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- class PointCloud {
- ArrayList<PVector> points; // array to save points
- IntList point_colors; // array to save points color
- PVector cloud_mass;
- float[] depth;
- boolean[] real;
- PointCloud() {
- // initialize
- points = new ArrayList<PVector>();
- point_colors = new IntList();
- cloud_mass = new PVector(0, 0, 0);
- depth = new float[width * height];
- real = new boolean[width * height];
- }
- void generate(PImage rgb_img, PImage depth_img, Transform trans) {
- if (depth_img.width != width || depth_img.height != height ||
- rgb_img.width != width || rgb_img.height != height) {
- println("rgb and depth file dimension should be same with window size");
- exit();
- }
- // clear depth and real
- for (int i = 0; i < width * height; i++) {
- depth[i] = 0;
- real[i] = false;
- }
- for (int v = 0; v < height; v++)
- for (int u = 0; u < width; u++) {
- // get depth value (red channel)
- color depth_px = depth_img.get(u, v);
- depth[v * width + u] = depth_px & 0x0000FFFF;
- if (int(depth[v * width + u]) != 0) {
- real[v * width + u] = true;
- }
- point_colors.append(rgb_img.get(u, v));
- }
- for (int v = 0; v < height; v++)
- for (int u = 0; u < width; u++) {
- if (int(depth[v * width + u]) == 0) {
- interpolateDepth(v, u);
- }
- // add transformed pixel as well as pixel color to the list
- PVector pos = trans.transform(u, v, int(depth[v * width + u]));
- points.add(pos);
- // accumulate z value
- cloud_mass = PVector.add(cloud_mass, pos);
- }
- }
- void fillInDepthAlongPath(float d, Node node) {
- node = node.parent;
- while (node != null) {
- int i = node.row;
- int j = node.col;
- if (depth[i * width + j] == 0) {
- depth[i * width + j] = d;
- }
- node = node.parent;
- }
- }
- // interpolate
- void interpolateDepth(int row, int col) {
- if (row < 0 || row >= height || col < 0 || col >= width ||
- int(depth[row * width + col]) != 0) {
- return;
- }
- ArrayList<Node> queue = new ArrayList<Node>();
- queue.add(new Node(row, col, null));
- boolean[] visited = new boolean[width * height];
- for (int i = 0; i < width * height; i++) visited[i] = false;
- visited[row * width + col] = true;
- // Using BFS to Find the Nearest Neighbor
- while (queue.size() > 0) {
- // pop
- Node node = queue.get(0);
- queue.remove(0);
- int i = node.row;
- int j = node.col;
- // if current position have a real depth
- if (depth[i * width + j] != 0 && real[i * width + j]) {
- fillInDepthAlongPath(depth[i * width + j], node);
- break;
- } else {
- // search unvisited 8 neighbors
- for (int r = max(0, i - 1); r < min(height, i + 2); r++) {
- for (int c = max(0, j - 1); c < min(width, j + 2); c++) {
- if (!visited[r * width + c]) {
- visited[r * width + c] = true;
- queue.add(new Node(r, c, node));
- }
- }
- }
- }
- }
- }
- // get point cloud size
- int size() { return points.size(); }
- // get ith position
- PVector getPosition(int i) {
- if (i >= points.size()) {
- println("point position: index " + str(i) + " exceeds");
- exit();
- }
- return points.get(i);
- }
- // get ith color
- color getColor(int i) {
- if (i >= point_colors.size()) {
- println("point color: index " + str(i) + " exceeds");
- exit();
- }
- return point_colors.get(i);
- }
- // get cloud center
- PVector getCloudCenter() {
- if (points.size() > 0) {
- return PVector.div(cloud_mass, points.size());
- }
- return new PVector(0, 0, 0);
- }
- // merge two clouds
- void merge(PointCloud point_cloud) {
- for (int i = 0; i < point_cloud.size(); i++) {
- points.add(point_cloud.getPosition(i));
- point_colors.append(point_cloud.getColor(i));
- }
- cloud_mass = PVector.add(cloud_mass, point_cloud.cloud_mass);
- }
- }
- class Node {
- int row, col;
- Node parent;
- Node(int row, int col, Node parent) {
- this.row = row;
- this.col = col;
- this.parent = parent;
- }
- }
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