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- /*
- Package ws implements a client and server for the WebSocket protocol as
- specified in RFC 6455.
- The main purpose of this package is to provide simple low-level API for
- efficient work with protocol.
- Overview.
- Upgrade to WebSocket (or WebSocket handshake) can be done in two ways.
- The first way is to use `net/http` server:
- http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
- conn, _, _, err := ws.UpgradeHTTP(r, w)
- })
- The second and much more efficient way is so-called "zero-copy upgrade". It
- avoids redundant allocations and copying of not used headers or other request
- data. User decides by himself which data should be copied.
- ln, err := net.Listen("tcp", ":8080")
- if err != nil {
- // handle error
- }
- conn, err := ln.Accept()
- if err != nil {
- // handle error
- }
- handshake, err := ws.Upgrade(conn)
- if err != nil {
- // handle error
- }
- For customization details see `ws.Upgrader` documentation.
- After WebSocket handshake you can work with connection in multiple ways.
- That is, `ws` does not force the only one way of how to work with WebSocket:
- header, err := ws.ReadHeader(conn)
- if err != nil {
- // handle err
- }
- buf := make([]byte, header.Length)
- _, err := io.ReadFull(conn, buf)
- if err != nil {
- // handle err
- }
- resp := ws.NewBinaryFrame([]byte("hello, world!"))
- if err := ws.WriteFrame(conn, frame); err != nil {
- // handle err
- }
- As you can see, it stream friendly:
- const N = 42
- ws.WriteHeader(ws.Header{
- Fin: true,
- Length: N,
- OpCode: ws.OpBinary,
- })
- io.CopyN(conn, rand.Reader, N)
- Or:
- header, err := ws.ReadHeader(conn)
- if err != nil {
- // handle err
- }
- io.CopyN(ioutil.Discard, conn, header.Length)
- For more info see the documentation.
- */
- package ws
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