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- class MotionField {
- int block_size;
- ArrayList<PVector> motion_field;
- MotionField(int block_size) {
- this.block_size = block_size;
- motion_field = new ArrayList<PVector>();
- }
- void update(Camera last_cam, Camera current_cam, PointCloud point_cloud,
- BVH bvh) {
- // clear motion field
- motion_field = new ArrayList<PVector>();
- int r_num = height / block_size, c_num = width / block_size;
- for (int i = 0; i < r_num * c_num; i++)
- motion_field.add(new PVector(0, 0, 0));
- // estimate motion vector of each point in point cloud
- for (int i = 0; i < point_cloud.size(); i++) {
- PVector p = point_cloud.getPosition(i);
- PVector p0 = current_cam.project(p);
- PVector p1 = last_cam.project(p);
- int row = int((p0.y + height / 2.0f) / block_size);
- int col = int((p0.x + width / 2.0f) / block_size);
- if (row >= 0 && row < r_num && col >= 0 && col < c_num) {
- PVector accu = motion_field.get(row * c_num + col);
- accu.x += p1.x - p0.x;
- accu.y += p1.y - p0.y;
- accu.z += 1;
- }
- }
- // if some blocks do not have point, then use ray tracing to see if they are
- // in triangles
- for (int i = 0; i < r_num; i++)
- for (int j = 0; j < c_num; j++) {
- PVector accu = motion_field.get(i * c_num + j);
- if (accu.z > 0) {
- continue;
- }
- // use the center of the block to generate view ray
- float cx = j * block_size + block_size / 2.0f - width / 2.0f;
- float cy = i * block_size + block_size / 2.0f - height / 2.0f;
- float cz = 0.5f * height / tan(current_cam.fov / 2.0f);
- PVector dir = new PVector(cx, cy, cz);
- float[] camMat = current_cam.getCameraMat();
- dir = MatxVec3(transpose3x3(camMat), dir);
- dir.normalize();
- Ray r = new Ray(current_cam.pos, dir);
- // ray tracing
- float[] param = new float[4];
- param[0] = Float.POSITIVE_INFINITY;
- if (bvh.intersect(r, param)) {
- PVector p = new PVector(param[1], param[2], param[3]);
- PVector p0 = current_cam.project(p);
- PVector p1 = last_cam.project(p);
- accu.x += p1.x - p0.x;
- accu.y += p1.y - p0.y;
- accu.z += 1;
- }
- }
- // estimate the motion vector of each block
- for (int i = 0; i < r_num * c_num; i++) {
- PVector mv = motion_field.get(i);
- if (mv.z > 0) {
- motion_field.set(i, new PVector(mv.x / mv.z, mv.y / mv.z, 0));
- }
- }
- }
- void render() {
- int r_num = height / block_size, c_num = width / block_size;
- for (int i = 0; i < r_num; i++)
- for (int j = 0; j < c_num; j++) {
- PVector mv = motion_field.get(i * c_num + j);
- float ox = j * block_size + 0.5f * block_size;
- float oy = i * block_size + 0.5f * block_size;
- stroke(255, 0, 0);
- line(ox, oy, ox + mv.x, oy + mv.y);
- }
- }
- void save(String path) {
- int r_num = height / block_size;
- int c_num = width / block_size;
- String[] mvs = new String[r_num];
- for (int i = 0; i < r_num; i++) {
- mvs[i] = "";
- for (int j = 0; j < c_num; j++) {
- PVector mv = motion_field.get(i * c_num + j);
- mvs[i] += str(mv.x) + "," + str(mv.y);
- if (j != c_num - 1) mvs[i] += ";";
- }
- }
- saveStrings(path, mvs);
- }
- }
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