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- /*
- * Copyright (c) 2009-2012, Salvatore Sanfilippo <antirez at gmail dot com>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Redis nor the names of its contributors may be used
- * to endorse or promote products derived from this software without
- * specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- #include "redis.h"
- #include "sha1.h"
- #include "rand.h"
- #include "cluster.h"
- #include <lua.h>
- #include <lauxlib.h>
- #include <lualib.h>
- #include <ctype.h>
- #include <math.h>
- char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
- char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
- char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
- char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
- char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
- int redis_math_random (lua_State *L);
- int redis_math_randomseed (lua_State *L);
- void sha1hex(char *digest, char *script, size_t len);
- /* Take a Redis reply in the Redis protocol format and convert it into a
- * Lua type. Thanks to this function, and the introduction of not connected
- * clients, it is trivial to implement the redis() lua function.
- *
- * Basically we take the arguments, execute the Redis command in the context
- * of a non connected client, then take the generated reply and convert it
- * into a suitable Lua type. With this trick the scripting feature does not
- * need the introduction of a full Redis internals API. Basically the script
- * is like a normal client that bypasses all the slow I/O paths.
- *
- * Note: in this function we do not do any sanity check as the reply is
- * generated by Redis directly. This allows us to go faster.
- * The reply string can be altered during the parsing as it is discarded
- * after the conversion is completed.
- *
- * Errors are returned as a table with a single 'err' field set to the
- * error string.
- */
- char *redisProtocolToLuaType(lua_State *lua, char* reply) {
- char *p = reply;
- switch(*p) {
- case ':':
- p = redisProtocolToLuaType_Int(lua,reply);
- break;
- case '$':
- p = redisProtocolToLuaType_Bulk(lua,reply);
- break;
- case '+':
- p = redisProtocolToLuaType_Status(lua,reply);
- break;
- case '-':
- p = redisProtocolToLuaType_Error(lua,reply);
- break;
- case '*':
- p = redisProtocolToLuaType_MultiBulk(lua,reply);
- break;
- }
- return p;
- }
- char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
- char *p = strchr(reply+1,'\r');
- long long value;
- string2ll(reply+1,p-reply-1,&value);
- lua_pushnumber(lua,(lua_Number)value);
- return p+2;
- }
- char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
- char *p = strchr(reply+1,'\r');
- long long bulklen;
- string2ll(reply+1,p-reply-1,&bulklen);
- if (bulklen == -1) {
- lua_pushboolean(lua,0);
- return p+2;
- } else {
- lua_pushlstring(lua,p+2,bulklen);
- return p+2+bulklen+2;
- }
- }
- char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
- char *p = strchr(reply+1,'\r');
- lua_newtable(lua);
- lua_pushstring(lua,"ok");
- lua_pushlstring(lua,reply+1,p-reply-1);
- lua_settable(lua,-3);
- return p+2;
- }
- char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
- char *p = strchr(reply+1,'\r');
- lua_newtable(lua);
- lua_pushstring(lua,"err");
- lua_pushlstring(lua,reply+1,p-reply-1);
- lua_settable(lua,-3);
- return p+2;
- }
- char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
- char *p = strchr(reply+1,'\r');
- long long mbulklen;
- int j = 0;
- string2ll(reply+1,p-reply-1,&mbulklen);
- p += 2;
- if (mbulklen == -1) {
- lua_pushboolean(lua,0);
- return p;
- }
- lua_newtable(lua);
- for (j = 0; j < mbulklen; j++) {
- lua_pushnumber(lua,j+1);
- p = redisProtocolToLuaType(lua,p);
- lua_settable(lua,-3);
- }
- return p;
- }
- void luaPushError(lua_State *lua, char *error) {
- lua_Debug dbg;
- lua_newtable(lua);
- lua_pushstring(lua,"err");
- /* Attempt to figure out where this function was called, if possible */
- if(lua_getstack(lua, 1, &dbg) && lua_getinfo(lua, "nSl", &dbg)) {
- sds msg = sdscatprintf(sdsempty(), "%s: %d: %s",
- dbg.source, dbg.currentline, error);
- lua_pushstring(lua, msg);
- sdsfree(msg);
- } else {
- lua_pushstring(lua, error);
- }
- lua_settable(lua,-3);
- }
- /* Sort the array currently in the stack. We do this to make the output
- * of commands like KEYS or SMEMBERS something deterministic when called
- * from Lua (to play well with AOf/replication).
