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- <h1>TCMalloc : Thread-Caching Malloc</h1>
- <address>Sanjay Ghemawat</address>
- <h2><A name=motivation>Motivation</A></h2>
- <p>TCMalloc is faster than the glibc 2.3 malloc (available as a
- separate library called ptmalloc2) and other mallocs that I have
- tested. ptmalloc2 takes approximately 300 nanoseconds to execute a
- malloc/free pair on a 2.8 GHz P4 (for small objects). The TCMalloc
- implementation takes approximately 50 nanoseconds for the same
- operation pair. Speed is important for a malloc implementation
- because if malloc is not fast enough, application writers are inclined
- to write their own custom free lists on top of malloc. This can lead
- to extra complexity, and more memory usage unless the application
- writer is very careful to appropriately size the free lists and
- scavenge idle objects out of the free list.</p>
- <p>TCMalloc also reduces lock contention for multi-threaded programs.
- For small objects, there is virtually zero contention. For large
- objects, TCMalloc tries to use fine grained and efficient spinlocks.
- ptmalloc2 also reduces lock contention by using per-thread arenas but
- there is a big problem with ptmalloc2's use of per-thread arenas. In
- ptmalloc2 memory can never move from one arena to another. This can
- lead to huge amounts of wasted space. For example, in one Google
- application, the first phase would allocate approximately 300MB of
- memory for its URL canonicalization data structures. When the first
- phase finished, a second phase would be started in the same address
- space. If this second phase was assigned a different arena than the
- one used by the first phase, this phase would not reuse any of the
- memory left after the first phase and would add another 300MB to the
- address space. Similar memory blowup problems were also noticed in
- other applications.</p>
- <p>Another benefit of TCMalloc is space-efficient representation of
- small objects. For example, N 8-byte objects can be allocated while
- using space approximately <code>8N * 1.01</code> bytes. I.e., a
- one-percent space overhead. ptmalloc2 uses a four-byte header for
- each object and (I think) rounds up the size to a multiple of 8 bytes
- and ends up using <code>16N</code> bytes.</p>
- <h2><A NAME="Usage">Usage</A></h2>
- <p>To use TCMalloc, just link TCMalloc into your application via the
- "-ltcmalloc" linker flag.</p>
- <p>You can use TCMalloc in applications you didn't compile yourself,
- by using LD_PRELOAD:</p>
- <pre>
- $ LD_PRELOAD="/usr/lib/libtcmalloc.so" <binary>
- </pre>
- <p>LD_PRELOAD is tricky, and we don't necessarily recommend this mode
- of usage.</p>
- <p>TCMalloc includes a <A HREF="heap_checker.html">heap checker</A>
- and <A HREF="heapprofile.html">heap profiler</A> as well.</p>
- <p>If you'd rather link in a version of TCMalloc that does not include
- the heap profiler and checker (perhaps to reduce binary size for a
- static binary), you can link in <code>libtcmalloc_minimal</code>
- instead.</p>
- <h2><A NAME="Overview">Overview</A></h2>
- <p>TCMalloc assigns each thread a thread-local cache. Small
- allocations are satisfied from the thread-local cache. Objects are
- moved from central data structures into a thread-local cache as
- needed, and periodic garbage collections are used to migrate memory
- back from a thread-local cache into the central data structures.</p>
- <center><img src="overview.gif"></center>
- <p>TCMalloc treats objects with size <= 256K ("small" objects)
- differently from larger objects. Large objects are allocated directly
- from the central heap using a page-level allocator (a page is a 8K
- aligned region of memory). I.e., a large object is always
- page-aligned and occupies an integral number of pages.</p>
- <p>A run of pages can be carved up into a sequence of small objects,
- each equally sized. For example a run of one page (4K) can be carved
- up into 32 objects of size 128 bytes each.</p>
- <h2><A NAME="Small_Object_Allocation">Small Object Allocation</A></h2>
- <p>Each small object size maps to one of approximately 88 allocatable
- size-classes. For example, all allocations in the range 961 to 1024
- bytes are rounded up to 1024. The size-classes are spaced so that
- small sizes are separated by 8 bytes, larger sizes by 16 bytes, even
- larger sizes by 32 bytes, and so forth. The maximal spacing is
- controlled so that not too much space is wasted when an allocation
- request falls just past the end of a size class and has to be rounded
