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- /*
- * Copyright 2011 The LibYuv Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #include "libyuv/row.h"
- #include <stdio.h>
- #ifdef __cplusplus
- namespace libyuv {
- extern "C" {
- #endif
- // This module is for GCC Neon
- #if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__) && \
- !defined(__aarch64__)
- // Read 8 Y, 4 U and 4 V from 422
- #define READYUV422 \
- "vld1.8 {d0}, [%0]! \n" \
- "vld1.32 {d2[0]}, [%1]! \n" \
- "vld1.32 {d2[1]}, [%2]! \n"
- // Read 8 Y, 8 U and 8 V from 444
- #define READYUV444 \
- "vld1.8 {d0}, [%0]! \n" \
- "vld1.8 {d2}, [%1]! \n" \
- "vld1.8 {d3}, [%2]! \n" \
- "vpaddl.u8 q1, q1 \n" \
- "vrshrn.u16 d2, q1, #1 \n"
- // Read 8 Y, and set 4 U and 4 V to 128
- #define READYUV400 \
- "vld1.8 {d0}, [%0]! \n" \
- "vmov.u8 d2, #128 \n"
- // Read 8 Y and 4 UV from NV12
- #define READNV12 \
- "vld1.8 {d0}, [%0]! \n" \
- "vld1.8 {d2}, [%1]! \n" \
- "vmov.u8 d3, d2 \n" /* split odd/even uv apart */ \
- "vuzp.u8 d2, d3 \n" \
- "vtrn.u32 d2, d3 \n"
- // Read 8 Y and 4 VU from NV21
- #define READNV21 \
- "vld1.8 {d0}, [%0]! \n" \
- "vld1.8 {d2}, [%1]! \n" \
- "vmov.u8 d3, d2 \n" /* split odd/even uv apart */ \
- "vuzp.u8 d3, d2 \n" \
- "vtrn.u32 d2, d3 \n"
- // Read 8 YUY2
- #define READYUY2 \
- "vld2.8 {d0, d2}, [%0]! \n" \
- "vmov.u8 d3, d2 \n" \
- "vuzp.u8 d2, d3 \n" \
- "vtrn.u32 d2, d3 \n"
- // Read 8 UYVY
- #define READUYVY \
- "vld2.8 {d2, d3}, [%0]! \n" \
- "vmov.u8 d0, d3 \n" \
- "vmov.u8 d3, d2 \n" \
- "vuzp.u8 d2, d3 \n" \
- "vtrn.u32 d2, d3 \n"
- #define YUVTORGB_SETUP \
- "vld1.8 {d24}, [%[kUVToRB]] \n" \
- "vld1.8 {d25}, [%[kUVToG]] \n" \
- "vld1.16 {d26[], d27[]}, [%[kUVBiasBGR]]! \n" \
- "vld1.16 {d8[], d9[]}, [%[kUVBiasBGR]]! \n" \
- "vld1.16 {d28[], d29[]}, [%[kUVBiasBGR]] \n" \
- "vld1.32 {d30[], d31[]}, [%[kYToRgb]] \n"
- #define YUVTORGB \
- "vmull.u8 q8, d2, d24 \n" /* u/v B/R component */ \
- "vmull.u8 q9, d2, d25 \n" /* u/v G component */ \
- "vmovl.u8 q0, d0 \n" /* Y */ \
- "vmovl.s16 q10, d1 \n" \
- "vmovl.s16 q0, d0 \n" \
- "vmul.s32 q10, q10, q15 \n" \
- "vmul.s32 q0, q0, q15 \n" \
- "vqshrun.s32 d0, q0, #16 \n" \
- "vqshrun.s32 d1, q10, #16 \n" /* Y */ \
- "vadd.s16 d18, d19 \n" \
- "vshll.u16 q1, d16, #16 \n" /* Replicate u * UB */ \
- "vshll.u16 q10, d17, #16 \n" /* Replicate v * VR */ \
- "vshll.u16 q3, d18, #16 \n" /* Replicate (v*VG + u*UG)*/ \
- "vaddw.u16 q1, q1, d16 \n" \
- "vaddw.u16 q10, q10, d17 \n" \
- "vaddw.u16 q3, q3, d18 \n" \
- "vqadd.s16 q8, q0, q13 \n" /* B */ \
- "vqadd.s16 q9, q0, q14 \n" /* R */ \
- "vqadd.s16 q0, q0, q4 \n" /* G */ \
- "vqadd.s16 q8, q8, q1 \n" /* B */ \
- "vqadd.s16 q9, q9, q10 \n" /* R */ \
- "vqsub.s16 q0, q0, q3 \n" /* G */ \
- "vqshrun.s16 d20, q8, #6 \n" /* B */ \
- "vqshrun.s16 d22, q9, #6 \n" /* R */ \
- "vqshrun.s16 d21, q0, #6 \n" /* G */
- void I444ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "vmov.u8 d23, #255 \n"
- "1: \n" READYUV444 YUVTORGB
- "subs %4, %4, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%3]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void I422ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "vmov.u8 d23, #255 \n"
- "1: \n" READYUV422 YUVTORGB
- "subs %4, %4, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%3]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- const uint8_t* src_a,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READYUV422 YUVTORGB
- "subs %5, %5, #8 \n"
- "vld1.8 {d23}, [%3]! \n"
- "vst4.8 {d20, d21, d22, d23}, [%4]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(src_a), // %3
- "+r"(dst_argb), // %4
- "+r"(width) // %5
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void I422ToRGBARow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_rgba,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READYUV422 YUVTORGB
- "subs %4, %4, #8 \n"
- "vmov.u8 d19, #255 \n" // YUVTORGB modified d19
- "vst4.8 {d19, d20, d21, d22}, [%3]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgba), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void I422ToRGB24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_rgb24,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READYUV422 YUVTORGB
- "subs %4, %4, #8 \n"
- "vst3.8 {d20, d21, d22}, [%3]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgb24), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- #define ARGBTORGB565 \
- "vshll.u8 q0, d22, #8 \n" /* R */ \
- "vshll.u8 q8, d21, #8 \n" /* G */ \
- "vshll.u8 q9, d20, #8 \n" /* B */ \
- "vsri.16 q0, q8, #5 \n" /* RG */ \
- "vsri.16 q0, q9, #11 \n" /* RGB */
- void I422ToRGB565Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_rgb565,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READYUV422 YUVTORGB
- "subs %4, %4, #8 \n" ARGBTORGB565
- "vst1.8 {q0}, [%3]! \n" // store 8 pixels RGB565.
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgb565), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- #define ARGBTOARGB1555 \
- "vshll.u8 q0, d23, #8 \n" /* A */ \
- "vshll.u8 q8, d22, #8 \n" /* R */ \
- "vshll.u8 q9, d21, #8 \n" /* G */ \
- "vshll.u8 q10, d20, #8 \n" /* B */ \
- "vsri.16 q0, q8, #1 \n" /* AR */ \
- "vsri.16 q0, q9, #6 \n" /* ARG */ \
- "vsri.16 q0, q10, #11 \n" /* ARGB */
- void I422ToARGB1555Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb1555,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READYUV422 YUVTORGB
- "subs %4, %4, #8 \n"
- "vmov.u8 d23, #255 \n" ARGBTOARGB1555
- "vst1.8 {q0}, [%3]! \n" // store 8 pixels
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb1555), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- #define ARGBTOARGB4444 \
- "vshr.u8 d20, d20, #4 \n" /* B */ \
- "vbic.32 d21, d21, d4 \n" /* G */ \
- "vshr.u8 d22, d22, #4 \n" /* R */ \
- "vbic.32 d23, d23, d4 \n" /* A */ \
- "vorr d0, d20, d21 \n" /* BG */ \
- "vorr d1, d22, d23 \n" /* RA */ \
- "vzip.u8 d0, d1 \n" /* BGRA */
- void I422ToARGB4444Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb4444,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "vmov.u8 d4, #0x0f \n" // vbic bits to clear
- "1: \n"
- READYUV422 YUVTORGB
- "subs %4, %4, #8 \n"
- "vmov.u8 d23, #255 \n" ARGBTOARGB4444
- "vst1.8 {q0}, [%3]! \n" // store 8 pixels
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb4444), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void I400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
- asm volatile(
- YUVTORGB_SETUP
- "vmov.u8 d23, #255 \n"
- "1: \n" READYUV400 YUVTORGB
- "subs %2, %2, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB] "r"(&kYuvI601Constants.kUVToRB),
- [kUVToG] "r"(&kYuvI601Constants.kUVToG),
- [kUVBiasBGR] "r"(&kYuvI601Constants.kUVBiasBGR),
- [kYToRgb] "r"(&kYuvI601Constants.kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
- asm volatile(
- "vmov.u8 d23, #255 \n"
- "1: \n"
- "vld1.8 {d20}, [%0]! \n"
- "vmov d21, d20 \n"
- "vmov d22, d20 \n"
- "subs %2, %2, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d20", "d21", "d22", "d23");
- }
- void NV12ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_uv,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(YUVTORGB_SETUP
- "vmov.u8 d23, #255 \n"
- "1: \n" READNV12 YUVTORGB
- "subs %3, %3, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9",
- "q10", "q11", "q12", "q13", "q14", "q15");
- }
- void NV21ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_vu,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(YUVTORGB_SETUP
- "vmov.u8 d23, #255 \n"
- "1: \n" READNV21 YUVTORGB
- "subs %3, %3, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9",
- "q10", "q11", "q12", "q13", "q14", "q15");
- }
- void NV12ToRGB24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_uv,
- uint8_t* dst_rgb24,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n"
- READNV12 YUVTORGB
- "subs %3, %3, #8 \n"
- "vst3.8 {d20, d21, d22}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_rgb24), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void NV21ToRGB24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_vu,
- uint8_t* dst_rgb24,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n"
- READNV21 YUVTORGB
- "subs %3, %3, #8 \n"
- "vst3.8 {d20, d21, d22}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_rgb24), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void NV12ToRGB565Row_NEON(const uint8_t* src_y,
- const uint8_t* src_uv,
- uint8_t* dst_rgb565,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READNV12 YUVTORGB
- "subs %3, %3, #8 \n" ARGBTORGB565
- "vst1.8 {q0}, [%2]! \n" // store 8 pixels RGB565.