- *
- * The array is sorted using table.sort itself, and assuming all the
- * list elements are strings. */
- void luaSortArray(lua_State *lua) {
- /* Initial Stack: array */
- lua_getglobal(lua,"table");
- lua_pushstring(lua,"sort");
- lua_gettable(lua,-2); /* Stack: array, table, table.sort */
- lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
- if (lua_pcall(lua,1,0,0)) {
- /* Stack: array, table, error */
- /* We are not interested in the error, we assume that the problem is
- * that there are 'false' elements inside the array, so we try
- * again with a slower function but able to handle this case, that
- * is: table.sort(table, __redis__compare_helper) */
- lua_pop(lua,1); /* Stack: array, table */
- lua_pushstring(lua,"sort"); /* Stack: array, table, sort */
- lua_gettable(lua,-2); /* Stack: array, table, table.sort */
- lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */
- lua_getglobal(lua,"__redis__compare_helper");
- /* Stack: array, table, table.sort, array, __redis__compare_helper */
- lua_call(lua,2,0);
- }
- /* Stack: array (sorted), table */
- lua_pop(lua,1); /* Stack: array (sorted) */
- }
- #define LUA_CMD_OBJCACHE_SIZE 32
- #define LUA_CMD_OBJCACHE_MAX_LEN 64
- int luaRedisGenericCommand(lua_State *lua, int raise_error) {
- int j, argc = lua_gettop(lua);
- struct redisCommand *cmd;
- redisClient *c = server.lua_client;
- sds reply;
- /* Cached across calls. */
- static robj **argv = NULL;
- static int argv_size = 0;
- static robj *cached_objects[LUA_CMD_OBJCACHE_SIZE];
- static size_t cached_objects_len[LUA_CMD_OBJCACHE_SIZE];
- static int inuse = 0; /* Recursive calls detection. */
- /* By using Lua debug hooks it is possible to trigger a recursive call
- * to luaRedisGenericCommand(), which normally should never happen.
- * To make this function reentrant is futile and makes it slower, but
- * we should at least detect such a misuse, and abort. */
- if (inuse) {
- char *recursion_warning =
- "luaRedisGenericCommand() recursive call detected. "
- "Are you doing funny stuff with Lua debug hooks?";
- redisLog(REDIS_WARNING,"%s",recursion_warning);
- luaPushError(lua,recursion_warning);
- return 1;
- }
- inuse++;
- /* Require at least one argument */
- if (argc == 0) {
- luaPushError(lua,
- "Please specify at least one argument for redis.call()");
- inuse--;
- return 1;
- }
- /* Build the arguments vector */
- if (argv_size < argc) {
- argv = zrealloc(argv,sizeof(robj*)*argc);
- argv_size = argc;
- }
- for (j = 0; j < argc; j++) {
- char *obj_s;
- size_t obj_len;
- char dbuf[64];
- if (lua_type(lua,j+1) == LUA_TNUMBER) {
- /* We can't use lua_tolstring() for number -> string conversion
- * since Lua uses a format specifier that loses precision. */
- lua_Number num = lua_tonumber(lua,j+1);
- obj_len = snprintf(dbuf,sizeof(dbuf),"%.17g",(double)num);
- obj_s = dbuf;
- } else {
- obj_s = (char*)lua_tolstring(lua,j+1,&obj_len);
- if (obj_s == NULL) break; /* Not a string. */
- }
- /* Try to use a cached object. */
- if (j < LUA_CMD_OBJCACHE_SIZE && cached_objects[j] &&
- cached_objects_len[j] >= obj_len)
- {
- char *s = cached_objects[j]->ptr;
- struct sdshdr *sh = (void*)(s-(sizeof(struct sdshdr)));
- argv[j] = cached_objects[j];
- cached_objects[j] = NULL;
- memcpy(s,obj_s,obj_len+1);
- sh->free += sh->len - obj_len;
- sh->len = obj_len;
- } else {
- argv[j] = createStringObject(obj_s, obj_len);
- }
- }
- /* Check if one of the arguments passed by the Lua script
- * is not a string or an integer (lua_isstring() return true for
- * integers as well). */
- if (j != argc) {
- j--;
- while (j >= 0) {
- decrRefCount(argv[j]);
- j--;
- }
- luaPushError(lua,
- "Lua redis() command arguments must be strings or integers");
- inuse--;
- return 1;
- }
- /* Setup our fake client for command execution */
- c->argv = argv;
- c->argc = argc;
- /* Command lookup */
- cmd = lookupCommand(argv[0]->ptr);
- if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
- (argc < -cmd->arity)))
- {
- if (cmd)
- luaPushError(lua,
- "Wrong number of args calling Redis command From Lua script");
- else
- luaPushError(lua,"Unknown Redis command called from Lua script");
- goto cleanup;
- }
- c->cmd = cmd;
- /* There are commands that are not allowed inside scripts. */
- if (cmd->flags & REDIS_CMD_NOSCRIPT) {
- luaPushError(lua, "This Redis command is not allowed from scripts");
- goto cleanup;
- }
- /* Write commands are forbidden against read-only slaves, or if a
- * command marked as non-deterministic was already called in the context
