2
0

libx264.2017.vcxproj 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectName>libx264</ProjectName>
  23. <ProjectGuid>{20179127-853B-4FE9-B7C0-9E817E6A3A72}</ProjectGuid>
  24. <RootNamespace>libx264</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <Import Project="$(SolutionDir)\w32\vsyasm.props" Condition=" '$(vsyasmPropsImported)' == '' " />
  28. <Import Project="$(SolutionDir)\w32\download_libx264.props" Condition=" '$(libx264PropsImported)' == '' " />
  29. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  30. <ConfigurationType>StaticLibrary</ConfigurationType>
  31. <UseDebugLibraries>true</UseDebugLibraries>
  32. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  33. <CharacterSet>Unicode</CharacterSet>
  34. </PropertyGroup>
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  36. <ConfigurationType>StaticLibrary</ConfigurationType>
  37. <UseDebugLibraries>true</UseDebugLibraries>
  38. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  39. <CharacterSet>Unicode</CharacterSet>
  40. </PropertyGroup>
  41. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  42. <ConfigurationType>StaticLibrary</ConfigurationType>
  43. <UseDebugLibraries>false</UseDebugLibraries>
  44. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  45. <CharacterSet>Unicode</CharacterSet>
  46. </PropertyGroup>
  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  48. <ConfigurationType>StaticLibrary</ConfigurationType>
  49. <UseDebugLibraries>false</UseDebugLibraries>
  50. <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
  51. <CharacterSet>Unicode</CharacterSet>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  54. <ImportGroup Label="ExtensionSettings">
  55. <Import Project="$(SolutionDir)libs\win32\libx264\vsyasm.props" />
  56. </ImportGroup>
  57. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  58. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  59. <Import Project="..\..\..\w32\extdll.props" />
  60. </ImportGroup>
  61. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  62. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  63. <Import Project="..\..\..\w32\extdll.props" />
  64. </ImportGroup>
  65. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  66. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  67. <Import Project="..\..\..\w32\extdll.props" />
  68. </ImportGroup>
  69. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  70. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  71. <Import Project="..\..\..\w32\extdll.props" />
  72. </ImportGroup>
  73. <PropertyGroup Label="UserMacros" />
  74. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  75. <TargetName>libx264</TargetName>
  76. <CustomBuildAfterTargets>Clean</CustomBuildAfterTargets>
  77. </PropertyGroup>
  78. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  79. <TargetName>libx264</TargetName>
  80. <CustomBuildAfterTargets>Clean</CustomBuildAfterTargets>
  81. </PropertyGroup>
  82. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  83. <TargetName>libx264</TargetName>
  84. <CustomBuildAfterTargets>Clean</CustomBuildAfterTargets>
  85. </PropertyGroup>
  86. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  87. <TargetName>libx264</TargetName>
  88. <CustomBuildAfterTargets>Clean</CustomBuildAfterTargets>
  89. </PropertyGroup>
  90. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  91. <ClCompile>
  92. <Optimization>Disabled</Optimization>
  93. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  94. <PreprocessorDefinitions>__ICL;WIN32;_WIN32_WINNT=0x0502;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  95. <AdditionalIncludeDirectories>..\..\libx264\;..\..\libx264\SMP\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  96. <C99Support>true</C99Support>
  97. <ExceptionHandling>false</ExceptionHandling>
  98. <WarningLevel>Level3</WarningLevel>
  99. <DisableSpecificWarnings>4996;4244;4267;4003;4018;4305;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  100. <BasicRuntimeChecks>StackFrameRuntimeCheck</BasicRuntimeChecks>
  101. </ClCompile>
  102. <Link>
  103. <GenerateDebugInformation>true</GenerateDebugInformation>
  104. </Link>
  105. <Lib>
  106. <TargetMachine>MachineX86</TargetMachine>
  107. <SubSystem>Windows</SubSystem>
  108. </Lib>
  109. <YASM>
  110. <IncludePaths>$(SolutionDir)libs\libx264\common\x86;%(IncludePaths)</IncludePaths>
  111. <Defines>PREFIX;STACK_ALIGNMENT=4;HIGH_BIT_DEPTH=0;BIT_DEPTH=8;WIN32=1;ARCH_X86_64=0;%(Defines)</Defines>
  112. <ErrorFile>
  113. </ErrorFile>
  114. </YASM>
  115. <PreBuildEvent>
  116. <Command>if exist ..\..\libx264\config.h (
  117. del ..\..\libx264\config.h
  118. )
  119. if exist ..\..\libx264\x264_config.h (
  120. del ..\..\libx264\x264_config.h
  121. )
  122. if exist ..\..\libx264\common\oclobj.h (
  123. del ..\..\libx264\common\oclobj.h
  124. )
  125. if not exist ..\..\libx264\SMP\common\oclobj.h (
  126. echo "Error: Missing oclobj.h, can not regenerate!"