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_rgb565), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9", "q10", "q11",
- "q12", "q13", "q14", "q15");
- }
- void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(YUVTORGB_SETUP
- "vmov.u8 d23, #255 \n"
- "1: \n" READYUY2 YUVTORGB
- "subs %2, %2, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9",
- "q10", "q11", "q12", "q13", "q14", "q15");
- }
- void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(YUVTORGB_SETUP
- "vmov.u8 d23, #255 \n"
- "1: \n" READUYVY YUVTORGB
- "subs %2, %2, #8 \n"
- "vst4.8 {d20, d21, d22, d23}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q8", "q9",
- "q10", "q11", "q12", "q13", "q14", "q15");
- }
- // Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
- void SplitUVRow_NEON(const uint8_t* src_uv,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "1: \n"
- "vld2.8 {q0, q1}, [%0]! \n" // load 16 pairs of UV
- "subs %3, %3, #16 \n" // 16 processed per loop
- "vst1.8 {q0}, [%1]! \n" // store U
- "vst1.8 {q1}, [%2]! \n" // store V
- "bgt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3 // Output registers
- : // Input registers
- : "cc", "memory", "q0", "q1" // Clobber List
- );
- }
- // Reads 16 U's and V's and writes out 16 pairs of UV.
- void MergeUVRow_NEON(const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_uv,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load U
- "vld1.8 {q1}, [%1]! \n" // load V
- "subs %3, %3, #16 \n" // 16 processed per loop
- "vst2.8 {q0, q1}, [%2]! \n" // store 16 pairs of UV
- "bgt 1b \n"
- : "+r"(src_u), // %0
- "+r"(src_v), // %1
- "+r"(dst_uv), // %2
- "+r"(width) // %3 // Output registers
- : // Input registers
- : "cc", "memory", "q0", "q1" // Clobber List
- );
- }
- // Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
- void SplitRGBRow_NEON(const uint8_t* src_rgb,
- uint8_t* dst_r,
- uint8_t* dst_g,
- uint8_t* dst_b,
- int width) {
- asm volatile(
- "1: \n"
- "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RGB
- "vld3.8 {d1, d3, d5}, [%0]! \n" // next 8 RGB
- "subs %4, %4, #16 \n" // 16 processed per loop
- "vst1.8 {q0}, [%1]! \n" // store R
- "vst1.8 {q1}, [%2]! \n" // store G
- "vst1.8 {q2}, [%3]! \n" // store B
- "bgt 1b \n"
- : "+r"(src_rgb), // %0
- "+r"(dst_r), // %1
- "+r"(dst_g), // %2
- "+r"(dst_b), // %3
- "+r"(width) // %4
- : // Input registers
- : "cc", "memory", "d0", "d1", "d2" // Clobber List
- );
- }
- // Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time
- void MergeRGBRow_NEON(const uint8_t* src_r,
- const uint8_t* src_g,
- const uint8_t* src_b,
- uint8_t* dst_rgb,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load R
- "vld1.8 {q1}, [%1]! \n" // load G
- "vld1.8 {q2}, [%2]! \n" // load B
- "subs %4, %4, #16 \n" // 16 processed per loop
- "vst3.8 {d0, d2, d4}, [%3]! \n" // store 8 RGB
- "vst3.8 {d1, d3, d5}, [%3]! \n" // next 8 RGB
- "bgt 1b \n"
- : "+r"(src_r), // %0
- "+r"(src_g), // %1
- "+r"(src_b), // %2
- "+r"(dst_rgb), // %3
- "+r"(width) // %4
- : // Input registers
- : "cc", "memory", "q0", "q1", "q2" // Clobber List
- );
- }
- // Copy multiple of 32. vld4.8 allow unaligned and is fastest on a15.
- void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {d0, d1, d2, d3}, [%0]! \n" // load 32
- "subs %2, %2, #32 \n" // 32 processed per loop
- "vst1.8 {d0, d1, d2, d3}, [%1]! \n" // store 32
- "bgt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2 // Output registers
- : // Input registers
- : "cc", "memory", "q0", "q1" // Clobber List
- );
- }
- // SetRow writes 'width' bytes using an 8 bit value repeated.
- void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
- asm volatile(
- "vdup.8 q0, %2 \n" // duplicate 16 bytes
- "1: \n"
- "subs %1, %1, #16 \n" // 16 bytes per loop
- "vst1.8 {q0}, [%0]! \n" // store
- "bgt 1b \n"
- : "+r"(dst), // %0
- "+r"(width) // %1
- : "r"(v8) // %2
- : "cc", "memory", "q0");
- }
- // ARGBSetRow writes 'width' pixels using an 32 bit value repeated.
- void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
- asm volatile(
- "vdup.u32 q0, %2 \n" // duplicate 4 ints
- "1: \n"
- "subs %1, %1, #4 \n" // 4 pixels per loop
- "vst1.8 {q0}, [%0]! \n" // store
- "bgt 1b \n"
- : "+r"(dst), // %0
- "+r"(width) // %1
- : "r"(v32) // %2
- : "cc", "memory", "q0");
- }
- void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
- asm volatile(
- // Start at end of source row.
- "mov r3, #-16 \n"
- "add %0, %0, %2 \n"
- "sub %0, #16 \n"
- "1: \n"
- "vld1.8 {q0}, [%0], r3 \n" // src -= 16
- "subs %2, #16 \n" // 16 pixels per loop.
- "vrev64.8 q0, q0 \n"
- "vst1.8 {d1}, [%1]! \n" // dst += 16
- "vst1.8 {d0}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "r3", "q0");
- }
- void MirrorUVRow_NEON(const uint8_t* src_uv,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- // Start at end of source row.
- "mov r12, #-16 \n"
- "add %0, %0, %3, lsl #1 \n"
- "sub %0, #16 \n"
- "1: \n"
- "vld2.8 {d0, d1}, [%0], r12 \n" // src -= 16
- "subs %3, #8 \n" // 8 pixels per loop.
- "vrev64.8 q0, q0 \n"
- "vst1.8 {d0}, [%1]! \n" // dst += 8
- "vst1.8 {d1}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "r12", "q0");
- }
- void ARGBMirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
- asm volatile(
- // Start at end of source row.
- "mov r3, #-16 \n"
- "add %0, %0, %2, lsl #2 \n"
- "sub %0, #16 \n"
- "1: \n"
- "vld1.8 {q0}, [%0], r3 \n" // src -= 16
- "subs %2, #4 \n" // 4 pixels per loop.
- "vrev64.32 q0, q0 \n"
- "vst1.8 {d1}, [%1]! \n" // dst += 16
- "vst1.8 {d0}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "r3", "q0");
- }
- void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "vmov.u8 d4, #255 \n" // Alpha
- "1: \n"
- "vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RGB24.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
- );
- }
- void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
- asm volatile(
- "vmov.u8 d4, #255 \n" // Alpha
- "1: \n"
- "vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vswp.u8 d1, d3 \n" // swap R, B
- "vst4.8 {d1, d2, d3, d4}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
- );
- }
- void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
- asm volatile(
- "1: \n"
- "vld3.8 {d1, d2, d3}, [%0]! \n" // load 8 pixels of RAW.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vswp.u8 d1, d3 \n" // swap R, B
- "vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of
- // RGB24.
