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- /*
- * Copyright (c) 1993, 1994 Colin Plumb. All rights reserved.
- * For licensing and other legal details, see the file legal.c.
- *
- * True random number computation and storage
- *
- */
- #include "first.h"
- #include <stdlib.h>
- #include <string.h>
- #include "md5.h"
- #include "randpool.h"
- #include "usuals.h"
- /* This is a parameter of the MD5 algorithm */
- #define RANDKEYWORDS 16
- /* The pool must be a multiple of the 16-byte (128-bit) MD5 block size */
- #define RANDPOOLWORDS (((RANDPOOLBITS+127) & ~127) >> 5)
- #if RANDPOOLWORDS <= RANDKEYWORDS
- #error Random pool too small - please increase RANDPOOLBITS in randpool.h
- #endif
- /* Must be word-aligned, so make it words. Cast to bytes as needed. */
- static word32 randPool[RANDPOOLWORDS]; /* Random pool */
- static word32 randKey[RANDKEYWORDS]; /* Random pool */
- static unsigned randKeyAddPos = 0; /* Position to add to */
- static unsigned randPoolGetPos = 16; /* Position to get from */
- /*
- * Destroys already-used random numbers. Ensures no sensitive data
- * remains in memory that can be recovered later. This is also
- * called to "stir in" newly acquired environmental noise bits before
- * removing any random bytes.
- *
- * The transformation is carried out by "encrypting" the data in CFB
- * mode with MD5 as the block cipher. Then, to make certain the stirring
- * operation is strictly one-way, we destroy the key, getting 64 bytes
- * from the beginning of the pool and using them to reinitialize the
- * key. These bytes are not returned by randPoolGetBytes().
- *
- * The key for the stirring operation is the XOR of some bytes from the
- * previous pool contents (not provably necessary, but it produces uniformly
- * distributed keys, which "feels better") and the newly added raw noise,
- * which will have a profound effect on every bit in the pool.
- *
- * To make this useful for pseudo-random (that is, repeatable) operations,
- * the MD5 transformation is always done with a consistent byte order.
- * MD5Transform itself works with 32-bit words, not bytes, so the pool,
- * usually an array of bytes, is transformed into an array of 32-bit words,
- * taking each group of 4 bytes in big-endian order. At the end of the
- * stirring, the transformation is reversed.
- */
- void
- randPoolStir(void)
- {
- int i;
- word32 iv[4];
- /* Convert to word32s for stirring operation */
- byteSwap(randPool, RANDPOOLWORDS);
- byteSwap(randKey, RANDKEYWORDS);
- /* Start IV from last block of randPool */
- memcpy(iv, randPool+RANDPOOLWORDS-4, sizeof(iv));
- /* CFB pass */
- for (i = 0; i < RANDPOOLWORDS; i += 4) {
- MD5Transform(iv, randKey);
- iv[0] = randPool[i ] ^= iv[0];
- iv[1] = randPool[i+1] ^= iv[1];
- iv[2] = randPool[i+2] ^= iv[2];
- iv[3] = randPool[i+3] ^= iv[3];
- }
- /* Wipe iv from memory */
- iv[3] = iv[2] = iv[1] = iv[0] = 0;
- /* Convert randPool back to bytes for further use */
- byteSwap(randPool, RANDPOOLWORDS);
- /* Get new key */
- memcpy(randKey, randPool, sizeof(randKey));
- /* Set up pointers for future addition or removal of random bytes */
- randKeyAddPos = 0;
- randPoolGetPos = sizeof(randKey);
- }
- /*
- * Make a deposit of information (entropy) into the pool. This is done by
- * XORing them into the key which is used to encrypt the pool. Before any
- * bytes are retrieved from the pool, the altered key will be used to encrypt
- * the whole pool, causing all bits in the pool to depend on the new
- * information.
- *
- * The bits deposited need not have any particular distribution; the stirring
- * operation transforms them to uniformly-distributed bits.
- */
- void
- randPoolAddBytes(byte const *buf, unsigned len)
- {
- byte *p = (byte *)randKey + randKeyAddPos;
- unsigned t = sizeof(randKey) - randKeyAddPos;
- while (len > t) {
- len -= t;
- while (t--)
- *p++ ^= *buf++;
- randPoolStir(); /* sets randKeyAddPos to 0 */
- p = (byte *)randKey;
- t = sizeof(randKey);
- }
- if (len) {
- randKeyAddPos += len;
- do
- *p++ ^= *buf++;
- while (--len);
- randPoolGetPos = sizeof(randPool); /* Force stir on get */
- }
- }
- /*
- * Withdraw some bits from the pool. Regardless of the distribution of the
- * input bits, the bits returned are uniformly distributed, although they
- * cannot, of course, contain more Shannon entropy than the input bits.
- */
- void
- randPoolGetBytes(byte *buf, unsigned len)
- {
- unsigned t;
- while (len > (t = sizeof(randPool) - randPoolGetPos)) {
- memcpy(buf, (byte *)randPool+randPoolGetPos, t);
- buf += t;
- len -= t;
- randPoolStir();
- }
- if (len) {
- memcpy(buf, (byte *)randPool+randPoolGetPos, len);
- randPoolGetPos += len;
- buf += len;
- }
- }
- byte
- randPoolGetByte(void)
- {
- if (randPoolGetPos == sizeof(randPool))
- randPoolStir();
- return ((byte *)randPool)[randPoolGetPos++];
- }
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