123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- /*
- Copyright (c) 2008, Adobe Systems Incorporated
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of Adobe Systems Incorporated nor the names of its
- contributors may be used to endorse or promote products derived from
- this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package com.adobe.net
- {
- import flash.utils.ByteArray;
-
- /**
- * This class implements an efficient lookup table for URI
- * character escaping. This class is only needed if you
- * create a derived class of URI to handle custom URI
- * syntax. This class is used internally by URI.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0*
- */
- public class URIEncodingBitmap extends ByteArray
- {
- /**
- * Constructor. Creates an encoding bitmap using the given
- * string of characters as the set of characters that need
- * to be URI escaped.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public function URIEncodingBitmap(charsToEscape:String) : void
- {
- var i:int;
- var data:ByteArray = new ByteArray();
-
- // Initialize our 128 bits (16 bytes) to zero
- for (i = 0; i < 16; i++)
- this.writeByte(0);
-
- data.writeUTFBytes(charsToEscape);
- data.position = 0;
-
- while (data.bytesAvailable)
- {
- var c:int = data.readByte();
-
- if (c > 0x7f)
- continue; // only escape low bytes
-
- var enc:int;
- this.position = (c >> 3);
- enc = this.readByte();
- enc |= 1 << (c & 0x7);
- this.position = (c >> 3);
- this.writeByte(enc);
- }
- }
-
- /**
- * Based on the data table contained in this object, check
- * if the given character should be escaped.
- *
- * @param char the character to be escaped. Only the first
- * character in the string is used. Any other characters
- * are ignored.
- *
- * @return the integer value of the raw UTF8 character. For
- * example, if '%' is given, the return value is 37 (0x25).
- * If the character given does not need to be escaped, the
- * return value is zero.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public function ShouldEscape(char:String) : int
- {
- var data:ByteArray = new ByteArray();
- var c:int, mask:int;
-
- // write the character into a ByteArray so
- // we can pull it out as a raw byte value.
- data.writeUTFBytes(char);
- data.position = 0;
- c = data.readByte();
-
- if (c & 0x80)
- {
- // don't escape high byte characters. It can make international
- // URI's unreadable. We just want to escape characters that would
- // make URI syntax ambiguous.
- return 0;
- }
- else if ((c < 0x1f) || (c == 0x7f))
- {
- // control characters must be escaped.
- return c;
- }
-
- this.position = (c >> 3);
- mask = this.readByte();
-
- if (mask & (1 << (c & 0x7)))
- {
- // we need to escape this, return the numeric value
- // of the character
- return c;
- }
- else
- {
- return 0;
- }
- }
- }
- }
|