- * of this script. */
- if (cmd->flags & REDIS_CMD_WRITE) {
- if (server.lua_random_dirty) {
- luaPushError(lua,
- "Write commands not allowed after non deterministic commands");
- goto cleanup;
- } else if (server.masterhost && server.repl_slave_ro &&
- !server.loading &&
- !(server.lua_caller->flags & REDIS_MASTER))
- {
- luaPushError(lua, shared.roslaveerr->ptr);
- goto cleanup;
- } else if (server.stop_writes_on_bgsave_err &&
- server.saveparamslen > 0 &&
- server.lastbgsave_status == REDIS_ERR)
- {
- luaPushError(lua, shared.bgsaveerr->ptr);
- goto cleanup;
- }
- }
- /* If we reached the memory limit configured via maxmemory, commands that
- * could enlarge the memory usage are not allowed, but only if this is the
- * first write in the context of this script, otherwise we can't stop
- * in the middle. */
- if (server.maxmemory && server.lua_write_dirty == 0 &&
- (cmd->flags & REDIS_CMD_DENYOOM))
- {
- if (freeMemoryIfNeeded() == REDIS_ERR) {
- luaPushError(lua, shared.oomerr->ptr);
- goto cleanup;
- }
- }
- if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
- if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
- /* If this is a Redis Cluster node, we need to make sure Lua is not
- * trying to access non-local keys, with the exception of commands
- * received from our master. */
- if (server.cluster_enabled && !(server.lua_caller->flags & REDIS_MASTER)) {
- /* Duplicate relevant flags in the lua client. */
- c->flags &= ~(REDIS_READONLY|REDIS_ASKING);
- c->flags |= server.lua_caller->flags & (REDIS_READONLY|REDIS_ASKING);
- if (getNodeByQuery(c,c->cmd,c->argv,c->argc,NULL,NULL) !=
- server.cluster->myself)
- {
- luaPushError(lua,
- "Lua script attempted to access a non local key in a "
- "cluster node");
- goto cleanup;
- }
- }
- /* Run the command */
- call(c,REDIS_CALL_SLOWLOG | REDIS_CALL_STATS);
- /* Convert the result of the Redis command into a suitable Lua type.
- * The first thing we need is to create a single string from the client
- * output buffers. */
- if (listLength(c->reply) == 0 && c->bufpos < REDIS_REPLY_CHUNK_BYTES) {
- /* This is a fast path for the common case of a reply inside the
- * client static buffer. Don't create an SDS string but just use
- * the client buffer directly. */
- c->buf[c->bufpos] = '\0';
- reply = c->buf;
- c->bufpos = 0;
- } else {
- reply = sdsnewlen(c->buf,c->bufpos);
- c->bufpos = 0;
- while(listLength(c->reply)) {
- robj *o = listNodeValue(listFirst(c->reply));
- reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
- listDelNode(c->reply,listFirst(c->reply));
- }
- }
- if (raise_error && reply[0] != '-') raise_error = 0;
- redisProtocolToLuaType(lua,reply);
- /* Sort the output array if needed, assuming it is a non-null multi bulk
- * reply as expected. */
- if ((cmd->flags & REDIS_CMD_SORT_FOR_SCRIPT) &&
- (reply[0] == '*' && reply[1] != '-')) {
- luaSortArray(lua);
- }
- if (reply != c->buf) sdsfree(reply);
- c->reply_bytes = 0;
- cleanup:
- /* Clean up. Command code may have changed argv/argc so we use the
- * argv/argc of the client instead of the local variables. */
- for (j = 0; j < c->argc; j++) {
- robj *o = c->argv[j];
- /* Try to cache the object in the cached_objects array.
- * The object must be small, SDS-encoded, and with refcount = 1
- * (we must be the only owner) for us to cache it. */
- if (j < LUA_CMD_OBJCACHE_SIZE &&
- o->refcount == 1 &&
- (o->encoding == REDIS_ENCODING_RAW ||
- o->encoding == REDIS_ENCODING_EMBSTR) &&
- sdslen(o->ptr) <= LUA_CMD_OBJCACHE_MAX_LEN)
- {
- struct sdshdr *sh = (void*)(((char*)(o->ptr))-(sizeof(struct sdshdr)));
- if (cached_objects[j]) decrRefCount(cached_objects[j]);
- cached_objects[j] = o;
- cached_objects_len[j] = sh->free + sh->len;
- } else {
- decrRefCount(o);
- }
- }
- if (c->argv != argv) {
- zfree(c->argv);
- argv = NULL;
- argv_size = 0;
- }
- if (raise_error) {
- /* If we are here we should have an error in the stack, in the
- * form of a table with an "err" field. Extract the string to
- * return the plain error. */
- lua_pushstring(lua,"err");
- lua_gettable(lua,-2);
- inuse--;
- return lua_error(lua);
- }
- inuse--;
- return 1;
- }
- int luaRedisCallCommand(lua_State *lua) {
- return luaRedisGenericCommand(lua,1);
- }
- int luaRedisPCallCommand(lua_State *lua) {
- return luaRedisGenericCommand(lua,0);
- }
- /* This adds redis.sha1hex(string) to Lua scripts using the same hashing
- * function used for sha1ing lua scripts. */
- int luaRedisSha1hexCommand(lua_State *lua) {