  127. exit /b 1
  128. )
  129. </Command>
  130. </PreBuildEvent>
  131. <PostBuildEvent>
  132. <Command>copy ..\..\libx264\COPYING $(OutDir)\x264.txt</Command>
  133. </PostBuildEvent>
  134. <CustomBuildStep>
  135. <Message>Custom Clean Step</Message>
  136. </CustomBuildStep>
  137. <CustomBuildStep>
  138. <Outputs>force_clean</Outputs>
  139. <Command>if exist $(OutDir)\x264.txt (
  140. del /f /q $(OutDir)\x264.txt
  141. )</Command>
  142. </CustomBuildStep>
  143. </ItemDefinitionGroup>
  144. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  145. <ClCompile>
  146. <Optimization>Disabled</Optimization>
  147. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  148. <PreprocessorDefinitions>__ICL;WIN32;_WIN32_WINNT=0x0600;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  149. <AdditionalIncludeDirectories>..\..\libx264\;..\..\libx264\SMP\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  150. <C99Support>true</C99Support>
  151. <ExceptionHandling>false</ExceptionHandling>
  152. <WarningLevel>Level3</WarningLevel>
  153. <DisableSpecificWarnings>4996;4244;4267;4003;4018;4305;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  154. <BasicRuntimeChecks>StackFrameRuntimeCheck</BasicRuntimeChecks>
  155. </ClCompile>
  156. <Link>
  157. <GenerateDebugInformation>true</GenerateDebugInformation>
  158. </Link>
  159. <Lib>
  160. <TargetMachine>MachineX64</TargetMachine>
  161. <SubSystem>Windows</SubSystem>
  162. </Lib>
  163. <YASM>
  164. <IncludePaths>$(SolutionDir)libs\libx264\common\x86;%(IncludePaths)</IncludePaths>
  165. <Defines>STACK_ALIGNMENT=16;HIGH_BIT_DEPTH=0;BIT_DEPTH=8;WIN32=1;ARCH_X86_64=1;%(Defines)</Defines>
  166. </YASM>
  167. <PreBuildEvent>
  168. <Command>if exist ..\..\libx264\config.h (
  169. del ..\..\libx264\config.h
  170. )
  171. if exist ..\..\libx264\x264_config.h (
  172. del ..\..\libx264\x264_config.h
  173. )
  174. if exist ..\..\libx264\common\oclobj.h (
  175. del ..\..\libx264\common\oclobj.h
  176. )
  177. if not exist ..\..\libx264\SMP\common\oclobj.h (
  178. echo "Error: Missing oclobj.h, can not regenerate!"