- up to the next class.</p>
- <p>A thread cache contains a singly linked list of free objects per
- size-class.</p>
- <center><img src="threadheap.gif"></center>
- <p>When allocating a small object: (1) We map its size to the
- corresponding size-class. (2) Look in the corresponding free list in
- the thread cache for the current thread. (3) If the free list is not
- empty, we remove the first object from the list and return it. When
- following this fast path, TCMalloc acquires no locks at all. This
- helps speed-up allocation significantly because a lock/unlock pair
- takes approximately 100 nanoseconds on a 2.8 GHz Xeon.</p>
- <p>If the free list is empty: (1) We fetch a bunch of objects from a
- central free list for this size-class (the central free list is shared
- by all threads). (2) Place them in the thread-local free list. (3)
- Return one of the newly fetched objects to the applications.</p>
- <p>If the central free list is also empty: (1) We allocate a run of
- pages from the central page allocator. (2) Split the run into a set
- of objects of this size-class. (3) Place the new objects on the
- central free list. (4) As before, move some of these objects to the
- thread-local free list.</p>
- <h3><A NAME="Sizing_Thread_Cache_Free_Lists">
- Sizing Thread Cache Free Lists</A></h3>
- <p>It is important to size the thread cache free lists correctly. If
- the free list is too small, we'll need to go to the central free list
- too often. If the free list is too big, we'll waste memory as objects
- sit idle in the free list.</p>
- <p>Note that the thread caches are just as important for deallocation
- as they are for allocation. Without a cache, each deallocation would
- require moving the memory to the central free list. Also, some threads
- have asymmetric alloc/free behavior (e.g. producer and consumer threads),
- so sizing the free list correctly gets trickier.</p>
- <p>To size the free lists appropriately, we use a slow-start algorithm
- to determine the maximum length of each individual free list. As the
- free list is used more frequently, its maximum length grows. However,
- if a free list is used more for deallocation than allocation, its
- maximum length will grow only up to a point where the whole list can
- be efficiently moved to the central free list at once.</p>
- <p>The psuedo-code below illustrates this slow-start algorithm. Note
- that <code>num_objects_to_move</code> is specific to each size class.
- By moving a list of objects with a well-known length, the central
- cache can efficiently pass these lists between thread caches. If
- a thread cache wants fewer than <code>num_objects_to_move</code>,
- the operation on the central free list has linear time complexity.
- The downside of always using <code>num_objects_to_move</code> as
- the number of objects to transfer to and from the central cache is
- that it wastes memory in threads that don't need all of those objects.
- <pre>
- Start each freelist max_length at 1.
- Allocation
- if freelist empty {
- fetch min(max_length, num_objects_to_move) from central list;
- if max_length < num_objects_to_move { // slow-start
- max_length++;
- } else {
- max_length += num_objects_to_move;
- }
- }
- Deallocation
- if length > max_length {
- // Don't try to release num_objects_to_move if we don't have that many.
- release min(max_length, num_objects_to_move) objects to central list
- if max_length < num_objects_to_move {
- // Slow-start up to num_objects_to_move.
- max_length++;
- } else if max_length > num_objects_to_move {
- // If we consistently go over max_length, shrink max_length.
- overages++;
- if overages > kMaxOverages {
- max_length -= num_objects_to_move;
- overages = 0;
- }
- }
- }
- </pre>
- See also the section on <a href="#Garbage_Collection">Garbage Collection</a>
- to see how it affects the <code>max_length</code>.
- <h2><A NAME="Medium_Object_Allocation">Medium Object Allocation</A></h2>
- <p>A medium object size (256K ≤ size ≤ 1MB) is rounded up to a page
- size (8K) and is handled by a central page heap. The central page heap
- includes an array of 128 free lists. The <code>k</code>th entry is a
- free list of runs that consist of <code>k + 1</code> pages:</p>
- <center><img src="pageheap.gif"></center>
- <p>An allocation for <code>k</code> pages is satisfied by looking in
- the <code>k</code>th free list. If that free list is empty, we look
- in the next free list, and so forth. If no medium-object free list
- can satisfy the allocation, the allocation is treated as a large object.