- int argc = lua_gettop(lua);
- char digest[41];
- size_t len;
- char *s;
- if (argc != 1) {
- luaPushError(lua, "wrong number of arguments");
- return 1;
- }
- s = (char*)lua_tolstring(lua,1,&len);
- sha1hex(digest,s,len);
- lua_pushstring(lua,digest);
- return 1;
- }
- /* Returns a table with a single field 'field' set to the string value
- * passed as argument. This helper function is handy when returning
- * a Redis Protocol error or status reply from Lua:
- *
- * return redis.error_reply("ERR Some Error")
- * return redis.status_reply("ERR Some Error")
- */
- int luaRedisReturnSingleFieldTable(lua_State *lua, char *field) {
- if (lua_gettop(lua) != 1 || lua_type(lua,-1) != LUA_TSTRING) {
- luaPushError(lua, "wrong number or type of arguments");
- return 1;
- }
- lua_newtable(lua);
- lua_pushstring(lua, field);
- lua_pushvalue(lua, -3);
- lua_settable(lua, -3);
- return 1;
- }
- int luaRedisErrorReplyCommand(lua_State *lua) {
- return luaRedisReturnSingleFieldTable(lua,"err");
- }
- int luaRedisStatusReplyCommand(lua_State *lua) {
- return luaRedisReturnSingleFieldTable(lua,"ok");
- }
- int luaLogCommand(lua_State *lua) {
- int j, argc = lua_gettop(lua);
- int level;
- sds log;
- if (argc < 2) {
- luaPushError(lua, "redis.log() requires two arguments or more.");
- return 1;
- } else if (!lua_isnumber(lua,-argc)) {
- luaPushError(lua, "First argument must be a number (log level).");
- return 1;
- }
- level = lua_tonumber(lua,-argc);
- if (level < REDIS_DEBUG || level > REDIS_WARNING) {
- luaPushError(lua, "Invalid debug level.");
- return 1;
- }
- /* Glue together all the arguments */
- log = sdsempty();
- for (j = 1; j < argc; j++) {
- size_t len;
- char *s;
- s = (char*)lua_tolstring(lua,(-argc)+j,&len);
- if (s) {
- if (j != 1) log = sdscatlen(log," ",1);
- log = sdscatlen(log,s,len);
- }
- }
- redisLogRaw(level,log);
- sdsfree(log);
- return 0;
- }
- void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
- long long elapsed;
- REDIS_NOTUSED(ar);
- REDIS_NOTUSED(lua);
- elapsed = mstime() - server.lua_time_start;
- if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
- redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
- server.lua_timedout = 1;
- /* Once the script timeouts we reenter the event loop to permit others
- * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
- * we need to mask the client executing the script from the event loop.
- * If we don't do that the client may disconnect and could no longer be
- * here when the EVAL command will return. */
- aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
- }
- if (server.lua_timedout) processEventsWhileBlocked();
- if (server.lua_kill) {
- redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
- lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
- lua_error(lua);
- }
- }
- void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
- lua_pushcfunction(lua, luafunc);
- lua_pushstring(lua, libname);
- lua_call(lua, 1, 0);
- }
- LUALIB_API int (luaopen_cjson) (lua_State *L);
- LUALIB_API int (luaopen_struct) (lua_State *L);
- LUALIB_API int (luaopen_cmsgpack) (lua_State *L);
- LUALIB_API int (luaopen_bit) (lua_State *L);
- void luaLoadLibraries(lua_State *lua) {
- luaLoadLib(lua, "", luaopen_base);
- luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table);
- luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
- luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
- luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
- luaLoadLib(lua, "cjson", luaopen_cjson);
- luaLoadLib(lua, "struct", luaopen_struct);
- luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack);
- luaLoadLib(lua, "bit", luaopen_bit);
- #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
- luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
- luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os);
- #endif
- }
- /* Remove a functions that we don't want to expose to the Redis scripting
- * environment. */
- void luaRemoveUnsupportedFunctions(lua_State *lua) {
- lua_pushnil(lua);
- lua_setglobal(lua,"loadfile");
- }
- /* This function installs metamethods in the global table _G that prevent
- * the creation of globals accidentally.
- *
- * It should be the last to be called in the scripting engine initialization
- * sequence, because it may interact with creation of globals. */
- void scriptingEnableGlobalsProtection(lua_State *lua) {
- char *s[32];
- sds code = sdsempty();
- int j = 0;
- /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html.