- "bgt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_rgb24), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d1", "d2", "d3" // Clobber List
- );
- }
- #define RGB565TOARGB \
- "vshrn.u16 d6, q0, #5 \n" /* G xxGGGGGG */ \
- "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB RRRRRxxx */ \
- "vshl.u8 d6, d6, #2 \n" /* G GGGGGG00 upper 6 */ \
- "vshr.u8 d1, d1, #3 \n" /* R 000RRRRR lower 5 */ \
- "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
- "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
- "vorr.u8 d0, d0, d4 \n" /* B */ \
- "vshr.u8 d4, d6, #6 \n" /* G 000000GG lower 2 */ \
- "vorr.u8 d2, d1, d5 \n" /* R */ \
- "vorr.u8 d1, d4, d6 \n" /* G */
- void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "vmov.u8 d3, #255 \n" // Alpha
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- RGB565TOARGB
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
- );
- }
- #define ARGB1555TOARGB \
- "vshrn.u16 d7, q0, #8 \n" /* A Arrrrrxx */ \
- "vshr.u8 d6, d7, #2 \n" /* R xxxRRRRR */ \
- "vshrn.u16 d5, q0, #5 \n" /* G xxxGGGGG */ \
- "vmovn.u16 d4, q0 \n" /* B xxxBBBBB */ \
- "vshr.u8 d7, d7, #7 \n" /* A 0000000A */ \
- "vneg.s8 d7, d7 \n" /* A AAAAAAAA upper 8 */ \
- "vshl.u8 d6, d6, #3 \n" /* R RRRRR000 upper 5 */ \
- "vshr.u8 q1, q3, #5 \n" /* R,A 00000RRR lower 3 */ \
- "vshl.u8 q0, q2, #3 \n" /* B,G BBBBB000 upper 5 */ \
- "vshr.u8 q2, q0, #5 \n" /* B,G 00000BBB lower 3 */ \
- "vorr.u8 q1, q1, q3 \n" /* R,A */ \
- "vorr.u8 q0, q0, q2 \n" /* B,G */
- // RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
- #define RGB555TOARGB \
- "vshrn.u16 d6, q0, #5 \n" /* G xxxGGGGG */ \
- "vuzp.u8 d0, d1 \n" /* d0 xxxBBBBB xRRRRRxx */ \
- "vshl.u8 d6, d6, #3 \n" /* G GGGGG000 upper 5 */ \
- "vshr.u8 d1, d1, #2 \n" /* R 00xRRRRR lower 5 */ \
- "vshl.u8 q0, q0, #3 \n" /* B,R BBBBB000 upper 5 */ \
- "vshr.u8 q2, q0, #5 \n" /* B,R 00000BBB lower 3 */ \
- "vorr.u8 d0, d0, d4 \n" /* B */ \
- "vshr.u8 d4, d6, #5 \n" /* G 00000GGG lower 3 */ \
- "vorr.u8 d2, d1, d5 \n" /* R */ \
- "vorr.u8 d1, d4, d6 \n" /* G */
- void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "vmov.u8 d3, #255 \n" // Alpha
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- ARGB1555TOARGB
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
- );
- }
- #define ARGB4444TOARGB \
- "vuzp.u8 d0, d1 \n" /* d0 BG, d1 RA */ \
- "vshl.u8 q2, q0, #4 \n" /* B,R BBBB0000 */ \
- "vshr.u8 q1, q0, #4 \n" /* G,A 0000GGGG */ \
- "vshr.u8 q0, q2, #4 \n" /* B,R 0000BBBB */ \
- "vorr.u8 q0, q0, q2 \n" /* B,R BBBBBBBB */ \
- "vshl.u8 q2, q1, #4 \n" /* G,A GGGG0000 */ \
- "vorr.u8 q1, q1, q2 \n" /* G,A GGGGGGGG */ \
- "vswp.u8 d1, d2 \n" /* B,R,G,A -> B,G,R,A */
- void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "vmov.u8 d3, #255 \n" // Alpha
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- ARGB4444TOARGB
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2" // Clobber List
- );
- }
- void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_rgb24,
- int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of
- // RGB24.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_rgb24), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
- );
- }
- void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d1, d2, d3, d4}, [%0]! \n" // load 8 pixels of ARGB.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vswp.u8 d1, d3 \n" // swap R, B
- "vst3.8 {d1, d2, d3}, [%1]! \n" // store 8 pixels of RAW.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_raw), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d1", "d2", "d3", "d4" // Clobber List
- );
- }
- void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
- asm volatile(
- "1: \n"
- "vld2.8 {q0, q1}, [%0]! \n" // load 16 pixels of YUY2.
- "subs %2, %2, #16 \n" // 16 processed per loop.
- "vst1.8 {q0}, [%1]! \n" // store 16 pixels of Y.
- "bgt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1" // Clobber List
- );
- }
- void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
- asm volatile(
- "1: \n"
- "vld2.8 {q0, q1}, [%0]! \n" // load 16 pixels of UYVY.
- "subs %2, %2, #16 \n" // 16 processed per loop.
- "vst1.8 {q1}, [%1]! \n" // store 16 pixels of Y.
- "bgt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1" // Clobber List
- );
- }
- void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
- "subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
- "vst1.8 {d1}, [%1]! \n" // store 8 U.
- "vst1.8 {d3}, [%2]! \n" // store 8 V.
- "bgt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "d0", "d1", "d2", "d3" // Clobber List
- );
- }
- void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
- "subs %3, %3, #16 \n" // 16 pixels = 8 UVs.
- "vst1.8 {d0}, [%1]! \n" // store 8 U.
- "vst1.8 {d2}, [%2]! \n" // store 8 V.
- "bgt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "d0", "d1", "d2", "d3" // Clobber List
- );
- }
- void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
- int stride_yuy2,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "add %1, %0, %1 \n" // stride + src_yuy2
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of YUY2.
- "subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
- "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row YUY2.
- "vrhadd.u8 d1, d1, d5 \n" // average rows of U
- "vrhadd.u8 d3, d3, d7 \n" // average rows of V
- "vst1.8 {d1}, [%2]! \n" // store 8 U.
- "vst1.8 {d3}, [%3]! \n" // store 8 V.
- "bgt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(stride_yuy2), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6",
- "d7" // Clobber List
- );
- }
- void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
- int stride_uyvy,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "add %1, %0, %1 \n" // stride + src_uyvy
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 16 pixels of UYVY.
- "subs %4, %4, #16 \n" // 16 pixels = 8 UVs.
- "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load next row UYVY.
- "vrhadd.u8 d0, d0, d4 \n" // average rows of U
- "vrhadd.u8 d2, d2, d6 \n" // average rows of V
- "vst1.8 {d0}, [%2]! \n" // store 8 U.
- "vst1.8 {d2}, [%3]! \n" // store 8 V.
- "bgt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(stride_uyvy), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6",
- "d7" // Clobber List
- );
- }
- // For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
- void ARGBShuffleRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- const uint8_t* shuffler,
- int width) {
- asm volatile(
- "vld1.8 {q2}, [%3] \n" // shuffler
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 4 pixels.
- "subs %2, %2, #4 \n" // 4 processed per loop
- "vtbl.8 d2, {d0, d1}, d4 \n" // look up 2 first pixels
- "vtbl.8 d3, {d0, d1}, d5 \n" // look up 2 next pixels
- "vst1.8 {q1}, [%1]! \n" // store 4.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(shuffler) // %3
- : "cc", "memory", "q0", "q1", "q2" // Clobber List
- );
- }
- void I422ToYUY2Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_yuy2,
- int width) {
- asm volatile(
- "1: \n"
- "vld2.8 {d0, d2}, [%0]! \n" // load 16 Ys
- "vld1.8 {d1}, [%1]! \n" // load 8 Us
- "vld1.8 {d3}, [%2]! \n" // load 8 Vs
- "subs %4, %4, #16 \n" // 16 pixels
- "vst4.8 {d0, d1, d2, d3}, [%3]! \n" // Store 8 YUY2/16 pixels.
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_yuy2), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "d0", "d1", "d2", "d3");
- }
- void I422ToUYVYRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_uyvy,
- int width) {
- asm volatile(
- "1: \n"
- "vld2.8 {d1, d3}, [%0]! \n" // load 16 Ys
- "vld1.8 {d0}, [%1]! \n" // load 8 Us
- "vld1.8 {d2}, [%2]! \n" // load 8 Vs
- "subs %4, %4, #16 \n" // 16 pixels
- "vst4.8 {d0, d1, d2, d3}, [%3]! \n" // Store 8 UYVY/16 pixels.
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_uyvy), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "d0", "d1", "d2", "d3");
- }
- void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_rgb565,
- int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- ARGBTORGB565
- "vst1.8 {q0}, [%1]! \n" // store 8 pixels RGB565.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_rgb565), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q8", "q9", "q10", "q11");
- }
- void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_rgb,
- const uint32_t dither4,
- int width) {
- asm volatile(
- "vdup.32 d2, %2 \n" // dither4
- "1: \n"
- "vld4.8 {d20, d21, d22, d23}, [%1]! \n" // load 8 pixels of ARGB.
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vqadd.u8 d20, d20, d2 \n"
- "vqadd.u8 d21, d21, d2 \n"
- "vqadd.u8 d22, d22, d2 \n" // add for dither
- ARGBTORGB565
- "vst1.8 {q0}, [%0]! \n" // store 8 RGB565.
- "bgt 1b \n"
- : "+r"(dst_rgb) // %0
- : "r"(src_argb), // %1
- "r"(dither4), // %2
- "r"(width) // %3
- : "cc", "memory", "q0", "q1", "q8", "q9", "q10", "q11");
- }
- void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb1555,
- int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- ARGBTOARGB1555
- "vst1.8 {q0}, [%1]! \n" // store 8 ARGB1555.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb1555), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q8", "q9", "q10", "q11");
- }
- void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb4444,
- int width) {
- asm volatile(
- "vmov.u8 d4, #0x0f \n" // bits to clear with
- // vbic.
- "1: \n"
- "vld4.8 {d20, d21, d22, d23}, [%0]! \n" // load 8 pixels of ARGB.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- ARGBTOARGB4444
- "vst1.8 {q0}, [%1]! \n" // store 8 ARGB4444.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb4444), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q8", "q9", "q10", "q11");
- }
- void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d27, #16 \n" // Add 16 constant
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q2, d0, d24 \n" // B
- "vmlal.u8 q2, d1, d25 \n" // G
- "vmlal.u8 q2, d2, d26 \n" // R
- "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d27 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q12", "q13");
- }
- void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_a,
- int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels
- "subs %2, %2, #16 \n" // 16 processed per loop
- "vst1.8 {q3}, [%1]! \n" // store 16 A's.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_a), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q3" // Clobber List
- );
- }
- void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d24, #15 \n" // B * 0.11400 coefficient
- "vmov.u8 d25, #75 \n" // G * 0.58700 coefficient
- "vmov.u8 d26, #38 \n" // R * 0.29900 coefficient
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q2, d0, d24 \n" // B
- "vmlal.u8 q2, d1, d25 \n" // G
- "vmlal.u8 q2, d2, d26 \n" // R
- "vqrshrun.s16 d0, q2, #7 \n" // 15 bit to 8 bit Y
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q12", "q13");
- }
- // 8x1 pixels.
