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- /*
- The MIT License (MIT)
- Copyright (c) 2014 Chris Wilson
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- */
- /*
- Usage:
- audioNode = createAudioMeter(audioContext,clipLevel,averaging,clipLag);
- audioContext: the AudioContext you're using.
- clipLevel: the level (0 to 1) that you would consider "clipping".
- Defaults to 0.98.
- averaging: how "smoothed" you would like the meter to be over time.
- Should be between 0 and less than 1. Defaults to 0.95.
- clipLag: how long you would like the "clipping" indicator to show
- after clipping has occured, in milliseconds. Defaults to 750ms.
- Access the clipping through node.checkClipping(); use node.shutdown to get rid of it.
- */
- function createAudioMeter(audioContext,clipLevel,averaging,clipLag) {
- var processor = audioContext.createScriptProcessor(512);
- processor.onaudioprocess = volumeAudioProcess;
- processor.clipping = false;
- processor.lastClip = 0;
- processor.volume = 0;
- processor.clipLevel = clipLevel || 0.98;
- processor.averaging = averaging || 0.95;
- processor.clipLag = clipLag || 750;
- // this will have no effect, since we don't copy the input to the output,
- // but works around a current Chrome bug.
- processor.connect(audioContext.destination);
- processor.checkClipping =
- function(){
- if (!this.clipping)
- return false;
- if ((this.lastClip + this.clipLag) < window.performance.now())
- this.clipping = false;
- return this.clipping;
- };
- processor.shutdown =
- function(){
- this.disconnect();
- this.onaudioprocess = null;
- };
- return processor;
- }
- function volumeAudioProcess( event ) {
- var buf = event.inputBuffer.getChannelData(0);
- var bufLength = buf.length;
- var sum = 0;
- var x;
- // Do a root-mean-square on the samples: sum up the squares...
- for (var i=0; i<bufLength; i++) {
- x = buf[i];
- if (Math.abs(x)>=this.clipLevel) {
- this.clipping = true;
- this.lastClip = window.performance.now();
- }
- sum += x * x;
- }
- // ... then take the square root of the sum.
- var rms = Math.sqrt(sum / bufLength);
- // Now smooth this out with the averaging factor applied
- // to the previous sample - take the max here because we
- // want "fast attack, slow release."
- this.volume = Math.max(rms, this.volume*this.averaging);
- }
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