- * Modified to be adapted to Redis. */
- s[j++]="local dbg=debug\n";
- s[j++]="local mt = {}\n";
- s[j++]="setmetatable(_G, mt)\n";
- s[j++]="mt.__newindex = function (t, n, v)\n";
- s[j++]=" if dbg.getinfo(2) then\n";
- s[j++]=" local w = dbg.getinfo(2, \"S\").what\n";
- s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n";
- s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n";
- s[j++]=" end\n";
- s[j++]=" end\n";
- s[j++]=" rawset(t, n, v)\n";
- s[j++]="end\n";
- s[j++]="mt.__index = function (t, n)\n";
- s[j++]=" if dbg.getinfo(2) and dbg.getinfo(2, \"S\").what ~= \"C\" then\n";
- s[j++]=" error(\"Script attempted to access unexisting global variable '\"..tostring(n)..\"'\", 2)\n";
- s[j++]=" end\n";
- s[j++]=" return rawget(t, n)\n";
- s[j++]="end\n";
- s[j++]="debug = nil\n";
- s[j++]=NULL;
- for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j]));
- luaL_loadbuffer(lua,code,sdslen(code),"@enable_strict_lua");
- lua_pcall(lua,0,0,0);
- sdsfree(code);
- }
- /* Initialize the scripting environment.
- * It is possible to call this function to reset the scripting environment
- * assuming that we call scriptingRelease() before.
- * See scriptingReset() for more information. */
- void scriptingInit(void) {
- lua_State *lua = lua_open();
- luaLoadLibraries(lua);
- luaRemoveUnsupportedFunctions(lua);
- /* Initialize a dictionary we use to map SHAs to scripts.
- * This is useful for replication, as we need to replicate EVALSHA
- * as EVAL, so we need to remember the associated script. */
- server.lua_scripts = dictCreate(&shaScriptObjectDictType,NULL);
- /* Register the redis commands table and fields */
- lua_newtable(lua);
- /* redis.call */
- lua_pushstring(lua,"call");
- lua_pushcfunction(lua,luaRedisCallCommand);
- lua_settable(lua,-3);
- /* redis.pcall */
- lua_pushstring(lua,"pcall");
- lua_pushcfunction(lua,luaRedisPCallCommand);
- lua_settable(lua,-3);
- /* redis.log and log levels. */
- lua_pushstring(lua,"log");
- lua_pushcfunction(lua,luaLogCommand);
- lua_settable(lua,-3);
- lua_pushstring(lua,"LOG_DEBUG");
- lua_pushnumber(lua,REDIS_DEBUG);
- lua_settable(lua,-3);
- lua_pushstring(lua,"LOG_VERBOSE");
- lua_pushnumber(lua,REDIS_VERBOSE);
- lua_settable(lua,-3);
- lua_pushstring(lua,"LOG_NOTICE");
- lua_pushnumber(lua,REDIS_NOTICE);
- lua_settable(lua,-3);
- lua_pushstring(lua,"LOG_WARNING");
- lua_pushnumber(lua,REDIS_WARNING);
- lua_settable(lua,-3);
- /* redis.sha1hex */
- lua_pushstring(lua, "sha1hex");
- lua_pushcfunction(lua, luaRedisSha1hexCommand);
- lua_settable(lua, -3);
- /* redis.error_reply and redis.status_reply */
- lua_pushstring(lua, "error_reply");
- lua_pushcfunction(lua, luaRedisErrorReplyCommand);
- lua_settable(lua, -3);
- lua_pushstring(lua, "status_reply");
- lua_pushcfunction(lua, luaRedisStatusReplyCommand);
- lua_settable(lua, -3);
- /* Finally set the table as 'redis' global var. */
- lua_setglobal(lua,"redis");
- /* Replace math.random and math.randomseed with our implementations. */
- lua_getglobal(lua,"math");
- lua_pushstring(lua,"random");
- lua_pushcfunction(lua,redis_math_random);
- lua_settable(lua,-3);
- lua_pushstring(lua,"randomseed");
- lua_pushcfunction(lua,redis_math_randomseed);
- lua_settable(lua,-3);
- lua_setglobal(lua,"math");
- /* Add a helper function that we use to sort the multi bulk output of non
- * deterministic commands, when containing 'false' elements. */
- {
- char *compare_func = "function __redis__compare_helper(a,b)\n"
- " if a == false then a = '' end\n"
- " if b == false then b = '' end\n"
- " return a<b\n"
- "end\n";
- luaL_loadbuffer(lua,compare_func,strlen(compare_func),"@cmp_func_def");
- lua_pcall(lua,0,0,0);
- }
- /* Add a helper function we use for pcall error reporting.
- * Note that when the error is in the C function we want to report the
- * information about the caller, that's what makes sense from the point
- * of view of the user debugging a script. */
- {
- char *errh_func = "local dbg = debug\n"
- "function __redis__err__handler(err)\n"
- " local i = dbg.getinfo(2,'nSl')\n"
- " if i and i.what == 'C' then\n"
- " i = dbg.getinfo(3,'nSl')\n"
- " end\n"
- " if i then\n"
- " return i.source .. ':' .. i.currentline .. ': ' .. err\n"
- " else\n"
- " return err\n"
- " end\n"
- "end\n";
- luaL_loadbuffer(lua,errh_func,strlen(errh_func),"@err_handler_def");
- lua_pcall(lua,0,0,0);
- }
- /* Create the (non connected) client that we use to execute Redis commands
- * inside the Lua interpreter.