- void ARGBToUV444Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "vmov.u8 d24, #112 \n" // UB / VR 0.875
- // coefficient
- "vmov.u8 d25, #74 \n" // UG -0.5781 coefficient
- "vmov.u8 d26, #38 \n" // UR -0.2969 coefficient
- "vmov.u8 d27, #18 \n" // VB -0.1406 coefficient
- "vmov.u8 d28, #94 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vmull.u8 q2, d0, d24 \n" // B
- "vmlsl.u8 q2, d1, d25 \n" // G
- "vmlsl.u8 q2, d2, d26 \n" // R
- "vadd.u16 q2, q2, q15 \n" // +128 -> unsigned
- "vmull.u8 q3, d2, d24 \n" // R
- "vmlsl.u8 q3, d1, d28 \n" // G
- "vmlsl.u8 q3, d0, d27 \n" // B
- "vadd.u16 q3, q3, q15 \n" // +128 -> unsigned
- "vqshrn.u16 d0, q2, #8 \n" // 16 bit to 8 bit U
- "vqshrn.u16 d1, q3, #8 \n" // 16 bit to 8 bit V
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%2]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q12", "q13", "q14",
- "q15");
- }
- // clang-format off
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- #define RGBTOUV(QB, QG, QR) \
- "vmul.s16 q8, " #QB ", q10 \n" /* B */ \
- "vmls.s16 q8, " #QG ", q11 \n" /* G */ \
- "vmls.s16 q8, " #QR ", q12 \n" /* R */ \
- "vadd.u16 q8, q8, q15 \n" /* +128 -> unsigned */ \
- "vmul.s16 q9, " #QR ", q10 \n" /* R */ \
- "vmls.s16 q9, " #QG ", q14 \n" /* G */ \
- "vmls.s16 q9, " #QB ", q13 \n" /* B */ \
- "vadd.u16 q9, q9, q15 \n" /* +128 -> unsigned */ \
- "vqshrn.u16 d0, q8, #8 \n" /* 16 bit to 8 bit U */ \
- "vqshrn.u16 d1, q9, #8 \n" /* 16 bit to 8 bit V */
- // clang-format on
- // TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
- void ARGBToUVRow_NEON(const uint8_t* src_argb,
- int src_stride_argb,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile (
- "add %1, %0, %1 \n" // src_stride + src_argb
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
- "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
- "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
- "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
- "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
- "vrshr.u16 q0, q0, #1 \n" // 2x average
- "vrshr.u16 q1, q1, #1 \n"
- "vrshr.u16 q2, q2, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
- RGBTOUV(q0, q1, q2)
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(src_stride_argb), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
- "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- // TODO(fbarchard): Subsample match C code.
- void ARGBToUVJRow_NEON(const uint8_t* src_argb,
- int src_stride_argb,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile (
- "add %1, %0, %1 \n" // src_stride + src_argb
- "vmov.s16 q10, #127 / 2 \n" // UB / VR 0.500 coefficient
- "vmov.s16 q11, #84 / 2 \n" // UG -0.33126 coefficient
- "vmov.s16 q12, #43 / 2 \n" // UR -0.16874 coefficient
- "vmov.s16 q13, #20 / 2 \n" // VB -0.08131 coefficient
- "vmov.s16 q14, #107 / 2 \n" // VG -0.41869 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB pixels.
- "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
- "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ARGB pixels.
- "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ARGB pixels.
- "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
- "vrshr.u16 q0, q0, #1 \n" // 2x average
- "vrshr.u16 q1, q1, #1 \n"
- "vrshr.u16 q2, q2, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
- RGBTOUV(q0, q1, q2)
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(src_stride_argb), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
- "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- void BGRAToUVRow_NEON(const uint8_t* src_bgra,
- int src_stride_bgra,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile (
- "add %1, %0, %1 \n" // src_stride + src_bgra
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 BGRA pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 BGRA pixels.
- "vpaddl.u8 q3, q3 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q2 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // R 16 bytes -> 8 shorts.
- "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more BGRA pixels.
- "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 BGRA pixels.
- "vpadal.u8 q3, q7 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q6 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // R 16 bytes -> 8 shorts.
- "vrshr.u16 q1, q1, #1 \n" // 2x average
- "vrshr.u16 q2, q2, #1 \n"
- "vrshr.u16 q3, q3, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
- RGBTOUV(q3, q2, q1)
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_bgra), // %0
- "+r"(src_stride_bgra), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
- "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- void ABGRToUVRow_NEON(const uint8_t* src_abgr,
- int src_stride_abgr,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile (
- "add %1, %0, %1 \n" // src_stride + src_abgr
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ABGR pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ABGR pixels.
- "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
- "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more ABGR pixels.
- "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 ABGR pixels.
- "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
- "vrshr.u16 q0, q0, #1 \n" // 2x average
- "vrshr.u16 q1, q1, #1 \n"
- "vrshr.u16 q2, q2, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
- RGBTOUV(q2, q1, q0)
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_abgr), // %0
- "+r"(src_stride_abgr), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
- "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- void RGBAToUVRow_NEON(const uint8_t* src_rgba,
- int src_stride_rgba,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile (
- "add %1, %0, %1 \n" // src_stride + src_rgba
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 RGBA pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 RGBA pixels.
- "vpaddl.u8 q0, q1 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q2 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q3 \n" // R 16 bytes -> 8 shorts.
- "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more RGBA pixels.
- "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 RGBA pixels.
- "vpadal.u8 q0, q5 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q6 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q7 \n" // R 16 bytes -> 8 shorts.
- "vrshr.u16 q0, q0, #1 \n" // 2x average
- "vrshr.u16 q1, q1, #1 \n"
- "vrshr.u16 q2, q2, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
- RGBTOUV(q0, q1, q2)
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_rgba), // %0
- "+r"(src_stride_rgba), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
- "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- void RGB24ToUVRow_NEON(const uint8_t* src_rgb24,
- int src_stride_rgb24,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile (
- "add %1, %0, %1 \n" // src_stride + src_rgb24
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RGB24 pixels.
- "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RGB24 pixels.
- "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
- "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RGB24 pixels.
- "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RGB24 pixels.
- "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q6 \n" // R 16 bytes -> 8 shorts.
- "vrshr.u16 q0, q0, #1 \n" // 2x average
- "vrshr.u16 q1, q1, #1 \n"
- "vrshr.u16 q2, q2, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
- RGBTOUV(q0, q1, q2)
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(src_stride_rgb24), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
- "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- void RAWToUVRow_NEON(const uint8_t* src_raw,
- int src_stride_raw,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile (
- "add %1, %0, %1 \n" // src_stride + src_raw
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875 coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld3.8 {d0, d2, d4}, [%0]! \n" // load 8 RAW pixels.
- "vld3.8 {d1, d3, d5}, [%0]! \n" // load next 8 RAW pixels.
- "vpaddl.u8 q2, q2 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q0, q0 \n" // R 16 bytes -> 8 shorts.
- "vld3.8 {d8, d10, d12}, [%1]! \n" // load 8 more RAW pixels.
- "vld3.8 {d9, d11, d13}, [%1]! \n" // load last 8 RAW pixels.
- "vpadal.u8 q2, q6 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q0, q4 \n" // R 16 bytes -> 8 shorts.
- "vrshr.u16 q0, q0, #1 \n" // 2x average
- "vrshr.u16 q1, q1, #1 \n"
- "vrshr.u16 q2, q2, #1 \n"
- "subs %4, %4, #16 \n" // 32 processed per loop.
- RGBTOUV(q2, q1, q0)
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(src_stride_raw), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7",
- "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
- int src_stride_rgb565,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "add %1, %0, %1 \n" // src_stride + src_argb
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875
- // coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
- RGB565TOARGB
- "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
- "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
- "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%0]! \n" // next 8 RGB565 pixels.
- RGB565TOARGB
- "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
- "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
- "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%1]! \n" // load 8 RGB565 pixels.
- RGB565TOARGB
- "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
- "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
- "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%1]! \n" // next 8 RGB565 pixels.
- RGB565TOARGB
- "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
- "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
- "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
- "vrshr.u16 q4, q4, #1 \n" // 2x average
- "vrshr.u16 q5, q5, #1 \n"
- "vrshr.u16 q6, q6, #1 \n"
- "subs %4, %4, #16 \n" // 16 processed per loop.
- "vmul.s16 q8, q4, q10 \n" // B
- "vmls.s16 q8, q5, q11 \n" // G
- "vmls.s16 q8, q6, q12 \n" // R
- "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
- "vmul.s16 q9, q6, q10 \n" // R
- "vmls.s16 q9, q5, q14 \n" // G
- "vmls.s16 q9, q4, q13 \n" // B
- "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
- "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
- "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(src_stride_rgb565), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", "q8",
- "q9", "q10", "q11", "q12", "q13", "q14", "q15");
- }
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
- int src_stride_argb1555,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "add %1, %0, %1 \n" // src_stride + src_argb
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875
- // coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
- RGB555TOARGB
- "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
- "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
- "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%0]! \n" // next 8 ARGB1555 pixels.
- RGB555TOARGB
- "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
- "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
- "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%1]! \n" // load 8 ARGB1555 pixels.
- RGB555TOARGB
- "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
- "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
- "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%1]! \n" // next 8 ARGB1555 pixels.