  179. exit /b 1
  180. )
  181. </Command>
  182. </PreBuildEvent>
  183. <PostBuildEvent>
  184. <Command>copy ..\..\libx264\COPYING $(OutDir)\x264.txt</Command>
  185. </PostBuildEvent>
  186. <CustomBuildStep>
  187. <Message>Custom Clean Step</Message>
  188. </CustomBuildStep>
  189. <CustomBuildStep>
  190. <Outputs>force_clean</Outputs>
  191. <Command>if exist $(OutDir)\x264.txt (
  192. del /f /q $(OutDir)\x264.txt
  193. )</Command>
  194. </CustomBuildStep>
  195. </ItemDefinitionGroup>
  196. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  197. <ClCompile>
  198. <FunctionLevelLinking>true</FunctionLevelLinking>
  199. <IntrinsicFunctions>true</IntrinsicFunctions>
  200. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  201. <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
  202. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  203. <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
  204. <OmitFramePointers>true</OmitFramePointers>
  205. <StringPooling>true</StringPooling>
  206. <BufferSecurityCheck>false</BufferSecurityCheck>
  207. <FloatingPointModel>Fast</FloatingPointModel>
  208. <FloatingPointExceptions>false</FloatingPointExceptions>
  209. <PreprocessorDefinitions>__ICL;WIN32;_WIN32_WINNT=0x0502;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  210. <AdditionalIncludeDirectories>..\..\libx264\;..\..\libx264\SMP\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  211. <UseProcessorExtensions>SSE3</UseProcessorExtensions>
  212. <C99Support>true</C99Support>
  213. <ExceptionHandling>false</ExceptionHandling>
  214. <InterproceduralOptimization>SingleFile</InterproceduralOptimization>
  215. <WarningLevel>Level3</WarningLevel>
  216. <DisableSpecificWarnings>4996;4244;4267;4003;4018;4305;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  217. </ClCompile>
  218. <Link>
  219. <GenerateDebugInformation>true</GenerateDebugInformation>
  220. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  221. <OptimizeReferences>true</OptimizeReferences>
  222. </Link>
  223. <Lib>
  224. <TargetMachine>MachineX86</TargetMachine>
  225. <SubSystem>Windows</SubSystem>
  226. </Lib>
  227. <YASM>
  228. <IncludePaths>$(SolutionDir)libs\libx264\common\x86;%(IncludePaths)</IncludePaths>
  229. <Defines>PREFIX;STACK_ALIGNMENT=4;HIGH_BIT_DEPTH=0;BIT_DEPTH=8;WIN32=1;ARCH_X86_64=0;%(Defines)</Defines>
  230. </YASM>
  231. <PreBuildEvent>
  232. <Command>if exist ..\..\libx264\config.h (
  233. del ..\..\libx264\config.h
  234. )
  235. if exist ..\..\libx264\x264_config.h (
  236. del ..\..\libx264\x264_config.h
  237. )
  238. if exist ..\..\libx264\common\oclobj.h (
  239. del ..\..\libx264\common\oclobj.h
  240. )
  241. if not exist ..\..\libx264\SMP\common\oclobj.h (
  242. echo "Error: Missing oclobj.h, can not regenerate!"
  243. exit /b 1
  244. )
  245. </Command>
  246. </PreBuildEvent>
  247. <PostBuildEvent>
  248. <Command>copy ..\..\libx264\COPYING $(OutDir)\x264.txt</Command>
  249. </PostBuildEvent>
  250. <CustomBuildStep>
  251. <Message>Custom Clean Step</Message>
  252. </CustomBuildStep>
  253. <CustomBuildStep>
  254. <Outputs>force_clean</Outputs>
  255. <Command>if exist $(OutDir)\x264.txt (
  256. del /f /q $(OutDir)\x264.txt
  257. )</Command>
  258. </CustomBuildStep>
  259. </ItemDefinitionGroup>
  260. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  261. <ClCompile>
  262. <FunctionLevelLinking>true</FunctionLevelLinking>
  263. <IntrinsicFunctions>true</IntrinsicFunctions>
  264. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  265. <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