- * Note: there is no need to create it again when this function is called
- * by scriptingReset(). */
- if (server.lua_client == NULL) {
- server.lua_client = createClient(-1);
- server.lua_client->flags |= REDIS_LUA_CLIENT;
- }
- /* Lua beginners often don't use "local", this is likely to introduce
- * subtle bugs in their code. To prevent problems we protect accesses
- * to global variables. */
- scriptingEnableGlobalsProtection(lua);
- server.lua = lua;
- }
- /* Release resources related to Lua scripting.
- * This function is used in order to reset the scripting environment. */
- void scriptingRelease(void) {
- dictRelease(server.lua_scripts);
- lua_close(server.lua);
- }
- void scriptingReset(void) {
- scriptingRelease();
- scriptingInit();
- }
- /* Perform the SHA1 of the input string. We use this both for hashing script
- * bodies in order to obtain the Lua function name, and in the implementation
- * of redis.sha1().
- *
- * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
- * hexadecimal number, plus 1 byte for null term. */
- void sha1hex(char *digest, char *script, size_t len) {
- SHA1_CTX ctx;
- unsigned char hash[20];
- char *cset = "0123456789abcdef";
- int j;
- SHA1Init(&ctx);
- SHA1Update(&ctx,(unsigned char*)script,len);
- SHA1Final(hash,&ctx);
- for (j = 0; j < 20; j++) {
- digest[j*2] = cset[((hash[j]&0xF0)>>4)];
- digest[j*2+1] = cset[(hash[j]&0xF)];
- }
- digest[40] = '\0';
- }
- void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
- int t = lua_type(lua,-1);
- switch(t) {
- case LUA_TSTRING:
- addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
- break;
- case LUA_TBOOLEAN:
- addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
- break;
- case LUA_TNUMBER:
- addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
- break;
- case LUA_TTABLE:
- /* We need to check if it is an array, an error, or a status reply.
- * Error are returned as a single element table with 'err' field.
- * Status replies are returned as single element table with 'ok' field */
- lua_pushstring(lua,"err");
- lua_gettable(lua,-2);
- t = lua_type(lua,-1);
- if (t == LUA_TSTRING) {
- sds err = sdsnew(lua_tostring(lua,-1));
- sdsmapchars(err,"\r\n"," ",2);
- addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err));
- sdsfree(err);
- lua_pop(lua,2);
- return;
- }
- lua_pop(lua,1);
- lua_pushstring(lua,"ok");
- lua_gettable(lua,-2);
- t = lua_type(lua,-1);
- if (t == LUA_TSTRING) {
- sds ok = sdsnew(lua_tostring(lua,-1));
- sdsmapchars(ok,"\r\n"," ",2);
- addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok));
- sdsfree(ok);
- lua_pop(lua,1);
- } else {
- void *replylen = addDeferredMultiBulkLength(c);
- int j = 1, mbulklen = 0;
- lua_pop(lua,1); /* Discard the 'ok' field value we popped */
- while(1) {
- lua_pushnumber(lua,j++);
- lua_gettable(lua,-2);
- t = lua_type(lua,-1);
- if (t == LUA_TNIL) {
- lua_pop(lua,1);
- break;
- }
- luaReplyToRedisReply(c, lua);
- mbulklen++;
- }
- setDeferredMultiBulkLength(c,replylen,mbulklen);
- }
- break;
- default:
- addReply(c,shared.nullbulk);
- }
- lua_pop(lua,1);
- }
- /* Set an array of Redis String Objects as a Lua array (table) stored into a
- * global variable. */
- void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) {
- int j;
- lua_newtable(lua);
- for (j = 0; j < elec; j++) {
- lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr));
- lua_rawseti(lua,-2,j+1);
- }
- lua_setglobal(lua,var);
- }
- /* Define a lua function with the specified function name and body.
- * The function name musts be a 42 characters long string, since all the
- * functions we defined in the Lua context are in the form:
- *
- * f_<hex sha1 sum>
- *
- * On success REDIS_OK is returned, and nothing is left on the Lua stack.
- * On error REDIS_ERR is returned and an appropriate error is set in the
- * client context. */
- int luaCreateFunction(redisClient *c, lua_State *lua, char *funcname, robj *body) {
- sds funcdef = sdsempty();
- funcdef = sdscat(funcdef,"function ");
- funcdef = sdscatlen(funcdef,funcname,42);
- funcdef = sdscatlen(funcdef,"() ",3);
- funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr));
- funcdef = sdscatlen(funcdef," end",4);
- if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) {
- addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
- lua_tostring(lua,-1));
- lua_pop(lua,1);
- sdsfree(funcdef);
- return REDIS_ERR;
- }
- sdsfree(funcdef);
- if (lua_pcall(lua,0,0,0)) {
- addReplyErrorFormat(c,"Error running script (new function): %s\n",
- lua_tostring(lua,-1));
- lua_pop(lua,1);
- return REDIS_ERR;
- }
- /* We also save a SHA1 -> Original script map in a dictionary
- * so that we can replicate / write in the AOF all the
- * EVALSHA commands as EVAL using the original script. */
- {
- int retval = dictAdd(server.lua_scripts,
- sdsnewlen(funcname+2,40),body);
- redisAssertWithInfo(c,NULL,retval == DICT_OK);
- incrRefCount(body);
- }
- return REDIS_OK;
- }
- void evalGenericCommand(redisClient *c, int evalsha) {
- lua_State *lua = server.lua;
- char funcname[43];
- long long numkeys;
- int delhook = 0, err;
- /* We want the same PRNG sequence at every call so that our PRNG is
- * not affected by external state. */
- redisSrand48(0);
- /* We set this flag to zero to remember that so far no random command
- * was called. This way we can allow the user to call commands like
- * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
- * is called (otherwise the replication and AOF would end with non
- * deterministic sequences).