- RGB555TOARGB
- "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
- "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
- "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
- "vrshr.u16 q4, q4, #1 \n" // 2x average
- "vrshr.u16 q5, q5, #1 \n"
- "vrshr.u16 q6, q6, #1 \n"
- "subs %4, %4, #16 \n" // 16 processed per loop.
- "vmul.s16 q8, q4, q10 \n" // B
- "vmls.s16 q8, q5, q11 \n" // G
- "vmls.s16 q8, q6, q12 \n" // R
- "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
- "vmul.s16 q9, q6, q10 \n" // R
- "vmls.s16 q9, q5, q14 \n" // G
- "vmls.s16 q9, q4, q13 \n" // B
- "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
- "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
- "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(src_stride_argb1555), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", "q8",
- "q9", "q10", "q11", "q12", "q13", "q14", "q15");
- }
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
- int src_stride_argb4444,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "add %1, %0, %1 \n" // src_stride + src_argb
- "vmov.s16 q10, #112 / 2 \n" // UB / VR 0.875
- // coefficient
- "vmov.s16 q11, #74 / 2 \n" // UG -0.5781 coefficient
- "vmov.s16 q12, #38 / 2 \n" // UR -0.2969 coefficient
- "vmov.s16 q13, #18 / 2 \n" // VB -0.1406 coefficient
- "vmov.s16 q14, #94 / 2 \n" // VG -0.7344 coefficient
- "vmov.u16 q15, #0x8080 \n" // 128.5
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "vpaddl.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
- "vpaddl.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
- "vpaddl.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%0]! \n" // next 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "vpaddl.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
- "vpaddl.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
- "vpaddl.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%1]! \n" // load 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "vpadal.u8 d8, d0 \n" // B 8 bytes -> 4 shorts.
- "vpadal.u8 d10, d1 \n" // G 8 bytes -> 4 shorts.
- "vpadal.u8 d12, d2 \n" // R 8 bytes -> 4 shorts.
- "vld1.8 {q0}, [%1]! \n" // next 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "vpadal.u8 d9, d0 \n" // B 8 bytes -> 4 shorts.
- "vpadal.u8 d11, d1 \n" // G 8 bytes -> 4 shorts.
- "vpadal.u8 d13, d2 \n" // R 8 bytes -> 4 shorts.
- "vrshr.u16 q4, q4, #1 \n" // 2x average
- "vrshr.u16 q5, q5, #1 \n"
- "vrshr.u16 q6, q6, #1 \n"
- "subs %4, %4, #16 \n" // 16 processed per loop.
- "vmul.s16 q8, q4, q10 \n" // B
- "vmls.s16 q8, q5, q11 \n" // G
- "vmls.s16 q8, q6, q12 \n" // R
- "vadd.u16 q8, q8, q15 \n" // +128 -> unsigned
- "vmul.s16 q9, q6, q10 \n" // R
- "vmls.s16 q9, q5, q14 \n" // G
- "vmls.s16 q9, q4, q13 \n" // B
- "vadd.u16 q9, q9, q15 \n" // +128 -> unsigned
- "vqshrn.u16 d0, q8, #8 \n" // 16 bit to 8 bit U
- "vqshrn.u16 d1, q9, #8 \n" // 16 bit to 8 bit V
- "vst1.8 {d0}, [%2]! \n" // store 8 pixels U.
- "vst1.8 {d1}, [%3]! \n" // store 8 pixels V.
- "bgt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(src_stride_argb4444), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7", "q8",
- "q9", "q10", "q11", "q12", "q13", "q14", "q15");
- }
- void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d27, #16 \n" // Add 16 constant
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 RGB565 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- RGB565TOARGB
- "vmull.u8 q2, d0, d24 \n" // B
- "vmlal.u8 q2, d1, d25 \n" // G
- "vmlal.u8 q2, d2, d26 \n" // R
- "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d27 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13");
- }
- void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
- uint8_t* dst_y,
- int width) {
- asm volatile(
- "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d27, #16 \n" // Add 16 constant
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 ARGB1555 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- ARGB1555TOARGB
- "vmull.u8 q2, d0, d24 \n" // B
- "vmlal.u8 q2, d1, d25 \n" // G
- "vmlal.u8 q2, d2, d26 \n" // R
- "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d27 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13");
- }
- void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
- uint8_t* dst_y,
- int width) {
- asm volatile(
- "vmov.u8 d24, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d25, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d26, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d27, #16 \n" // Add 16 constant
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 8 ARGB4444 pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- ARGB4444TOARGB
- "vmull.u8 q2, d0, d24 \n" // B
- "vmlal.u8 q2, d1, d25 \n" // G
- "vmlal.u8 q2, d2, d26 \n" // R
- "vqrshrun.s16 d0, q2, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d27 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q12", "q13");
- }
- void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d4, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d6, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d7, #16 \n" // Add 16 constant
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of BGRA.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q8, d1, d4 \n" // R
- "vmlal.u8 q8, d2, d5 \n" // G
- "vmlal.u8 q8, d3, d6 \n" // B
- "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d7 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_bgra), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8");
- }
- void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d4, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d6, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d7, #16 \n" // Add 16 constant
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ABGR.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q8, d0, d4 \n" // R
- "vmlal.u8 q8, d1, d5 \n" // G
- "vmlal.u8 q8, d2, d6 \n" // B
- "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d7 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_abgr), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8");
- }
- void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d4, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d6, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d7, #16 \n" // Add 16 constant
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of RGBA.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q8, d1, d4 \n" // B
- "vmlal.u8 q8, d2, d5 \n" // G
- "vmlal.u8 q8, d3, d6 \n" // R
- "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d7 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_rgba), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8");
- }
- void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d4, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d6, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d7, #16 \n" // Add 16 constant
- "1: \n"
- "vld3.8 {d0, d1, d2}, [%0]! \n" // load 8 pixels of RGB24.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q8, d0, d4 \n" // B
- "vmlal.u8 q8, d1, d5 \n" // G
- "vmlal.u8 q8, d2, d6 \n" // R
- "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d7 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8");
- }
- void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
- asm volatile(
- "vmov.u8 d4, #33 \n" // R * 0.2578 coefficient
- "vmov.u8 d5, #65 \n" // G * 0.5078 coefficient
- "vmov.u8 d6, #13 \n" // B * 0.1016 coefficient
- "vmov.u8 d7, #16 \n" // Add 16 constant
- "1: \n"
- "vld3.8 {d0, d1, d2}, [%0]! \n" // load 8 pixels of RAW.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q8, d0, d4 \n" // B
- "vmlal.u8 q8, d1, d5 \n" // G
- "vmlal.u8 q8, d2, d6 \n" // R
- "vqrshrun.s16 d0, q8, #7 \n" // 16 bit to 8 bit Y
- "vqadd.u8 d0, d7 \n"
- "vst1.8 {d0}, [%1]! \n" // store 8 pixels Y.
- "bgt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "q8");
- }
- // Bilinear filter 16x2 -> 16x1
- void InterpolateRow_NEON(uint8_t* dst_ptr,
- const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- int dst_width,
- int source_y_fraction) {
- int y1_fraction = source_y_fraction;
- asm volatile(
- "cmp %4, #0 \n"
- "beq 100f \n"
- "add %2, %1 \n"
- "cmp %4, #128 \n"
- "beq 50f \n"
- "vdup.8 d5, %4 \n"
- "rsb %4, #256 \n"
- "vdup.8 d4, %4 \n"
- // General purpose row blend.
- "1: \n"
- "vld1.8 {q0}, [%1]! \n"
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vmull.u8 q13, d0, d4 \n"
- "vmull.u8 q14, d1, d4 \n"
- "vmlal.u8 q13, d2, d5 \n"
- "vmlal.u8 q14, d3, d5 \n"
- "vrshrn.u16 d0, q13, #8 \n"
- "vrshrn.u16 d1, q14, #8 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 1b \n"
- "b 99f \n"
- // Blend 50 / 50.
- "50: \n"
- "vld1.8 {q0}, [%1]! \n"
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vrhadd.u8 q0, q1 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 50b \n"
- "b 99f \n"
- // Blend 100 / 0 - Copy row unchanged.
- "100: \n"
- "vld1.8 {q0}, [%1]! \n"
- "subs %3, %3, #16 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 100b \n"
- "99: \n"
- : "+r"(dst_ptr), // %0
- "+r"(src_ptr), // %1
- "+r"(src_stride), // %2
- "+r"(dst_width), // %3
- "+r"(y1_fraction) // %4
- :
- : "cc", "memory", "q0", "q1", "d4", "d5", "q13", "q14");
- }
- // dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
- void ARGBBlendRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "subs %3, #8 \n"
- "blt 89f \n"
- // Blend 8 pixels.
- "8: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ARGB0.
- "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load 8 pixels of ARGB1.
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vmull.u8 q10, d4, d3 \n" // db * a
- "vmull.u8 q11, d5, d3 \n" // dg * a
- "vmull.u8 q12, d6, d3 \n" // dr * a
- "vqrshrn.u16 d20, q10, #8 \n" // db >>= 8
- "vqrshrn.u16 d21, q11, #8 \n" // dg >>= 8
- "vqrshrn.u16 d22, q12, #8 \n" // dr >>= 8
- "vqsub.u8 q2, q2, q10 \n" // dbg - dbg * a / 256
- "vqsub.u8 d6, d6, d22 \n" // dr - dr * a / 256
- "vqadd.u8 q0, q0, q2 \n" // + sbg
- "vqadd.u8 d2, d2, d6 \n" // + sr
- "vmov.u8 d3, #255 \n" // a = 255
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 pixels of ARGB.