- <h2><A NAME="Large_Object_Allocation">Large Object Allocation</A></h2>
- Allocations of 1MB or more are considered large allocations. Spans
- of free memory which can satisfy these allocations are tracked in
- a red-black tree sorted by size. Allocations follow the <em>best-fit</em>
- algorithm: the tree is searched to find the smallest span of free
- space which is larger than the requested allocation. The allocation
- is carved out of that span, and the remaining space is reinserted
- either into the large object tree or possibly into one of the smaller
- free-lists as appropriate.
- If no span of free memory is located that can fit the requested
- allocation, we fetch memory from the system (using <code>sbrk</code>,
- <code>mmap</code>, or by mapping in portions of
- <code>/dev/mem</code>).</p>
- <p>If an allocation for <code>k</code> pages is satisfied by a run
- of pages of length > <code>k</code>, the remainder of the
- run is re-inserted back into the appropriate free list in the
- page heap.</p>
- <h2><A NAME="Spans">Spans</A></h2>
- <p>The heap managed by TCMalloc consists of a set of pages. A run of
- contiguous pages is represented by a <code>Span</code> object. A span
- can either be <em>allocated</em>, or <em>free</em>. If free, the span
- is one of the entries in a page heap linked-list. If allocated, it is
- either a large object that has been handed off to the application, or
- a run of pages that have been split up into a sequence of small
- objects. If split into small objects, the size-class of the objects
- is recorded in the span.</p>
- <p>A central array indexed by page number can be used to find the span to
- which a page belongs. For example, span <em>a</em> below occupies 2
- pages, span <em>b</em> occupies 1 page, span <em>c</em> occupies 5
- pages and span <em>d</em> occupies 3 pages.</p>
- <center><img src="spanmap.gif"></center>
- <p>In a 32-bit address space, the central array is represented by a a
- 2-level radix tree where the root contains 32 entries and each leaf
- contains 2^14 entries (a 32-bit address space has 2^19 8K pages, and
- the first level of tree divides the 2^19 pages by 2^5). This leads to
- a starting memory usage of 64KB of space (2^14*4 bytes) for the
- central array, which seems acceptable.</p>
- <p>On 64-bit machines, we use a 3-level radix tree.</p>
- <h2><A NAME="Deallocation">Deallocation</A></h2>
- <p>When an object is deallocated, we compute its page number and look
- it up in the central array to find the corresponding span object. The
- span tells us whether or not the object is small, and its size-class
- if it is small. If the object is small, we insert it into the
- appropriate free list in the current thread's thread cache. If the
- thread cache now exceeds a predetermined size (2MB by default), we run
- a garbage collector that moves unused objects from the thread cache
- into central free lists.</p>
- <p>If the object is large, the span tells us the range of pages covered
- by the object. Suppose this range is <code>[p,q]</code>. We also
- lookup the spans for pages <code>p-1</code> and <code>q+1</code>. If
- either of these neighboring spans are free, we coalesce them with the
- <code>[p,q]</code> span. The resulting span is inserted into the
- appropriate free list in the page heap.</p>
- <h2>Central Free Lists for Small Objects</h2>
- <p>As mentioned before, we keep a central free list for each
- size-class. Each central free list is organized as a two-level data
- structure: a set of spans, and a linked list of free objects per
- span.</p>
- <p>An object is allocated from a central free list by removing the
- first entry from the linked list of some span. (If all spans have
- empty linked lists, a suitably sized span is first allocated from the
- central page heap.)</p>
- <p>An object is returned to a central free list by adding it to the
- linked list of its containing span. If the linked list length now
- equals the total number of small objects in the span, this span is now
- completely free and is returned to the page heap.</p>
- <h2><A NAME="Garbage_Collection">Garbage Collection of Thread Caches</A></h2>
- <p>Garbage collecting objects from a thread cache keeps the size of
- the cache under control and returns unused objects to the central free
- lists. Some threads need large caches to perform well while others
- can get by with little or no cache at all. When a thread cache goes
- over its <code>max_size</code>, garbage collection kicks in and then the
- thread competes with the other threads for a larger cache.</p>
- <p>Garbage collection is run only during a deallocation. We walk over
- all free lists in the cache and move some number of objects from the
- free list to the corresponding central list.</p>
- <p>The number of objects to be moved from a free list is determined
- using a per-list low-water-mark <code>L</code>. <code>L</code>
- records the minimum length of the list since the last garbage
- collection. Note that we could have shortened the list by
- <code>L</code> objects at the last garbage collection without
- requiring any extra accesses to the central list. We use this past
- history as a predictor of future accesses and move <code>L/2</code>
- objects from the thread cache free list to the corresponding central
- free list. This algorithm has the nice property that if a thread
- stops using a particular size, all objects of that size will quickly
- move from the thread cache to the central free list where they can be
- used by other threads.</p>
- <p>If a thread consistently deallocates more objects of a certain size
- than it allocates, this <code>L/2</code> behavior will cause at least
- <code>L/2</code> objects to always sit in the free list. To avoid
- wasting memory this way, we shrink the maximum length of the freelist
- to converge on <code>num_objects_to_move</code> (see also
- <a href="#Sizing_Thread_Cache_Free_Lists">Sizing Thread Cache Free Lists</a>).
