# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake # files which are included with CMake 2.8.4 # It has been altered for iOS development # Options: # # IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64 # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. # # IOS_ARCH = arm64 (default for OS), armv7, armv7s, i386 (default for SIMULATOR), x86_64 (default for SIMULATOR64) # # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder # By default this location is automatcially chosen based on the IOS_PLATFORM value above. # If set manually, it will override the default location and force the user of a particular Developer Platform # # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder # By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. # If set manually, this will force the use of a specific SDK version # # IOS_DISABLE_BITCODE - set to 1 if you want to disable bitcode generation # Standard settings set (CMAKE_SYSTEM_NAME Darwin) set (CMAKE_SYSTEM_VERSION 1) set (UNIX True) set (APPLE True) set (IOS True) # Required as of cmake 2.8.10 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) # Determine the cmake host system version so we know where to find the iOS SDKs find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) if (CMAKE_UNAME) exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") endif (CMAKE_UNAME) set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY) set(CMAKE_AR ar CACHE FILEPATH "" FORCE) set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") if (NOT DEFINED IOS_DISABLE_BITCODE) set (EMBED_OPTIONS "-fembed-bitcode") endif(NOT DEFINED IOS_DISABLE_BITCODE) if (CMAKE_BUILD_TYPE STREQUAL "Debug" OR ENABLE_DEBUG) set(IOS_DEBUG_OPTIONS "-glldb -gmodules") else() set(IOS_DEBUG_OPTIONS "-fvisibility=hidden -fvisibility-inlines-hidden") endif() set (CMAKE_C_FLAGS_INIT "${IOS_DEBUG_OPTIONS} ${EMBED_OPTIONS}") set (CMAKE_CXX_FLAGS_INIT "${IOS_DEBUG_OPTIONS} ${EMBED_OPTIONS}") set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${EMBED_OPTIONS} ${CMAKE_C_LINK_FLAGS}") set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${EMBED_OPTIONS} ${CMAKE_CXX_LINK_FLAGS}") set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib") set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle") set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") # Specify install_name_tool and pkg-config since it outside of SDK path and therefore can't be found by CMake if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) if (NOT DEFINED PKG_CONFIG_EXECUTABLE) find_program(PKG_CONFIG_EXECUTABLE NAMES pkg-config) if (DEFINED PKG_CONFIG_EXECUTABLE) execute_process(COMMAND pkg-config --version OUTPUT_VARIABLE PKG_CONFIG_VERSION_STRING) endif(DEFINED PKG_CONFIG_EXECUTABLE) endif(NOT DEFINED PKG_CONFIG_EXECUTABLE) # fffio Specify path to install shared library on device set (CMAKE_INSTALL_NAME_DIR "@executable_path/Frameworks") set (CMAKE_BUILD_WITH_INSTALL_NAME_DIR TRUE) # Setup iOS platform unless specified manually with IOS_PLATFORM if (NOT DEFINED IOS_PLATFORM) set (IOS_PLATFORM "OS") endif (NOT DEFINED IOS_PLATFORM) set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") # Check the platform selection and setup for developer root if (${IOS_PLATFORM} STREQUAL OS) set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") elseif (${IOS_PLATFORM} STREQUAL SIMULATOR) set (SIMULATOR true) set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") elseif (${IOS_PLATFORM} STREQUAL SIMULATOR64) set (SIMULATOR true) set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") # This causes the installers to properly locate the output libraries set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") else (${IOS_PLATFORM} STREQUAL OS) message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") endif (${IOS_PLATFORM} STREQUAL OS) # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) set (CMAKE_IOS_DEVELOPER_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT if (NOT DEFINED CMAKE_IOS_SDK_ROOT) file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") if (_CMAKE_IOS_SDKS) list (SORT _CMAKE_IOS_SDKS) list (REVERSE _CMAKE_IOS_SDKS) list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) else (_CMAKE_IOS_SDKS) message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") endif (_CMAKE_IOS_SDKS) message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") # Set the sysroot default to the most recent SDK set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") # set the architecture for iOS if (NOT DEFINED IOS_ARCH) if (${IOS_PLATFORM} STREQUAL OS) set (IOS_ARCH arm64) elseif (${IOS_PLATFORM} STREQUAL SIMULATOR) set (IOS_ARCH i386) elseif (${IOS_PLATFORM} STREQUAL SIMULATOR64) set (IOS_ARCH x86_64) endif (${IOS_PLATFORM} STREQUAL OS) endif(NOT DEFINED IOS_ARCH) set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") # Set the find root to the iOS developer roots and to user defined paths set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") # default to searching for frameworks first set (CMAKE_FIND_FRAMEWORK FIRST) # set up the default search directories for frameworks set (CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks ) # only search the iOS sdks, not the remainder of the host filesystem set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)