- "bge 8b \n"
- "89: \n"
- "adds %3, #8-1 \n"
- "blt 99f \n"
- // Blend 1 pixels.
- "1: \n"
- "vld4.8 {d0[0],d1[0],d2[0],d3[0]}, [%0]! \n" // load 1 pixel ARGB0.
- "vld4.8 {d4[0],d5[0],d6[0],d7[0]}, [%1]! \n" // load 1 pixel ARGB1.
- "subs %3, %3, #1 \n" // 1 processed per loop.
- "vmull.u8 q10, d4, d3 \n" // db * a
- "vmull.u8 q11, d5, d3 \n" // dg * a
- "vmull.u8 q12, d6, d3 \n" // dr * a
- "vqrshrn.u16 d20, q10, #8 \n" // db >>= 8
- "vqrshrn.u16 d21, q11, #8 \n" // dg >>= 8
- "vqrshrn.u16 d22, q12, #8 \n" // dr >>= 8
- "vqsub.u8 q2, q2, q10 \n" // dbg - dbg * a / 256
- "vqsub.u8 d6, d6, d22 \n" // dr - dr * a / 256
- "vqadd.u8 q0, q0, q2 \n" // + sbg
- "vqadd.u8 d2, d2, d6 \n" // + sr
- "vmov.u8 d3, #255 \n" // a = 255
- "vst4.8 {d0[0],d1[0],d2[0],d3[0]}, [%2]! \n" // store 1 pixel.
- "bge 1b \n"
- "99: \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q10", "q11", "q12");
- }
- // Attenuate 8 pixels at a time.
- void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // Attenuate 8 pixels.
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 pixels of ARGB.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q10, d0, d3 \n" // b * a
- "vmull.u8 q11, d1, d3 \n" // g * a
- "vmull.u8 q12, d2, d3 \n" // r * a
- "vqrshrn.u16 d0, q10, #8 \n" // b >>= 8
- "vqrshrn.u16 d1, q11, #8 \n" // g >>= 8
- "vqrshrn.u16 d2, q12, #8 \n" // r >>= 8
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q10", "q11", "q12");
- }
- // Quantize 8 ARGB pixels (32 bytes).
- // dst = (dst * scale >> 16) * interval_size + interval_offset;
- void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
- int scale,
- int interval_size,
- int interval_offset,
- int width) {
- asm volatile(
- "vdup.u16 q8, %2 \n"
- "vshr.u16 q8, q8, #1 \n" // scale >>= 1
- "vdup.u16 q9, %3 \n" // interval multiply.
- "vdup.u16 q10, %4 \n" // interval add
- // 8 pixel loop.
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0] \n" // load 8 pixels of ARGB.
- "subs %1, %1, #8 \n" // 8 processed per loop.
- "vmovl.u8 q0, d0 \n" // b (0 .. 255)
- "vmovl.u8 q1, d2 \n"
- "vmovl.u8 q2, d4 \n"
- "vqdmulh.s16 q0, q0, q8 \n" // b * scale
- "vqdmulh.s16 q1, q1, q8 \n" // g
- "vqdmulh.s16 q2, q2, q8 \n" // r
- "vmul.u16 q0, q0, q9 \n" // b * interval_size
- "vmul.u16 q1, q1, q9 \n" // g
- "vmul.u16 q2, q2, q9 \n" // r
- "vadd.u16 q0, q0, q10 \n" // b + interval_offset
- "vadd.u16 q1, q1, q10 \n" // g
- "vadd.u16 q2, q2, q10 \n" // r
- "vqmovn.u16 d0, q0 \n"
- "vqmovn.u16 d2, q1 \n"
- "vqmovn.u16 d4, q2 \n"
- "vst4.8 {d0, d2, d4, d6}, [%0]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(width) // %1
- : "r"(scale), // %2
- "r"(interval_size), // %3
- "r"(interval_offset) // %4
- : "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10");
- }
- // Shade 8 pixels at a time by specified value.
- // NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
- // Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
- void ARGBShadeRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- int width,
- uint32_t value) {
- asm volatile(
- "vdup.u32 q0, %3 \n" // duplicate scale value.
- "vzip.u8 d0, d1 \n" // d0 aarrggbb.
- "vshr.u16 q0, q0, #1 \n" // scale / 2.
- // 8 pixel loop.
- "1: \n"
- "vld4.8 {d20, d22, d24, d26}, [%0]! \n" // load 8 pixels of ARGB.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmovl.u8 q10, d20 \n" // b (0 .. 255)
- "vmovl.u8 q11, d22 \n"
- "vmovl.u8 q12, d24 \n"
- "vmovl.u8 q13, d26 \n"
- "vqrdmulh.s16 q10, q10, d0[0] \n" // b * scale * 2
- "vqrdmulh.s16 q11, q11, d0[1] \n" // g
- "vqrdmulh.s16 q12, q12, d0[2] \n" // r
- "vqrdmulh.s16 q13, q13, d0[3] \n" // a
- "vqmovn.u16 d20, q10 \n"
- "vqmovn.u16 d22, q11 \n"
- "vqmovn.u16 d24, q12 \n"
- "vqmovn.u16 d26, q13 \n"
- "vst4.8 {d20, d22, d24, d26}, [%1]! \n" // store 8 pixels of ARGB.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(value) // %3
- : "cc", "memory", "q0", "q10", "q11", "q12", "q13");
- }
- // Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
- // Similar to ARGBToYJ but stores ARGB.
- // C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
- void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
- asm volatile(
- "vmov.u8 d24, #15 \n" // B * 0.11400 coefficient
- "vmov.u8 d25, #75 \n" // G * 0.58700 coefficient
- "vmov.u8 d26, #38 \n" // R * 0.29900 coefficient
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmull.u8 q2, d0, d24 \n" // B
- "vmlal.u8 q2, d1, d25 \n" // G
- "vmlal.u8 q2, d2, d26 \n" // R
- "vqrshrun.s16 d0, q2, #7 \n" // 15 bit to 8 bit B
- "vmov d1, d0 \n" // G
- "vmov d2, d0 \n" // R
- "vst4.8 {d0, d1, d2, d3}, [%1]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q12", "q13");
- }
- // Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
- // b = (r * 35 + g * 68 + b * 17) >> 7
- // g = (r * 45 + g * 88 + b * 22) >> 7
- // r = (r * 50 + g * 98 + b * 24) >> 7
- void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
- asm volatile(
- "vmov.u8 d20, #17 \n" // BB coefficient
- "vmov.u8 d21, #68 \n" // BG coefficient
- "vmov.u8 d22, #35 \n" // BR coefficient
- "vmov.u8 d24, #22 \n" // GB coefficient
- "vmov.u8 d25, #88 \n" // GG coefficient
- "vmov.u8 d26, #45 \n" // GR coefficient
- "vmov.u8 d28, #24 \n" // BB coefficient
- "vmov.u8 d29, #98 \n" // BG coefficient
- "vmov.u8 d30, #50 \n" // BR coefficient
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0] \n" // load 8 ARGB pixels.
- "subs %1, %1, #8 \n" // 8 processed per loop.
- "vmull.u8 q2, d0, d20 \n" // B to Sepia B
- "vmlal.u8 q2, d1, d21 \n" // G
- "vmlal.u8 q2, d2, d22 \n" // R
- "vmull.u8 q3, d0, d24 \n" // B to Sepia G
- "vmlal.u8 q3, d1, d25 \n" // G
- "vmlal.u8 q3, d2, d26 \n" // R
- "vmull.u8 q8, d0, d28 \n" // B to Sepia R
- "vmlal.u8 q8, d1, d29 \n" // G
- "vmlal.u8 q8, d2, d30 \n" // R
- "vqshrn.u16 d0, q2, #7 \n" // 16 bit to 8 bit B
- "vqshrn.u16 d1, q3, #7 \n" // 16 bit to 8 bit G
- "vqshrn.u16 d2, q8, #7 \n" // 16 bit to 8 bit R
- "vst4.8 {d0, d1, d2, d3}, [%0]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(width) // %1
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q10", "q11", "q12", "q13",
- "q14", "q15");
- }
- // Tranform 8 ARGB pixels (32 bytes) with color matrix.
- // TODO(fbarchard): Was same as Sepia except matrix is provided. This function
- // needs to saturate. Consider doing a non-saturating version.
- void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- const int8_t* matrix_argb,
- int width) {
- asm volatile(
- "vld1.8 {q2}, [%3] \n" // load 3 ARGB vectors.
- "vmovl.s8 q0, d4 \n" // B,G coefficients s16.
- "vmovl.s8 q1, d5 \n" // R,A coefficients s16.
- "1: \n"
- "vld4.8 {d16, d18, d20, d22}, [%0]! \n" // load 8 ARGB pixels.
- "subs %2, %2, #8 \n" // 8 processed per loop.
