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- libsndfile
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- <A HREF="#History">History</A> -+-
- <A HREF="#Features">Features</A> -+-
- <A HREF="#Similar">Similar or Related Projects</A> -+-
- <A HREF="NEWS">News</A>
- <br>
- <A HREF="development.html">Development</A> -+-
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- <A HREF="#Licensing">Licensing Information</A> -+-
- <A HREF="#SeeAlso">See Also</A>
- </CENTER>
- <br><br>
- <P>
- Libsndfile is a C library for reading and writing files containing sampled sound
- (such as MS Windows WAV and the Apple/SGI AIFF format) through one standard
- library interface. It is released in source code format under the
- <A HREF="http://www.gnu.org/copyleft/lesser.html">Gnu Lesser General Public License</A>.
- </P>
- <!-- pepper -->
- <P>
- The library was written to compile and run on a Linux system but should compile
- and run on just about any Unix (including MacOS X).
- There are also pre-compiled binaries available for 32 and 64 bit windows.
- </P>
- <P>
- It was designed to handle both little-endian (such as WAV) and big-endian
- (such as AIFF) data, and to compile and run correctly on little-endian (such as Intel
- and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such
- as Motorola 68k, Power PC, MIPS and Sparc.
- Hopefully the design of the library will also make it easy to extend for reading and
- writing new sound file formats.
- </P>
- <!-- pepper -->
- <P>
- It has been compiled and tested (at one time or another) on the following systems:
- </P>
- <!-- pepper -->
- <UL>
- <LI>Every platform supported by Debian GNU/Linux including x86_64-linux-gnu,
- i486-linux-gnu, powerpc-linux-gnu, sparc-linux-gnu, alpha-linux-gnu,
- mips-linux-gnu and armel-linux-gnu.</LI>
- <LI>powerpc-apple-darwin7.0 (Mac OS X 10.3)</LI>
- <LI>sparc-sun-solaris2.8 (using gcc)</LI>
- <LI>mips-sgi-irix5.3 (using gcc)</LI>
- <LI>QNX 6.0</LI>
- <LI>i386-unknown-openbsd2.9</LI>
- </UL>
- <!-- pepper -->
- <P>
- At the moment, each new release is being tested on i386 Linux, x86_64 Linux,
- PowerPC Linux, Win32 and Win64.
- </P>
- <!-- pepper -->
- <A NAME="Capabilities"></A>
- <A NAME="Features"></A>
- <H1><B>Features</B></H1>
- <P>
- libsndfile has the following main features :
- </P>
- <UL>
- <lI> Ability to read and write a large number of file formats.
- <LI> A simple, elegant and easy to use Applications Programming Interface.
- <LI> Usable on Unix, Win32, MacOS and others.
- <LI> On the fly format conversion, including endian-ness swapping, type conversion
- and bitwidth scaling.
- <LI> Optional normalisation when reading floating point data from files containing
- integer data.
- <LI> Ability to open files in read/write mode.
- <LI> The ability to write the file header without closing the file (only on files
- open for write or read/write).
- <LI> Ability to query the library about all supported formats and retrieve text
- strings describing each format.
- </UL>
- <P>
- libsndfile has a comprehensive test suite so that each release is as bug free
- as possible.
- When new bugs are found, new tests are added to the test suite to ensure that
- these bugs don't creep back into the code.
- When new features are added, tests are added to the test suite to make sure that
- these features continue to work correctly even when they are old features.
- </P>
- <P>
- The following table lists the file formats and encodings that libsndfile can read
- and write.
- The file formats are arranged across the top and encodings along the left
- edge.