- <pre>
- Garbage Collection
- if (L != 0 && max_length > num_objects_to_move) {
- max_length = max(max_length - num_objects_to_move, num_objects_to_move)
- }
- </pre>
- <p>The fact that the thread cache went over its <code>max_size</code> is
- an indication that the thread would benefit from a larger cache. Simply
- increasing <code>max_size</code> would use an inordinate amount of memory
- in programs that have lots of active threads. Developers can bound the
- memory used with the flag --tcmalloc_max_total_thread_cache_bytes.</p>
- <p>Each thread cache starts with a small <code>max_size</code>
- (e.g. 64KB) so that idle threads won't pre-allocate memory they don't
- need. Each time the cache runs a garbage collection, it will also try
- to grow its <code>max_size</code>. If the sum of the thread cache
- sizes is less than --tcmalloc_max_total_thread_cache_bytes,
- <code>max_size</code> grows easily. If not, thread cache 1 will try
- to steal from thread cache 2 (picked round-robin) by decreasing thread
- cache 2's <code>max_size</code>. In this way, threads that are more
- active will steal memory from other threads more often than they are
- have memory stolen from themselves. Mostly idle threads end up with
- small caches and active threads end up with big caches. Note that
- this stealing can cause the sum of the thread cache sizes to be
- greater than --tcmalloc_max_total_thread_cache_bytes until thread
- cache 2 deallocates some memory to trigger a garbage collection.</p>
- <h2><A NAME="performance">Performance Notes</A></h2>
- <h3>PTMalloc2 unittest</h3>
- <p>The PTMalloc2 package (now part of glibc) contains a unittest
- program <code>t-test1.c</code>. This forks a number of threads and
- performs a series of allocations and deallocations in each thread; the
- threads do not communicate other than by synchronization in the memory
- allocator.</p>
- <p><code>t-test1</code> (included in
- <code>tests/tcmalloc/</code>, and compiled as
- <code>ptmalloc_unittest1</code>) was run with a varying numbers of
- threads (1-20) and maximum allocation sizes (64 bytes -
- 32Kbytes). These tests were run on a 2.4GHz dual Xeon system with
- hyper-threading enabled, using Linux glibc-2.3.2 from RedHat 9, with
- one million operations per thread in each test. In each case, the test
- was run once normally, and once with
- <code>LD_PRELOAD=libtcmalloc.so</code>.