  266. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  267. <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
  268. <OmitFramePointers>true</OmitFramePointers>
  269. <StringPooling>true</StringPooling>
  270. <BufferSecurityCheck>false</BufferSecurityCheck>
  271. <FloatingPointModel>Fast</FloatingPointModel>
  272. <FloatingPointExceptions>false</FloatingPointExceptions>
  273. <PreprocessorDefinitions>__ICL;WIN32;_WIN32_WINNT=0x0600;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  274. <AdditionalIncludeDirectories>..\..\libx264\;..\..\libx264\SMP\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  275. <UseProcessorExtensions>SSE3</UseProcessorExtensions>
  276. <C99Support>true</C99Support>
  277. <ExceptionHandling>false</ExceptionHandling>
  278. <InterproceduralOptimization>SingleFile</InterproceduralOptimization>
  279. <WarningLevel>Level3</WarningLevel>
  280. <DisableSpecificWarnings>4996;4244;4267;4003;4018;4305;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  281. </ClCompile>
  282. <Link>
  283. <GenerateDebugInformation>true</GenerateDebugInformation>
  284. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  285. <OptimizeReferences>true</OptimizeReferences>
  286. </Link>
  287. <Lib>
  288. <TargetMachine>MachineX64</TargetMachine>
  289. <SubSystem>Windows</SubSystem>
  290. </Lib>
  291. <YASM>
  292. <IncludePaths>$(SolutionDir)libs\libx264\common\x86;%(IncludePaths)</IncludePaths>
  293. <Defines>STACK_ALIGNMENT=16;HIGH_BIT_DEPTH=0;BIT_DEPTH=8;WIN32=1;ARCH_X86_64=1;%(Defines)</Defines>
  294. </YASM>
  295. <PreBuildEvent>
  296. <Command>if exist ..\..\libx264\config.h (
  297. del ..\..\libx264\config.h
  298. )
  299. if exist ..\..\libx264\x264_config.h (
  300. del ..\..\libx264\x264_config.h
  301. )
  302. if exist ..\..\libx264\common\oclobj.h (
  303. del ..\..\libx264\common\oclobj.h
  304. )
  305. if not exist ..\..\libx264\SMP\common\oclobj.h (
  306. echo "Error: Missing oclobj.h, can not regenerate!"
  307. exit /b 1
  308. )
  309. </Command>
  310. </PreBuildEvent>
  311. <PostBuildEvent>
  312. <Command>copy ..\..\libx264\COPYING $(OutDir)\x264.txt</Command>
  313. </PostBuildEvent>
  314. <CustomBuildStep>
  315. <Message>Custom Clean Step</Message>
  316. </CustomBuildStep>
  317. <CustomBuildStep>
  318. <Outputs>force_clean</Outputs>
  319. <Command>if exist $(OutDir)\x264.txt (
  320. del /f /q $(OutDir)\x264.txt
  321. )</Command>
  322. </CustomBuildStep>
  323. </ItemDefinitionGroup>
  324. <ItemGroup>
  325. <ClCompile Include="..\..\libx264\common\bitstream.c" />
  326. <ClCompile Include="..\..\libx264\common\cabac.c" />
  327. <ClCompile Include="..\..\libx264\common\common.c" />
  328. <ClCompile Include="..\..\libx264\common\cpu.c" />
  329. <ClCompile Include="..\..\libx264\common\dct.c" />
  330. <ClCompile Include="..\..\libx264\common\deblock.c" />
  331. <ClCompile Include="..\..\libx264\common\frame.c" />
  332. <ClCompile Include="..\..\libx264\common\macroblock.c" />
  333. <ClCompile Include="..\..\libx264\common\mc.c" />
  334. <ClCompile Include="..\..\libx264\common\mvpred.c" />
  335. <ClCompile Include="..\..\libx264\common\opencl.c" />
  336. <ClCompile Include="..\..\libx264\common\osdep.c" />
  337. <ClCompile Include="..\..\libx264\common\pixel.c" />
  338. <ClCompile Include="..\..\libx264\common\predict.c" />
  339. <ClCompile Include="..\..\libx264\common\quant.c" />
  340. <ClCompile Include="..\..\libx264\common\rectangle.c" />
  341. <ClCompile Include="..\..\libx264\common\set.c" />
  342. <ClCompile Include="..\..\libx264\common\threadpool.c" />
  343. <ClCompile Include="..\..\libx264\common\vlc.c" />
  344. <ClCompile Include="..\..\libx264\common\win32thread.c" />