- </P>
- <br>
- <TABLE BORDER="1" cellpadding="2">
- <TR><TD> </TD>
- <TD ALIGN="center">Micro- soft<br>WAV</TD>
- <TD ALIGN="center">SGI / Apple<br>AIFF / AIFC</TD>
- <TD ALIGN="center">Sun / DEC /<br>NeXT<br>AU / SND</TD>
- <TD ALIGN="center">Header- less<br>RAW</TD>
- <TD ALIGN="center">Paris Audio<br>File<br>PAF</TD>
- <TD ALIGN="center">Commo- dore<br>Amiga<br>IFF / SVX</TD>
- <TD ALIGN="center">Sphere<br>Nist<br>WAV</TD>
- <TD ALIGN="center">IRCAM<br>SF</TD>
- <TD ALIGN="center">Creative<br>VOC</TD>
- <TD ALIGN="center">Sound forge<br>W64</TD>
- <TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.0</A><br>MAT4</TD>
- <TD ALIGN="center"><A HREF="octave.html">GNU Octave 2.1</A><br>MAT5</TD>
- <TD ALIGN="center">Portable Voice Format<br>PVF</TD>
- <TD ALIGN="center">Fasttracker 2<br>XI</TD>
- <TD ALIGN="center">HMM Tool Kit<br>HTK</TD>
- <TD ALIGN="center">Apple<br>CAF</TD>
- <TD ALIGN="center">Sound<br>Designer II<br>SD2</TD>
- <TD ALIGN="center">Free Lossless Audio Codec<br>FLAC</TD>
- </TR>
- <TR><TD>Unsigned 8 bit PCM</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>Signed 8 bit PCM</TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- </TR>
- <TR><TD>Signed 16 bit PCM</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- </TR>
- <TR><TD>Signed 24 bit PCM</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- </TR>
- <TR><TD>Signed 32 bit PCM</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>32 bit float</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>64 bit double</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>u-law encoding</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>A-law encoding</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>IMA ADPCM</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD>
- </TR>
- <TR><TD>MS ADPCM</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>GSM 6.10</TD>
- <TD ALIGN="center">R/W</TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>G721 ADPCM 32kbps</TD>
- <TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>G723 ADPCM 24kbps</TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>G723 ADPCM 40kbps</TD>
- <TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>12 bit DWVW</TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>16 bit DWVW</TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>24 bit DWVW</TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>Ok Dialogic ADPCM</TD>
- <TD> </TD><TD> </TD><TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>8 bit DPCM</TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- <TR><TD>16 bit DPCM</TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- <TD> </TD><TD ALIGN="center">R/W</TD><TD> </TD><TD> </TD><TD> </TD><TD> </TD>
- </TR>
- </TABLE>
- <p>
- From version 1.0.18, libsndfile also reads and writes
- <a href="http://flac.sourceforge.net/">FLAC</a>
- and
- <a href="http://www.vorbis.com/">Ogg/Vorbis</a>.
- </p>
- <!-- pepper -->
- <P>
- Some of the file formats I am also interested in adding are:
- </P>
- <UL>
- <LI> Kurzweil K2000 sampler files.
- <LI> Ogg Speex.
- </UL>
- <P>
- I have decided that I will not be adding support for MPEG Layer 3 (commonly
- known as MP3) due to the patent issues surrounding this file format.
- See
- <a href="FAQ.html#Q020">
- the FAQ</a>
- for more.
- </P>
- <P>
- Other file formats may also be added on request.
- </P>
- <!-- pepper -->
- <A NAME="History"></A>
- <H1><B>History</B></H1>
- <P>
- My first attempt at reading and writing WAV files was in 1990 or so under Windows
- 3.1.
- I started using Linux in early 1995 and contributed some code to the
- <A HREF="http://www.vaxxine.com/ve3wwg/gnuwave.html">wavplay</A>
- program.
- That contributed code would eventually mutate into this library.
- As one of my interests is Digital Signal Processing (DSP) I decided that as well as
- reading data from an audio file in the native format (typically 16 bit short integers)
- it would also be useful to be able to have the library do the conversion to floating
- point numbers for DSP applications.
- It then dawned on me that whatever file format (anything from 8 bit unsigned chars,
- to 32 bit floating point numbers) the library should be able to convert the data to
- whatever format the library user wishes to use it in.
- For example, in a sound playback program, the library caller typically wants the sound
- data in 16 bit short integers to dump into a sound card even though the data in the
- file may be 32 bit floating point numbers (ie Microsoft's WAVE_FORMAT_IEEE_FLOAT
- format).
