_SIDEBYSIDE,
- /**
- * Views are on top of each other.
- *
- * @code{.unparsed}
- * LLLLLLLL
- * LLLLLLLL
- * RRRRRRRR
- * RRRRRRRR
- * @endcode
- */
- AV_STEREO3D_TOPBOTTOM,
- /**
- * Views are alternated temporally.
- *
- * @code{.unparsed}
- * frame0 frame1 frame2 ...
- * LLLLLLLL RRRRRRRR LLLLLLLL
- * LLLLLLLL RRRRRRRR LLLLLLLL
- * LLLLLLLL RRRRRRRR LLLLLLLL
- * ... ... ...
- * @endcode
- */
- AV_STEREO3D_FRAMESEQUENCE,
- /**
- * Views are packed in a checkerboard-like structure per pixel.
- *
- * @code{.unparsed}
- * LRLRLRLR
- * RLRLRLRL
- * LRLRLRLR
- * ...
- * @endcode
- */
- AV_STEREO3D_CHECKERBOARD,
- /**
- * Views are next to each other, but when upscaling
- * apply a checkerboard pattern.
- *
- * @code{.unparsed}
- * LLLLRRRR L L L L R R R R
- * LLLLRRRR => L L L L R R R R
- * LLLLRRRR L L L L R R R R
- * LLLLRRRR L L L L R R R R
- * @endcode
- */
- AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
- /**
- * Views are packed per line, as if interlaced.
- *
- * @code{.unparsed}
- * LLLLLLLL
- * RRRRRRRR
- * LLLLLLLL
- * ...
- * @endcode
- */
- AV_STEREO3D_LINES,
- /**
- * Views are packed per column.
- *
- * @code{.unparsed}
- * LRLRLRLR
- * LRLRLRLR
- * LRLRLRLR
- * ...
- * @endcode
- */
- AV_STEREO3D_COLUMNS,
- };
- /**
- * List of possible view types.
- */
- enum AVStereo3DView {
- /**
- * Frame contains two packed views.
- */
- AV_STEREO3D_VIEW_PACKED,
- /**
- * Frame contains only the left view.
- */
- AV_STEREO3D_VIEW_LEFT,
- /**
- * Frame contains only the right view.
- */
- AV_STEREO3D_VIEW_RIGHT,
- };
- /**
- * Inverted views, Right/Bottom represents the left view.
- */
- #define AV_STEREO3D_FLAG_INVERT (1 << 0)
- /**
- * Stereo 3D type: this structure describes how two videos are packed
- * within a single video surface, with additional information as needed.
- *
- * @note The struct must be allocated with av_stereo3d_alloc() and
- * its size is not a part of the public ABI.
- */
- typedef struct AVStereo3D {
- /**
- * How views are packed within the video.
- */
- enum AVStereo3DType type;
- /**
- * Additional information about the frame packing.
- */
- int flags;
- /**
- * Determines which views are packed.
- */
- enum AVStereo3DView view;
- } AVStereo3D;
- /**
- * Allocate an AVStereo3D structure and set its fields to default values.
- * The resulting struct can be freed using av_freep().
- *
- * @return An AVStereo3D filled with default values or NULL on failure.
- */
- AVStereo3D *av_stereo3d_alloc(void);
- /**
- * Allocate a complete AVFrameSideData and add it to the frame.
- *
- * @param frame The frame which side data is added to.
- *
- * @return The AVStereo3D structure to be filled by caller.
- */
- AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);
- /**
- * Provide a human-readable name of a given stereo3d type.
- *
- * @param type The input stereo3d type value.
- *
- * @return The name of the stereo3d value, or "unknown".
- */
- const char *av_stereo3d_type_name(unsigned int type);
- /**
- * Get the AVStereo3DType form a human-readable name.
- *
- * @param name The input string.
- *
- * @return The AVStereo3DType value, or -1 if not found.
- */
- int av_stereo3d_from_name(const char *name);
- /**
- * @}
- * @}
- */
- #endif /* AVUTIL_STEREO3D_H */
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