- "vmovl.u8 q8, d16 \n" // b (0 .. 255) 16 bit
- "vmovl.u8 q9, d18 \n" // g
- "vmovl.u8 q10, d20 \n" // r
- "vmovl.u8 q11, d22 \n" // a
- "vmul.s16 q12, q8, d0[0] \n" // B = B * Matrix B
- "vmul.s16 q13, q8, d1[0] \n" // G = B * Matrix G
- "vmul.s16 q14, q8, d2[0] \n" // R = B * Matrix R
- "vmul.s16 q15, q8, d3[0] \n" // A = B * Matrix A
- "vmul.s16 q4, q9, d0[1] \n" // B += G * Matrix B
- "vmul.s16 q5, q9, d1[1] \n" // G += G * Matrix G
- "vmul.s16 q6, q9, d2[1] \n" // R += G * Matrix R
- "vmul.s16 q7, q9, d3[1] \n" // A += G * Matrix A
- "vqadd.s16 q12, q12, q4 \n" // Accumulate B
- "vqadd.s16 q13, q13, q5 \n" // Accumulate G
- "vqadd.s16 q14, q14, q6 \n" // Accumulate R
- "vqadd.s16 q15, q15, q7 \n" // Accumulate A
- "vmul.s16 q4, q10, d0[2] \n" // B += R * Matrix B
- "vmul.s16 q5, q10, d1[2] \n" // G += R * Matrix G
- "vmul.s16 q6, q10, d2[2] \n" // R += R * Matrix R
- "vmul.s16 q7, q10, d3[2] \n" // A += R * Matrix A
- "vqadd.s16 q12, q12, q4 \n" // Accumulate B
- "vqadd.s16 q13, q13, q5 \n" // Accumulate G
- "vqadd.s16 q14, q14, q6 \n" // Accumulate R
- "vqadd.s16 q15, q15, q7 \n" // Accumulate A
- "vmul.s16 q4, q11, d0[3] \n" // B += A * Matrix B
- "vmul.s16 q5, q11, d1[3] \n" // G += A * Matrix G
- "vmul.s16 q6, q11, d2[3] \n" // R += A * Matrix R
- "vmul.s16 q7, q11, d3[3] \n" // A += A * Matrix A
- "vqadd.s16 q12, q12, q4 \n" // Accumulate B
- "vqadd.s16 q13, q13, q5 \n" // Accumulate G
- "vqadd.s16 q14, q14, q6 \n" // Accumulate R
- "vqadd.s16 q15, q15, q7 \n" // Accumulate A
- "vqshrun.s16 d16, q12, #6 \n" // 16 bit to 8 bit B
- "vqshrun.s16 d18, q13, #6 \n" // 16 bit to 8 bit G
- "vqshrun.s16 d20, q14, #6 \n" // 16 bit to 8 bit R
- "vqshrun.s16 d22, q15, #6 \n" // 16 bit to 8 bit A
- "vst4.8 {d16, d18, d20, d22}, [%1]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(matrix_argb) // %3
- : "cc", "memory", "q0", "q1", "q2", "q4", "q5", "q6", "q7", "q8", "q9",
- "q10", "q11", "q12", "q13", "q14", "q15");
- }
- // Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
- void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // 8 pixel loop.
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.8 {d1, d3, d5, d7}, [%1]! \n" // load 8 more ARGB
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vmull.u8 q0, d0, d1 \n" // multiply B
- "vmull.u8 q1, d2, d3 \n" // multiply G
- "vmull.u8 q2, d4, d5 \n" // multiply R
- "vmull.u8 q3, d6, d7 \n" // multiply A
- "vrshrn.u16 d0, q0, #8 \n" // 16 bit to 8 bit B
- "vrshrn.u16 d1, q1, #8 \n" // 16 bit to 8 bit G
- "vrshrn.u16 d2, q2, #8 \n" // 16 bit to 8 bit R
- "vrshrn.u16 d3, q3, #8 \n" // 16 bit to 8 bit A
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2", "q3");
- }
- // Add 2 rows of ARGB pixels together, 8 pixels at a time.
- void ARGBAddRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // 8 pixel loop.
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load 8 more ARGB
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vqadd.u8 q0, q0, q2 \n" // add B, G
- "vqadd.u8 q1, q1, q3 \n" // add R, A
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2", "q3");
- }
- // Subtract 2 rows of ARGB pixels, 8 pixels at a time.
- void ARGBSubtractRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // 8 pixel loop.
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.8 {d4, d5, d6, d7}, [%1]! \n" // load 8 more ARGB
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vqsub.u8 q0, q0, q2 \n" // subtract B, G
- "vqsub.u8 q1, q1, q3 \n" // subtract R, A
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2", "q3");
- }
- // Adds Sobel X and Sobel Y and stores Sobel into ARGB.
- // A = 255
- // R = Sobel
- // G = Sobel
- // B = Sobel
- void SobelRow_NEON(const uint8_t* src_sobelx,
- const uint8_t* src_sobely,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "vmov.u8 d3, #255 \n" // alpha
- // 8 pixel loop.
- "1: \n"
- "vld1.8 {d0}, [%0]! \n" // load 8 sobelx.
- "vld1.8 {d1}, [%1]! \n" // load 8 sobely.
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vqadd.u8 d0, d0, d1 \n" // add
- "vmov.u8 d1, d0 \n"
- "vmov.u8 d2, d0 \n"
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1");
- }
- // Adds Sobel X and Sobel Y and stores Sobel into plane.
- void SobelToPlaneRow_NEON(const uint8_t* src_sobelx,
- const uint8_t* src_sobely,
- uint8_t* dst_y,
- int width) {
- asm volatile(
- // 16 pixel loop.
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load 16 sobelx.
- "vld1.8 {q1}, [%1]! \n" // load 16 sobely.
- "subs %3, %3, #16 \n" // 16 processed per loop.
- "vqadd.u8 q0, q0, q1 \n" // add
- "vst1.8 {q0}, [%2]! \n" // store 16 pixels.
- "bgt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_y), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1");
- }
- // Mixes Sobel X, Sobel Y and Sobel into ARGB.
- // A = 255
- // R = Sobel X
- // G = Sobel
- // B = Sobel Y
- void SobelXYRow_NEON(const uint8_t* src_sobelx,
- const uint8_t* src_sobely,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "vmov.u8 d3, #255 \n" // alpha
- // 8 pixel loop.
- "1: \n"
- "vld1.8 {d2}, [%0]! \n" // load 8 sobelx.
- "vld1.8 {d0}, [%1]! \n" // load 8 sobely.
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vqadd.u8 d1, d0, d2 \n" // add
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n" // store 8 ARGB pixels.
- "bgt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1");
- }
- // SobelX as a matrix is
- // -1 0 1
- // -2 0 2
- // -1 0 1
- void SobelXRow_NEON(const uint8_t* src_y0,
- const uint8_t* src_y1,
- const uint8_t* src_y2,
- uint8_t* dst_sobelx,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {d0}, [%0],%5 \n" // top
- "vld1.8 {d1}, [%0],%6 \n"
- "vsubl.u8 q0, d0, d1 \n"
- "vld1.8 {d2}, [%1],%5 \n" // center * 2
- "vld1.8 {d3}, [%1],%6 \n"
- "vsubl.u8 q1, d2, d3 \n"
- "vadd.s16 q0, q0, q1 \n"
- "vadd.s16 q0, q0, q1 \n"
- "vld1.8 {d2}, [%2],%5 \n" // bottom
- "vld1.8 {d3}, [%2],%6 \n"
- "subs %4, %4, #8 \n" // 8 pixels
- "vsubl.u8 q1, d2, d3 \n"
- "vadd.s16 q0, q0, q1 \n"
- "vabs.s16 q0, q0 \n"
- "vqmovn.u16 d0, q0 \n"
- "vst1.8 {d0}, [%3]! \n" // store 8 sobelx
- "bgt 1b \n"
- : "+r"(src_y0), // %0
- "+r"(src_y1), // %1
- "+r"(src_y2), // %2
- "+r"(dst_sobelx), // %3
- "+r"(width) // %4
- : "r"(2), // %5
- "r"(6) // %6
- : "cc", "memory", "q0", "q1" // Clobber List
- );
- }
- // SobelY as a matrix is
- // -1 -2 -1
- // 0 0 0
- // 1 2 1
- void SobelYRow_NEON(const uint8_t* src_y0,
- const uint8_t* src_y1,
- uint8_t* dst_sobely,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {d0}, [%0],%4 \n" // left
- "vld1.8 {d1}, [%1],%4 \n"
- "vsubl.u8 q0, d0, d1 \n"
- "vld1.8 {d2}, [%0],%4 \n" // center * 2
- "vld1.8 {d3}, [%1],%4 \n"
- "vsubl.u8 q1, d2, d3 \n"
- "vadd.s16 q0, q0, q1 \n"
- "vadd.s16 q0, q0, q1 \n"
- "vld1.8 {d2}, [%0],%5 \n" // right
- "vld1.8 {d3}, [%1],%5 \n"
- "subs %3, %3, #8 \n" // 8 pixels
- "vsubl.u8 q1, d2, d3 \n"
- "vadd.s16 q0, q0, q1 \n"
- "vabs.s16 q0, q0 \n"
- "vqmovn.u16 d0, q0 \n"
- "vst1.8 {d0}, [%2]! \n" // store 8 sobely
- "bgt 1b \n"
- : "+r"(src_y0), // %0
- "+r"(src_y1), // %1
- "+r"(dst_sobely), // %2
- "+r"(width) // %3
- : "r"(1), // %4
- "r"(6) // %5
- : "cc", "memory", "q0", "q1" // Clobber List
- );
- }
- // %y passes a float as a scalar vector for vector * scalar multiply.