- Another example would be someone doing speech recognition research who has recorded
- some speech as a 16 bit WAV file but wants to process it as double precision floating
- point numbers.
- </P>
- <P>
- Here is the release history for libsndfile :
- </P>
- <UL>
- <LI>Version 0.0.8 (Feb 15 1999) First official release.
- <LI>Version 0.0.28 (Apr 26 2002) Final release of version 0 of libsndfile.
- <LI>Version 1.0.0rc1 (Jun 24 2002) Release candidate 1 of version 1 of libsndfile.
- <LI>Version 1.0.0rc6 (Aug 14 2002) MacOS 9 fixes.
- <LI>Version 1.0.0 (Aug 16 2002) First 1.0.X release.
- <LI>Version 1.0.1 (Sep 14 2002) Added MAT4 and MAT5 file formats.
- <LI>Version 1.0.2 (Nov 24 2002) Added VOX ADPCM format.
- <LI>Version 1.0.3 (Dec 09 2002) Fixes for Linux on ia64 CPUs.
- <LI>Version 1.0.4 (Feb 02 2003) New file formats and functionality.
- <LI>Version 1.0.5 (May 03 2003) One new file format and new functionality.
- <LI>Version 1.0.6 (Feb 08 2004) Large file fix for Linux/Solaris, new functionality
- and Win32 improvements.
- <LI>Version 1.0.7 (Feb 24 2004) Fix build problems on MacOS X and fix ia64/MIPS etc
- clip mode detction.
- <LI>Version 1.0.8 (Mar 14 2004) Minor bug fixes.
- <LI>Version 1.0.9 (Mar 30 2004) Add AVR format. Improve handling of some WAV files.
- <LI>Version 1.0.10 (Jun 15 2004) Minor bug fixes. Fix support for Win32 MinGW compiler.
- <LI>Version 1.0.11 (Nov 15 2004) Add SD2 file support, reading of loop data in WAV and AIFF.
- Minor bug fixes.
- <LI>Version 1.0.12 (Sep 30 2005) Add FLAC and CAF file support, virtual I/O interface.
- Minor bug fixes and cleanups.
- <LI>Version 1.0.13 (Jan 21 2006) Add read/write of instrument chunks. Minor bug fixes.
- <LI>Version 1.0.14 (Feb 19 2006) Minor bug fixes. Start shipping windows binary/source ZIP.
- <LI>Version 1.0.15 (Mar 16 2006) Minor bug fixes.
- <LI>Version 1.0.16 (Apr 30 2006) Add support for RIFX. Other minor feature enhancements and
- bug fixes.
- <LI>Version 1.0.17 (Aug 31 2006) Add C++ wrapper sndfile.hh. Minor bug fixes and cleanups.
- <LI>Version 1.0.18 (Feb 07 2009) Add Ogg/Vorbis suppport, remove captive libraries, many
- new features and bug fixes. Generate Win32 and Win64 pre-compiled binaries.
- <LI>Version 1.0.19 (Mar 02 2009) Fix for CVE-2009-0186. Huge number of minor fixes as a
- result of static analysis.
- <LI>Version 1.0.20 (May 14 2009) Fix for potential heap overflow.
- <LI>Version 1.0.21 (December 13 2009) Bunch of minor bug fixes.
- <LI>Version 1.0.22 (October 04 2010) Bunch of minor bug fixes.
- <LI>Version 1.0.23 (October 10 2010) Minor bug fixes.
- <LI>Version 1.0.24 (March 23 2011) Minor bug fixes.
- <LI>Version 1.0.25 (July 13 2011) Fix for Secunia Advisory SA45125. Minor bug fixes and
- improvements.
- </UL>
- <A NAME="Similar"></A>
- <H1><B>Similar or Related Projects</B></H1>
- <UL>
- <LI><A HREF="http://sox.sourceforge.net/">SoX</A> is a program for
- converting between sound file formats.
- <LI><A HREF="http://www.hitsquad.com/smm/programs/WavPlay/">Wavplay</A> started out
- as a minimal WAV file player under Linux and has mutated into Gnuwave, a client/server
- application for more general multimedia and games sound playback.
