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usage_dx.dox 3.6 KB

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  1. /*! \page usage_decode Decoding
  2. The vpx_codec_decode() function is at the core of the decode loop. It
  3. processes packets of compressed data passed by the application, producing
  4. decoded images. The decoder expects packets to comprise exactly one image
  5. frame of data. Packets \ref MUST be passed in decode order. If the
  6. application wishes to associate some data with the frame, the
  7. <code>user_priv</code> member may be set. The <code>deadline</code>
  8. parameter controls the amount of time in microseconds the decoder should
  9. spend working on the frame. This is typically used to support adaptive
  10. \ref usage_postproc based on the amount of free CPU time. For more
  11. information on the <code>deadline</code> parameter, see \ref usage_deadline.
  12. \ref samples
  13. \section usage_cb Callback Based Decoding
  14. There are two methods for the application to access decoded frame data. Some
  15. codecs support asynchronous (callback-based) decoding \ref usage_features
  16. that allow the application to register a callback to be invoked by the
  17. decoder when decoded data becomes available. Decoders are not required to
  18. support this feature, however. Like all \ref usage_features, support can be
  19. determined by calling vpx_codec_get_caps(). Callbacks are available in both
  20. frame-based and slice-based variants. Frame based callbacks conform to the
  21. signature of #vpx_codec_put_frame_cb_fn_t and are invoked once the entire
  22. frame has been decoded. Slice based callbacks conform to the signature of
  23. #vpx_codec_put_slice_cb_fn_t and are invoked after a subsection of the frame
  24. is decoded. For example, a slice callback could be issued for each
  25. macroblock row. However, the number and size of slices to return is
  26. implementation specific. Also, the image data passed in a slice callback is
  27. not necessarily in the same memory segment as the data will be when it is
  28. assembled into a full frame. For this reason, the application \ref MUST
  29. examine the rectangles that describe what data is valid to access and what
  30. data has been updated in this call. For all their additional complexity,
  31. slice based decoding callbacks provide substantial speed gains to the
  32. overall application in some cases, due to improved cache behavior.
  33. \section usage_frame_iter Frame Iterator Based Decoding
  34. If the codec does not support callback based decoding, or the application
  35. chooses not to make use of that feature, decoded frames are made available
  36. through the vpx_codec_get_frame() iterator. The application initializes the
  37. iterator storage (of type #vpx_codec_iter_t) to NULL, then calls
  38. vpx_codec_get_frame repeatedly until it returns NULL, indicating that all
  39. images have been returned. This process may result in zero, one, or many
  40. frames that are ready for display, depending on the codec.
  41. \section usage_postproc Postprocessing
  42. Postprocessing is a process that is applied after a frame is decoded to
  43. enhance the image's appearance by removing artifacts introduced in the
  44. compression process. It is not required to properly decode the frame, and
  45. is generally done only when there is enough spare CPU time to execute
  46. the required filters. Codecs may support a number of different
  47. postprocessing filters, and the available filters may differ from platform
  48. to platform. Embedded devices often do not have enough CPU to implement
  49. postprocessing in software. The filter selection is generally handled
  50. automatically by the codec, depending on the amount of time remaining before
  51. hitting the user-specified \ref usage_deadline after decoding the frame.
  52. */