- // the regoster must be d0 to d15 and indexed with [0] or [1] to access
- // the float in the first or second float of the d-reg
- void HalfFloat1Row_NEON(const uint16_t* src,
- uint16_t* dst,
- float /*unused*/,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {q1}, [%0]! \n" // load 8 shorts
- "subs %2, %2, #8 \n" // 8 pixels per loop
- "vmovl.u16 q2, d2 \n" // 8 int's
- "vmovl.u16 q3, d3 \n"
- "vcvt.f32.u32 q2, q2 \n" // 8 floats
- "vcvt.f32.u32 q3, q3 \n"
- "vmul.f32 q2, q2, %y3 \n" // adjust exponent
- "vmul.f32 q3, q3, %y3 \n"
- "vqshrn.u32 d2, q2, #13 \n" // isolate halffloat
- "vqshrn.u32 d3, q3, #13 \n"
- "vst1.8 {q1}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "w"(1.9259299444e-34f) // %3
- : "cc", "memory", "q1", "q2", "q3");
- }
- void HalfFloatRow_NEON(const uint16_t* src,
- uint16_t* dst,
- float scale,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {q1}, [%0]! \n" // load 8 shorts
- "subs %2, %2, #8 \n" // 8 pixels per loop
- "vmovl.u16 q2, d2 \n" // 8 int's
- "vmovl.u16 q3, d3 \n"
- "vcvt.f32.u32 q2, q2 \n" // 8 floats
- "vcvt.f32.u32 q3, q3 \n"
- "vmul.f32 q2, q2, %y3 \n" // adjust exponent
- "vmul.f32 q3, q3, %y3 \n"
- "vqshrn.u32 d2, q2, #13 \n" // isolate halffloat
- "vqshrn.u32 d3, q3, #13 \n"
- "vst1.8 {q1}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "w"(scale * 1.9259299444e-34f) // %3
- : "cc", "memory", "q1", "q2", "q3");
- }
- void ByteToFloatRow_NEON(const uint8_t* src,
- float* dst,
- float scale,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {d2}, [%0]! \n" // load 8 bytes
- "subs %2, %2, #8 \n" // 8 pixels per loop
- "vmovl.u8 q1, d2 \n" // 8 shorts
- "vmovl.u16 q2, d2 \n" // 8 ints
- "vmovl.u16 q3, d3 \n"
- "vcvt.f32.u32 q2, q2 \n" // 8 floats
- "vcvt.f32.u32 q3, q3 \n"
- "vmul.f32 q2, q2, %y3 \n" // scale
- "vmul.f32 q3, q3, %y3 \n"
- "vst1.8 {q2, q3}, [%1]! \n" // store 8 floats
- "bgt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "w"(scale) // %3
- : "cc", "memory", "q1", "q2", "q3");
- }
- // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
- void GaussCol_NEON(const uint16_t* src0,
- const uint16_t* src1,
- const uint16_t* src2,
- const uint16_t* src3,
- const uint16_t* src4,
- uint32_t* dst,
- int width) {
- asm volatile(
- "vmov.u16 d6, #4 \n" // constant 4
- "vmov.u16 d7, #6 \n" // constant 6
- "1: \n"
- "vld1.16 {q1}, [%0]! \n" // load 8 samples, 5 rows
- "vld1.16 {q2}, [%4]! \n"
- "vaddl.u16 q0, d2, d4 \n" // * 1
- "vaddl.u16 q1, d3, d5 \n" // * 1
- "vld1.16 {q2}, [%1]! \n"
- "vmlal.u16 q0, d4, d6 \n" // * 4
- "vmlal.u16 q1, d5, d6 \n" // * 4
- "vld1.16 {q2}, [%2]! \n"
- "vmlal.u16 q0, d4, d7 \n" // * 6
- "vmlal.u16 q1, d5, d7 \n" // * 6
- "vld1.16 {q2}, [%3]! \n"
- "vmlal.u16 q0, d4, d6 \n" // * 4
- "vmlal.u16 q1, d5, d6 \n" // * 4
- "subs %6, %6, #8 \n" // 8 processed per loop
- "vst1.32 {q0, q1}, [%5]! \n" // store 8 samples
- "bgt 1b \n"
- : "+r"(src0), // %0
- "+r"(src1), // %1
- "+r"(src2), // %2
- "+r"(src3), // %3
- "+r"(src4), // %4
- "+r"(dst), // %5
- "+r"(width) // %6
- :
- : "cc", "memory", "q0", "q1", "q2", "q3");
- }
- // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
- void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
- const uint32_t* src1 = src + 1;
- const uint32_t* src2 = src + 2;
- const uint32_t* src3 = src + 3;
- asm volatile(
- "vmov.u32 q10, #4 \n" // constant 4
- "vmov.u32 q11, #6 \n" // constant 6
- "1: \n"
- "vld1.32 {q0, q1}, [%0]! \n" // load 12 source samples
- "vld1.32 {q2}, [%0] \n"
- "vadd.u32 q0, q0, q1 \n" // * 1
- "vadd.u32 q1, q1, q2 \n" // * 1
- "vld1.32 {q2, q3}, [%2]! \n"
- "vmla.u32 q0, q2, q11 \n" // * 6
- "vmla.u32 q1, q3, q11 \n" // * 6
- "vld1.32 {q2, q3}, [%1]! \n"
- "vld1.32 {q8, q9}, [%3]! \n"
- "vadd.u32 q2, q2, q8 \n" // add rows for * 4
- "vadd.u32 q3, q3, q9 \n"
- "vmla.u32 q0, q2, q10 \n" // * 4
- "vmla.u32 q1, q3, q10 \n" // * 4
- "subs %5, %5, #8 \n" // 8 processed per loop
- "vqshrn.u32 d0, q0, #8 \n" // round and pack
- "vqshrn.u32 d1, q1, #8 \n"
- "vst1.u16 {q0}, [%4]! \n" // store 8 samples
- "bgt 1b \n"
- : "+r"(src), // %0
- "+r"(src1), // %1
- "+r"(src2), // %2
- "+r"(src3), // %3
- "+r"(dst), // %4
- "+r"(width) // %5
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11");
- }
- // Convert biplanar NV21 to packed YUV24
- void NV21ToYUV24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_vu,
- uint8_t* dst_yuv24,
- int width) {
- asm volatile(
- "1: \n"
- "vld1.8 {q2}, [%0]! \n" // load 16 Y values
- "vld2.8 {d0, d2}, [%1]! \n" // load 8 VU values
- "vmov d1, d0 \n"
- "vzip.u8 d0, d1 \n" // VV
- "vmov d3, d2 \n"
- "vzip.u8 d2, d3 \n" // UU
- "subs %3, %3, #16 \n" // 16 pixels per loop
- "vst3.8 {d0, d2, d4}, [%2]! \n" // store 16 YUV pixels
- "vst3.8 {d1, d3, d5}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_yuv24), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2");
- }
- void AYUVToUVRow_NEON(const uint8_t* src_ayuv,
- int src_stride_ayuv,
- uint8_t* dst_uv,
- int width) {
- asm volatile(
- "add %1, %0, %1 \n" // src_stride + src_AYUV
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 AYUV pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 AYUV
- // pixels.
- "vpaddl.u8 q0, q0 \n" // V 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // U 16 bytes -> 8 shorts.
- "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more AYUV
- // pixels.
- "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 AYUV
- // pixels.
- "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
- "vqrshrun.s16 d1, q0, #2 \n" // 2x2 average
- "vqrshrun.s16 d0, q1, #2 \n"
- "subs %3, %3, #16 \n" // 16 processed per loop.
- "vst2.8 {d0, d1}, [%2]! \n" // store 8 pixels UV.
- "bgt 1b \n"
- : "+r"(src_ayuv), // %0
- "+r"(src_stride_ayuv), // %1
- "+r"(dst_uv), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7");
- }
- void AYUVToVURow_NEON(const uint8_t* src_ayuv,
- int src_stride_ayuv,
- uint8_t* dst_vu,
- int width) {
- asm volatile(
- "add %1, %0, %1 \n" // src_stride + src_AYUV
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 AYUV pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 AYUV
- // pixels.
- "vpaddl.u8 q0, q0 \n" // V 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // U 16 bytes -> 8 shorts.
- "vld4.8 {d8, d10, d12, d14}, [%1]! \n" // load 8 more AYUV
- // pixels.
- "vld4.8 {d9, d11, d13, d15}, [%1]! \n" // load last 8 AYUV
- // pixels.
- "vpadal.u8 q0, q4 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q5 \n" // G 16 bytes -> 8 shorts.
- "vqrshrun.s16 d0, q0, #2 \n" // 2x2 average
- "vqrshrun.s16 d1, q1, #2 \n"
- "subs %3, %3, #16 \n" // 16 processed per loop.
- "vst2.8 {d0, d1}, [%2]! \n" // store 8 pixels VU.
- "bgt 1b \n"
- : "+r"(src_ayuv), // %0
- "+r"(src_stride_ayuv), // %1
- "+r"(dst_vu), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "q0", "q1", "q2", "q3", "q4", "q5", "q6", "q7");
- }
- // Copy row of AYUV Y's into Y.
- // Similar to ARGBExtractAlphaRow_NEON
- void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) {
- asm volatile(
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 AYUV pixels
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 AYUV pixels
- "subs %2, %2, #16 \n" // 16 processed per loop
- "vst1.8 {q2}, [%1]! \n" // store 16 Y's.
- "bgt 1b \n"
- : "+r"(src_ayuv), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2", "q3");
- }
- // Convert UV plane of NV12 to VU of NV21.
- void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) {
- asm volatile(
- "1: \n"
- "vld2.8 {d0, d2}, [%0]! \n" // load 16 UV values
- "vld2.8 {d1, d3}, [%0]! \n"
- "vorr.u8 q2, q0, q0 \n" // move U after V
- "subs %2, %2, #16 \n" // 16 pixels per loop
- "vst2.8 {q1, q2}, [%1]! \n" // store 16 VU pixels
- "bgt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_vu), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "q0", "q1", "q2");
- }
- #endif // !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__)..
- #ifdef __cplusplus
- } // extern "C"
- } // namespace libyuv
- #endif
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