  345. <ClCompile Include="..\..\libx264\common\x86\mc-c.c" />
  346. <ClCompile Include="..\..\libx264\common\x86\predict-c.c" />
  347. <ClCompile Include="..\..\libx264\encoder\analyse.c" />
  348. <ClCompile Include="..\..\libx264\encoder\cabac.c">
  349. <ObjectFileName>$(IntDir)\cabacEnc.obj</ObjectFileName>
  350. </ClCompile>
  351. <ClCompile Include="..\..\libx264\encoder\cavlc.c" />
  352. <ClCompile Include="..\..\libx264\encoder\encoder.c" />
  353. <ClCompile Include="..\..\libx264\encoder\lookahead.c" />
  354. <ClCompile Include="..\..\libx264\encoder\macroblock.c">
  355. <ObjectFileName>$(IntDir)\macroblockEnc.obj</ObjectFileName>
  356. </ClCompile>
  357. <ClCompile Include="..\..\libx264\encoder\me.c" />
  358. <ClCompile Include="..\..\libx264\encoder\ratecontrol.c" />
  359. <ClCompile Include="..\..\libx264\encoder\set.c">
  360. <ObjectFileName>$(IntDir)\setEnc.obj</ObjectFileName>
  361. </ClCompile>
  362. <ClCompile Include="..\..\libx264\encoder\slicetype-cl.c" />
  363. <ClCompile Include="..\..\libx264\x264dll.c">
  364. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  365. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  366. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseLTO|Win32'">true</ExcludedFromBuild>
  367. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  368. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
  369. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseLTO|x64'">true</ExcludedFromBuild>
  370. </ClCompile>
  371. </ItemGroup>
  372. <ItemGroup>
  373. <ClInclude Include="..\..\libx264\common\bitstream.h" />
  374. <ClInclude Include="..\..\libx264\common\cabac.h" />
  375. <ClInclude Include="..\..\libx264\common\common.h" />
  376. <ClInclude Include="..\..\libx264\common\cpu.h" />
  377. <ClInclude Include="..\..\libx264\common\dct.h" />
  378. <ClInclude Include="..\..\libx264\common\frame.h" />
  379. <ClInclude Include="..\..\libx264\common\macroblock.h" />
  380. <ClInclude Include="..\..\libx264\common\mc.h" />
  381. <ClInclude Include="..\..\libx264\common\opencl.h" />
  382. <ClInclude Include="..\..\libx264\common\opencl\x264-cl.h" />
  383. <ClInclude Include="..\..\libx264\common\osdep.h" />
  384. <ClInclude Include="..\..\libx264\common\pixel.h" />
  385. <ClInclude Include="..\..\libx264\common\predict.h" />
  386. <ClInclude Include="..\..\libx264\common\quant.h" />
  387. <ClInclude Include="..\..\libx264\common\rectangle.h" />
  388. <ClInclude Include="..\..\libx264\common\set.h" />
  389. <ClInclude Include="..\..\libx264\common\threadpool.h" />
  390. <ClInclude Include="..\..\libx264\common\win32thread.h" />
  391. <ClInclude Include="..\..\libx264\common\x86\dct.h" />
  392. <ClInclude Include="..\..\libx264\common\x86\mc.h" />
  393. <ClInclude Include="..\..\libx264\common\x86\pixel.h" />
  394. <ClInclude Include="..\..\libx264\common\x86\predict.h" />
  395. <ClInclude Include="..\..\libx264\common\x86\quant.h" />
  396. <ClInclude Include="..\..\libx264\common\x86\util.h" />
  397. <ClInclude Include="..\..\libx264\encoder\analyse.h" />
  398. <ClInclude Include="..\..\libx264\encoder\macroblock.h" />
  399. <ClInclude Include="..\..\libx264\encoder\me.h" />
  400. <ClInclude Include="..\..\libx264\encoder\ratecontrol.h" />
  401. <ClInclude Include="..\..\libx264\encoder\set.h" />
  402. <ClInclude Include="..\..\libx264\x264.h" />
  403. <ClInclude Include="common\oclobj.h" />
  404. <ClInclude Include="config.h" />
  405. <ClInclude Include="x264_config.h" />
  406. </ItemGroup>
  407. <ItemGroup>
  408. <None Include="..\..\libx264\common\opencl\bidir.cl" />
  409. <None Include="..\..\libx264\common\opencl\downscale.cl" />