- *
- * Thanks to this flag we'll raise an error every time a write command
- * is called after a random command was used. */
- server.lua_random_dirty = 0;
- server.lua_write_dirty = 0;
- /* Get the number of arguments that are keys */
- if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
- return;
- if (numkeys > (c->argc - 3)) {
- addReplyError(c,"Number of keys can't be greater than number of args");
- return;
- } else if (numkeys < 0) {
- addReplyError(c,"Number of keys can't be negative");
- return;
- }
- /* We obtain the script SHA1, then check if this function is already
- * defined into the Lua state */
- funcname[0] = 'f';
- funcname[1] = '_';
- if (!evalsha) {
- /* Hash the code if this is an EVAL call */
- sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
- } else {
- /* We already have the SHA if it is a EVALSHA */
- int j;
- char *sha = c->argv[1]->ptr;
- /* Convert to lowercase. We don't use tolower since the function
- * managed to always show up in the profiler output consuming
- * a non trivial amount of time. */
- for (j = 0; j < 40; j++)
- funcname[j+2] = (sha[j] >= 'A' && sha[j] <= 'Z') ?
- sha[j]+('a'-'A') : sha[j];
- funcname[42] = '\0';
- }
- /* Push the pcall error handler function on the stack. */
- lua_getglobal(lua, "__redis__err__handler");
- /* Try to lookup the Lua function */
- lua_getglobal(lua, funcname);
- if (lua_isnil(lua,-1)) {
- lua_pop(lua,1); /* remove the nil from the stack */
- /* Function not defined... let's define it if we have the
- * body of the function. If this is an EVALSHA call we can just
- * return an error. */
- if (evalsha) {
- lua_pop(lua,1); /* remove the error handler from the stack. */
- addReply(c, shared.noscripterr);
- return;
- }
- if (luaCreateFunction(c,lua,funcname,c->argv[1]) == REDIS_ERR) {
- lua_pop(lua,1); /* remove the error handler from the stack. */
- /* The error is sent to the client by luaCreateFunction()
- * itself when it returns REDIS_ERR. */
- return;
- }
- /* Now the following is guaranteed to return non nil */
- lua_getglobal(lua, funcname);
- redisAssert(!lua_isnil(lua,-1));
- }
- /* Populate the argv and keys table accordingly to the arguments that
- * EVAL received. */
- luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
- luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
- /* Select the right DB in the context of the Lua client */
- selectDb(server.lua_client,c->db->id);
- /* Set a hook in order to be able to stop the script execution if it
- * is running for too much time.
- * We set the hook only if the time limit is enabled as the hook will
- * make the Lua script execution slower. */
- server.lua_caller = c;
- server.lua_time_start = mstime();
- server.lua_kill = 0;
- if (server.lua_time_limit > 0 && server.masterhost == NULL) {
- lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
- delhook = 1;
- }
- /* At this point whether this script was never seen before or if it was
- * already defined, we can call it. We have zero arguments and expect
- * a single return value. */
- err = lua_pcall(lua,0,1,-2);
- /* Perform some cleanup that we need to do both on error and success. */
- if (delhook) lua_sethook(lua,luaMaskCountHook,0,0); /* Disable hook */
- if (server.lua_timedout) {
- server.lua_timedout = 0;
- /* Restore the readable handler that was unregistered when the
- * script timeout was detected. */
- aeCreateFileEvent(server.el,c->fd,AE_READABLE,
- readQueryFromClient,c);
- }
- server.lua_caller = NULL;
- /* Call the Lua garbage collector from time to time to avoid a
- * full cycle performed by Lua, which adds too latency.
- *
- * The call is performed every LUA_GC_CYCLE_PERIOD executed commands
- * (and for LUA_GC_CYCLE_PERIOD collection steps) because calling it
- * for every command uses too much CPU. */
- #define LUA_GC_CYCLE_PERIOD 50
- {
- static long gc_count = 0;
- gc_count++;
- if (gc_count == LUA_GC_CYCLE_PERIOD) {
- lua_gc(lua,LUA_GCSTEP,LUA_GC_CYCLE_PERIOD);
- gc_count = 0;
- }
- }
- if (err) {
- addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
- funcname, lua_tostring(lua,-1));
- lua_pop(lua,2); /* Consume the Lua reply and remove error handler. */
- } else {
- /* On success convert the Lua return value into Redis protocol, and
- * send it to * the client. */
- luaReplyToRedisReply(c,lua); /* Convert and consume the reply. */
- lua_pop(lua,1); /* Remove the error handler. */
- }
- /* EVALSHA should be propagated to Slave and AOF file as full EVAL, unless
- * we are sure that the script was already in the context of all the
- * attached slaves *and* the current AOF file if enabled.
