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- INSTALL for Lua 5.1
- * Building Lua
- ------------
- Lua is built in the src directory, but the build process can be
- controlled from the top-level Makefile.
- Building Lua on Unix systems should be very easy. First do "make" and
- see if your platform is listed. If so, just do "make xxx", where xxx
- is your platform name. The platforms currently supported are:
- aix ansi bsd freebsd generic linux macosx mingw posix solaris
- If your platform is not listed, try the closest one or posix, generic,
- ansi, in this order.
- See below for customization instructions and for instructions on how
- to build with other Windows compilers.
- If you want to check that Lua has been built correctly, do "make test"
- after building Lua. Also, have a look at the example programs in test.
- * Installing Lua
- --------------
- Once you have built Lua, you may want to install it in an official
- place in your system. In this case, do "make install". The official
- place and the way to install files are defined in Makefile. You must
- have the right permissions to install files.
- If you want to build and install Lua in one step, do "make xxx install",
- where xxx is your platform name.
- If you want to install Lua locally, then do "make local". This will
- create directories bin, include, lib, man, and install Lua there as
- follows:
- bin: lua luac
- include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
- lib: liblua.a
- man/man1: lua.1 luac.1
- These are the only directories you need for development.
- There are man pages for lua and luac, in both nroff and html, and a
- reference manual in html in doc, some sample code in test, and some
- useful stuff in etc. You don't need these directories for development.
- If you want to install Lua locally, but in some other directory, do
- "make install INSTALL_TOP=xxx", where xxx is your chosen directory.
- See below for instructions for Windows and other systems.
- * Customization
- -------------
- Three things can be customized by editing a file:
- - Where and how to install Lua -- edit Makefile.
- - How to build Lua -- edit src/Makefile.
- - Lua features -- edit src/luaconf.h.
- You don't actually need to edit the Makefiles because you may set the
- relevant variables when invoking make.
- On the other hand, if you need to select some Lua features, you'll need
- to edit src/luaconf.h. The edited file will be the one installed, and
- it will be used by any Lua clients that you build, to ensure consistency.
- We strongly recommend that you enable dynamic loading. This is done
- automatically for all platforms listed above that have this feature
- (and also Windows). See src/luaconf.h and also src/Makefile.
- * Building Lua on Windows and other systems
- -----------------------------------------
- If you're not using the usual Unix tools, then the instructions for
- building Lua depend on the compiler you use. You'll need to create
- projects (or whatever your compiler uses) for building the library,
- the interpreter, and the compiler, as follows:
- library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
- lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
- ltable.c ltm.c lundump.c lvm.c lzio.c
- lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
- ltablib.c lstrlib.c loadlib.c linit.c
- interpreter: library, lua.c
- compiler: library, luac.c print.c
- If you use Visual Studio .NET, you can use etc/luavs.bat in its
- "Command Prompt".
- If all you want is to build the Lua interpreter, you may put all .c files
- in a single project, except for luac.c and print.c. Or just use etc/all.c.
- To use Lua as a library in your own programs, you'll need to know how to
- create and use libraries with your compiler.
- As mentioned above, you may edit luaconf.h to select some features before
- building Lua.
- (end of INSTALL)
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