// The MIT License (MIT) // // # Copyright (c) 2021 Winlin // // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. package vnet_test import ( "net" vnet_proxy "github.com/ossrs/srs-bench/vnet" "github.com/pion/logging" "github.com/pion/transport/v2/vnet" ) // Proxy many vnet endpoint to one real server endpoint. // For example: // // vnet(10.0.0.11:5787) => proxy => 192.168.1.10:8000 // vnet(10.0.0.11:5788) => proxy => 192.168.1.10:8000 // vnet(10.0.0.11:5789) => proxy => 192.168.1.10:8000 func ExampleUDPProxyManyToOne() { // nolint:govet var clientNetwork *vnet.Net var serverAddr *net.UDPAddr if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8000"); err != nil { // handle error } else { serverAddr = addr } // Setup the network and proxy. if true { // Create vnet WAN with one endpoint, please read from // https://github.com/pion/transport/tree/master/vnet#example-wan-with-one-endpoint-vnet router, err := vnet.NewRouter(&vnet.RouterConfig{ CIDR: "0.0.0.0/0", LoggerFactory: logging.NewDefaultLoggerFactory(), }) if err != nil { // handle error } // Create a network and add to router, for example, for client. clientNetwork = vnet.NewNet(&vnet.NetConfig{ StaticIP: "10.0.0.11", }) if err = router.AddNet(clientNetwork); err != nil { // handle error } // Start the router. if err = router.Start(); err != nil { // handle error } defer router.Stop() // nolint:errcheck // Create a proxy, bind to the router. proxy, err := vnet_proxy.NewProxy(router) if err != nil { // handle error } defer proxy.Close() // nolint:errcheck // Start to proxy some addresses, clientNetwork is a hit for proxy, // that the client in vnet is from this network. if err := proxy.Proxy(clientNetwork, serverAddr); err != nil { // handle error } } // Now, all packets from client, will be proxy to real server, vice versa. client0, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5787") if err != nil { // handle error } _, _ = client0.WriteTo([]byte("Hello"), serverAddr) client1, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5788") if err != nil { // handle error } _, _ = client1.WriteTo([]byte("Hello"), serverAddr) client2, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5789") if err != nil { // handle error } _, _ = client2.WriteTo([]byte("Hello"), serverAddr) } // Proxy many vnet endpoint to one real server endpoint. // For example: // // vnet(10.0.0.11:5787) => proxy => 192.168.1.10:8000 // vnet(10.0.0.11:5788) => proxy => 192.168.1.10:8000 func ExampleUDPProxyMultileTimes() { // nolint:govet var clientNetwork *vnet.Net var serverAddr *net.UDPAddr if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8000"); err != nil { // handle error } else { serverAddr = addr } // Setup the network and proxy. var proxy *vnet_proxy.UDPProxy if true { // Create vnet WAN with one endpoint, please read from // https://github.com/pion/transport/tree/master/vnet#example-wan-with-one-endpoint-vnet router, err := vnet.NewRouter(&vnet.RouterConfig{ CIDR: "0.0.0.0/0", LoggerFactory: logging.NewDefaultLoggerFactory(), }) if err != nil { // handle error } // Create a network and add to router, for example, for client. clientNetwork = vnet.NewNet(&vnet.NetConfig{ StaticIP: "10.0.0.11", }) if err = router.AddNet(clientNetwork); err != nil { // handle error } // Start the router. if err = router.Start(); err != nil { // handle error } defer router.Stop() // nolint:errcheck // Create a proxy, bind to the router. proxy, err = vnet_proxy.NewProxy(router) if err != nil { // handle error } defer proxy.Close() // nolint:errcheck } if true { // Start to proxy some addresses, clientNetwork is a hit for proxy, // that the client in vnet is from this network. if err := proxy.Proxy(clientNetwork, serverAddr); err != nil { // handle error } // Now, all packets from client, will be proxy to real server, vice versa. client0, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5787") if err != nil { // handle error } _, _ = client0.WriteTo([]byte("Hello"), serverAddr) } if true { // It's ok to proxy multiple times, for example, the publisher and player // might need to proxy when got answer. if err := proxy.Proxy(clientNetwork, serverAddr); err != nil { // handle error } client1, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5788") if err != nil { // handle error } _, _ = client1.WriteTo([]byte("Hello"), serverAddr) } } // Proxy one vnet endpoint to one real server endpoint. // For example: // // vnet(10.0.0.11:5787) => proxy0 => 192.168.1.10:8000 // vnet(10.0.0.11:5788) => proxy1 => 192.168.1.10:8001 // vnet(10.0.0.11:5789) => proxy2 => 192.168.1.10:8002 func ExampleUDPProxyOneToOne() { // nolint:govet var clientNetwork *vnet.Net var serverAddr0 *net.UDPAddr if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8000"); err != nil { // handle error } else { serverAddr0 = addr } var serverAddr1 *net.UDPAddr if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8001"); err != nil { // handle error } else { serverAddr1 = addr } var serverAddr2 *net.UDPAddr if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8002"); err != nil { // handle error } else { serverAddr2 = addr } // Setup the network and proxy. if true { // Create vnet WAN with one endpoint, please read from // https://github.com/pion/transport/tree/master/vnet#example-wan-with-one-endpoint-vnet router, err := vnet.NewRouter(&vnet.RouterConfig{ CIDR: "0.0.0.0/0", LoggerFactory: logging.NewDefaultLoggerFactory(), }) if err != nil { // handle error } // Create a network and add to router, for example, for client. clientNetwork = vnet.NewNet(&vnet.NetConfig{ StaticIP: "10.0.0.11", }) if err = router.AddNet(clientNetwork); err != nil { // handle error } // Start the router. if err = router.Start(); err != nil { // handle error } defer router.Stop() // nolint:errcheck // Create a proxy, bind to the router. proxy, err := vnet_proxy.NewProxy(router) if err != nil { // handle error } defer proxy.Close() // nolint:errcheck // Start to proxy some addresses, clientNetwork is a hit for proxy, // that the client in vnet is from this network. if err := proxy.Proxy(clientNetwork, serverAddr0); err != nil { // handle error } if err := proxy.Proxy(clientNetwork, serverAddr1); err != nil { // handle error } if err := proxy.Proxy(clientNetwork, serverAddr2); err != nil { // handle error } } // Now, all packets from client, will be proxy to real server, vice versa. client0, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5787") if err != nil { // handle error } _, _ = client0.WriteTo([]byte("Hello"), serverAddr0) client1, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5788") if err != nil { // handle error } _, _ = client1.WriteTo([]byte("Hello"), serverAddr1) client2, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5789") if err != nil { // handle error } _, _ = client2.WriteTo([]byte("Hello"), serverAddr2) }