- <LI><A HREF="http://www.68k.org/~michael/audiofile/">Audiofile</A> (libaudiofile) is
- a library similar to libsndfile but with a different programming interface. The
- author Michael Pruett has set out to clone (and fix some bugs in) the libaudiofile
- library which ships with SGI's IRIX OS.
- <LI><A HREF="ftp://ccrma-ftp.stanford.edu/pub/Lisp/sndlib.tar.gz">sndlib.tar.gz</A> is
- another library written by Bill Schottstaedt of CCRMA.
- </UL>
- <A NAME="Licensing"></A>
- <H1><B>Licensing</B></H1>
- <P>
- libsndfile is released under the terms of the GNU Lesser General Public License,
- of which there are two versions;
- <a href="http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html">version 2.1</a>
- and
- <a href="http://www.gnu.org/copyleft/lesser.html">version 3</a>.
- To maximise the compatibility of libsndfile, the user may choose to use libsndfile
- under either of the above two licenses.
- You can also read a simple explanation of the ideas behind the GPL and the LGPL
- <A HREF="http://www.gnu.org/copyleft/copyleft.html">here</A>.
- </P>
- <P>
- You can use libsndfile with
- <A HREF="http://www.gnu.org/">Free Software</A>,
- <A HREF="http://www.opensource.org/">Open Source</A>,
- proprietary, shareware or other closed source applications as long as libsndfile
- is used as a dynamically loaded library and you abide by a small number of other
- conditions (read the LGPL for more info).
- With applications released under the GNU GPL you can also use libsndfile statically
- linked to your application.
- </P>
- <P>
- I would like to see libsndfile used as widely as possible but I would prefer it
- if you released software that uses libsndfile as
- <A HREF="http://www.gnu.org/">Free Software</A>
- or
- <A HREF="http://www.opensource.org/">Open Source</A>.
- However, if you put in a great deal of effort building a significant application
- which simply uses libsndfile for file I/O, then I have no problem with you releasing
- that as closed source and charging as much money as you want for it as long as you
- abide by <A HREF="http://www.gnu.org/copyleft/lesser.html">the license</A>.
- </P>
- <A NAME="Download"></A>
- <H1><B>Download</B></H1>
- <P>
- Here is the latest version. It is available in the following formats:
- </P>
- <UL>
- <LI>Source code as a .tar.gz :
- <A HREF="files/libsndfile-1.0.25.tar.gz">libsndfile-1.0.25.tar.gz</A>
- and
- <A HREF="files/libsndfile-1.0.25.tar.gz.asc">(GPG signature)</A>.
- <LI>Win32 installer:
- <A HREF="files/libsndfile-1.0.25-w32-setup.exe">
- libsndfile-1.0.25-w32-setup.exe</A> (thoroughly tested under
- <a href="http://www.winehq.com/">Wine</a> and Windows XP).
- <LI>Win64 installer:
- <A HREF="files/libsndfile-1.0.25-w64-setup.exe">
- libsndfile-1.0.25-w64-setup.exe</A>
- (thoroughly tested on 64 bit Windows 7).
- </UL>
- <P>
- The Win32 installer was compiled for Windows XP but should also work on Windows
- 2000, Vista and Windows 7.
- </p>
- <P>
- Pre-release versions of libsndfile are available
- <A HREF="http://www.mega-nerd.com/tmp/">here</A>
- and are announced on the
- <A HREF="lists.html">libsndfile-devel</A>
- mailing list.
- </P>
- <A NAME="SeeAlso"></A>
- <H1><B>See Also</B></H1>
- <UL>
- <LI><a href="http://www.mega-nerd.com/libsndfile/tools/">
- sndfile-tools</a>
- : a small collection of programs which use libsndfile.
- </UL>
- <br><br>
- <hr>
- <P>
- The latest version of this document can be found
- <A HREF="http://www.mega-nerd.com/libsndfile/">here</A>.
- </P>
- <P>
- Author :
- <A HREF="mailto:erikd@mega-nerd.com">
- Erik de Castro Lopo</a>
- </P>
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