  410. <None Include="..\..\libx264\common\opencl\intra.cl" />
  411. <None Include="..\..\libx264\common\opencl\motionsearch.cl" />
  412. <None Include="..\..\libx264\common\opencl\subpel.cl" />
  413. <None Include="..\..\libx264\common\opencl\weightp.cl" />
  414. <None Include="libx264.def" />
  415. <YASM Include="..\..\libx264\common\x86\bitstream-a.asm">
  416. <FileType>Document</FileType>
  417. </YASM>
  418. <YASM Include="..\..\libx264\common\x86\cabac-a.asm">
  419. <FileType>Document</FileType>
  420. </YASM>
  421. <YASM Include="..\..\libx264\common\x86\const-a.asm">
  422. <FileType>Document</FileType>
  423. </YASM>
  424. <YASM Include="..\..\libx264\common\x86\cpu-a.asm">
  425. <FileType>Document</FileType>
  426. </YASM>
  427. <YASM Include="..\..\libx264\common\x86\dct-32.asm">
  428. <ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
  429. <FileType>Document</FileType>
  430. </YASM>
  431. <YASM Include="..\..\libx264\common\x86\dct-64.asm">
  432. <ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
  433. <FileType>Document</FileType>
  434. </YASM>
  435. <YASM Include="..\..\libx264\common\x86\dct-a.asm">
  436. <FileType>Document</FileType>
  437. </YASM>
  438. <YASM Include="..\..\libx264\common\x86\deblock-a.asm">
  439. <FileType>Document</FileType>
  440. </YASM>
  441. <YASM Include="..\..\libx264\common\x86\mc-a.asm">
  442. <FileType>Document</FileType>
  443. </YASM>
  444. <YASM Include="..\..\libx264\common\x86\mc-a2.asm">
  445. <FileType>Document</FileType>
  446. </YASM>
  447. <YASM Include="..\..\libx264\common\x86\pixel-32.asm">
  448. <ExcludedFromBuild Condition="'$(Platform)'=='x64'">true</ExcludedFromBuild>
  449. <FileType>Document</FileType>
  450. </YASM>
  451. <YASM Include="..\..\libx264\common\x86\pixel-a.asm">
  452. <FileType>Document</FileType>
  453. </YASM>
  454. <YASM Include="..\..\libx264\common\x86\predict-a.asm">
  455. <FileType>Document</FileType>
  456. </YASM>
  457. <YASM Include="..\..\libx264\common\x86\quant-a.asm">
  458. <FileType>Document</FileType>
  459. </YASM>
  460. <YASM Include="..\..\libx264\common\x86\sad-a.asm">
  461. <FileType>Document</FileType>
  462. </YASM>
  463. <YASM Include="..\..\libx264\common\x86\trellis-64.asm">
  464. <ExcludedFromBuild Condition="'$(Platform)'=='Win32'">true</ExcludedFromBuild>
  465. <FileType>Document</FileType>
  466. </YASM>
  467. <YASM Include="..\..\libx264\common\x86\x86inc.asm">
  468. <FileType>Document</FileType>
  469. <ExcludedFromBuild>true</ExcludedFromBuild>
  470. </YASM>
  471. <YASM Include="..\..\libx264\common\x86\x86util.asm">
  472. <FileType>Document</FileType>
  473. <ExcludedFromBuild>true</ExcludedFromBuild>
  474. </YASM>
  475. </ItemGroup>
  476. <ItemGroup>
  477. <Text Include="readme.txt" />
  478. </ItemGroup>
  479. <ItemGroup>
  480. <ResourceCompile Include="..\..\libx264\x264res.rc">
  481. <ExcludedFromBuild Condition="'$(Configuration)'=='Debug'">true</ExcludedFromBuild>
  482. <ExcludedFromBuild Condition="'$(Configuration)'=='Release'">true</ExcludedFromBuild>
  483. <PreprocessorDefinitions>DLL;_MSC_VER=1800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  484. <IgnoreStandardIncludePath>true</IgnoreStandardIncludePath>
  485. <AdditionalIncludeDirectories>$(VC_IncludePath)\;$(WindowsSDK_IncludePath)\;$(VCInstallDir)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  486. </ResourceCompile>
  487. </ItemGroup>
  488. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  489. <ImportGroup Label="ExtensionTargets">
  490. <Import Project="$(SolutionDir)libs\win32\libx264\vsyasm.targets" />
  491. </ImportGroup>
  492. </Project>