- *
- * To do so we use a cache of SHA1s of scripts that we already propagated
- * as full EVAL, that's called the Replication Script Cache.
- *
- * For repliation, everytime a new slave attaches to the master, we need to
- * flush our cache of scripts that can be replicated as EVALSHA, while
- * for AOF we need to do so every time we rewrite the AOF file. */
- if (evalsha) {
- if (!replicationScriptCacheExists(c->argv[1]->ptr)) {
- /* This script is not in our script cache, replicate it as
- * EVAL, then add it into the script cache, as from now on
- * slaves and AOF know about it. */
- robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
- replicationScriptCacheAdd(c->argv[1]->ptr);
- redisAssertWithInfo(c,NULL,script != NULL);
- rewriteClientCommandArgument(c,0,
- resetRefCount(createStringObject("EVAL",4)));
- rewriteClientCommandArgument(c,1,script);
- forceCommandPropagation(c,REDIS_PROPAGATE_REPL|REDIS_PROPAGATE_AOF);
- }
- }
- }
- void evalCommand(redisClient *c) {
- evalGenericCommand(c,0);
- }
- void evalShaCommand(redisClient *c) {
- if (sdslen(c->argv[1]->ptr) != 40) {
- /* We know that a match is not possible if the provided SHA is
- * not the right length. So we return an error ASAP, this way
- * evalGenericCommand() can be implemented without string length
- * sanity check */
- addReply(c, shared.noscripterr);
- return;
- }
- evalGenericCommand(c,1);
- }
- /* We replace math.random() with our implementation that is not affected
- * by specific libc random() implementations and will output the same sequence
- * (for the same seed) in every arch. */
- /* The following implementation is the one shipped with Lua itself but with
- * rand() replaced by redisLrand48(). */
- int redis_math_random (lua_State *L) {
- /* the `%' avoids the (rare) case of r==1, and is needed also because on
- some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
- lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
- (lua_Number)REDIS_LRAND48_MAX;
- switch (lua_gettop(L)) { /* check number of arguments */
- case 0: { /* no arguments */
- lua_pushnumber(L, r); /* Number between 0 and 1 */
- break;
- }
- case 1: { /* only upper limit */
- int u = luaL_checkint(L, 1);
- luaL_argcheck(L, 1<=u, 1, "interval is empty");
- lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
- break;
- }
- case 2: { /* lower and upper limits */
- int l = luaL_checkint(L, 1);
- int u = luaL_checkint(L, 2);
- luaL_argcheck(L, l<=u, 2, "interval is empty");
- lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
- break;
- }
- default: return luaL_error(L, "wrong number of arguments");
- }
- return 1;
- }
- int redis_math_randomseed (lua_State *L) {
- redisSrand48(luaL_checkint(L, 1));
- return 0;
- }
- /* ---------------------------------------------------------------------------
- * SCRIPT command for script environment introspection and control
- * ------------------------------------------------------------------------- */
- void scriptCommand(redisClient *c) {
- if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
- scriptingReset();
- addReply(c,shared.ok);
- replicationScriptCacheFlush();
- server.dirty++; /* Propagating this command is a good idea. */
- } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
- int j;
- addReplyMultiBulkLen(c, c->argc-2);
- for (j = 2; j < c->argc; j++) {
- if (dictFind(server.lua_scripts,c->argv[j]->ptr))
- addReply(c,shared.cone);
- else
- addReply(c,shared.czero);
- }
- } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
- char funcname[43];
- sds sha;
- funcname[0] = 'f';
- funcname[1] = '_';
- sha1hex(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
- sha = sdsnewlen(funcname+2,40);
- if (dictFind(server.lua_scripts,sha) == NULL) {
- if (luaCreateFunction(c,server.lua,funcname,c->argv[2])
- == REDIS_ERR) {
- sdsfree(sha);
- return;
- }
- }
- addReplyBulkCBuffer(c,funcname+2,40);
- sdsfree(sha);
- forceCommandPropagation(c,REDIS_PROPAGATE_REPL|REDIS_PROPAGATE_AOF);
- } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
- if (server.lua_caller == NULL) {
- addReplySds(c,sdsnew("-NOTBUSY No scripts in execution right now.\r\n"));
- } else if (server.lua_write_dirty) {
- addReplySds(c,sdsnew("-UNKILLABLE Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in a hard way using the SHUTDOWN NOSAVE command.\r\n"));
- } else {
- server.lua_kill = 1;
- addReply(c,shared.ok);
- }
- } else {
- addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
- }
- }
|