- <p>The graphs below show the performance of TCMalloc vs PTMalloc2 for
- several different metrics. Firstly, total operations (millions) per
- elapsed second vs max allocation size, for varying numbers of
- threads. The raw data used to generate these graphs (the output of the
- <code>time</code> utility) is available in
- <code>t-test1.times.txt</code>.</p>
- <table>
- <tr>
- <td><img src="tcmalloc-opspersec.vs.size.1.threads.png"></td>
- <td><img src="tcmalloc-opspersec.vs.size.2.threads.png"></td>
- <td><img src="tcmalloc-opspersec.vs.size.3.threads.png"></td>
- </tr>
- <tr>
- <td><img src="tcmalloc-opspersec.vs.size.4.threads.png"></td>
- <td><img src="tcmalloc-opspersec.vs.size.5.threads.png"></td>
- <td><img src="tcmalloc-opspersec.vs.size.8.threads.png"></td>
- </tr>
- <tr>
- <td><img src="tcmalloc-opspersec.vs.size.12.threads.png"></td>
- <td><img src="tcmalloc-opspersec.vs.size.16.threads.png"></td>
- <td><img src="tcmalloc-opspersec.vs.size.20.threads.png"></td>
- </tr>
- </table>
- <ul>
- <li> TCMalloc is much more consistently scalable than PTMalloc2 - for
- all thread counts >1 it achieves ~7-9 million ops/sec for small
- allocations, falling to ~2 million ops/sec for larger
- allocations. The single-thread case is an obvious outlier,
- since it is only able to keep a single processor busy and hence
- can achieve fewer ops/sec. PTMalloc2 has a much higher variance
- on operations/sec - peaking somewhere around 4 million ops/sec
- for small allocations and falling to <1 million ops/sec for
- larger allocations.
- <li> TCMalloc is faster than PTMalloc2 in the vast majority of
- cases, and particularly for small allocations. Contention
- between threads is less of a problem in TCMalloc.
- <li> TCMalloc's performance drops off as the allocation size
- increases. This is because the per-thread cache is
- garbage-collected when it hits a threshold (defaulting to
- 2MB). With larger allocation sizes, fewer objects can be stored
- in the cache before it is garbage-collected.
- <li> There is a noticeable drop in TCMalloc's performance at ~32K
- maximum allocation size; at larger sizes performance drops less
- quickly. This is due to the 32K maximum size of objects in the
- per-thread caches; for objects larger than this TCMalloc
- allocates from the central page heap.
- </ul>
- <p>Next, operations (millions) per second of CPU time vs number of
- threads, for max allocation size 64 bytes - 128 Kbytes.</p>
- <table>
- <tr>
- <td><img src="tcmalloc-opspercpusec.vs.threads.64.bytes.png"></td>
- <td><img src="tcmalloc-opspercpusec.vs.threads.256.bytes.png"></td>
- <td><img src="tcmalloc-opspercpusec.vs.threads.1024.bytes.png"></td>
- </tr>
- <tr>
- <td><img src="tcmalloc-opspercpusec.vs.threads.4096.bytes.png"></td>
- <td><img src="tcmalloc-opspercpusec.vs.threads.8192.bytes.png"></td>
- <td><img src="tcmalloc-opspercpusec.vs.threads.16384.bytes.png"></td>
- </tr>
- <tr>
- <td><img src="tcmalloc-opspercpusec.vs.threads.32768.bytes.png"></td>
- <td><img src="tcmalloc-opspercpusec.vs.threads.65536.bytes.png"></td>
- <td><img src="tcmalloc-opspercpusec.vs.threads.131072.bytes.png"></td>
- </tr>
- </table>
- <p>Here we see again that TCMalloc is both more consistent and more
- efficient than PTMalloc2. For max allocation sizes <32K, TCMalloc
- typically achieves ~2-2.5 million ops per second of CPU time with a
- large number of threads, whereas PTMalloc achieves generally 0.5-1
- million ops per second of CPU time, with a lot of cases achieving much
- less than this figure. Above 32K max allocation size, TCMalloc drops
- to 1-1.5 million ops per second of CPU time, and PTMalloc drops almost
- to zero for large numbers of threads (i.e. with PTMalloc, lots of CPU
- time is being burned spinning waiting for locks in the heavily
- multi-threaded case).</p>
- <H2><A NAME="runtime">Modifying Runtime Behavior</A></H2>
- <p>You can more finely control the behavior of the tcmalloc via
- environment variables.</p>
- <p>Generally useful flags:</p>
- <table frame=box rules=sides cellpadding=5 width=100%>
- <tr valign=top>
- <td><code>TCMALLOC_SAMPLE_PARAMETER</code></td>
- <td>default: 0</td>
- <td>
- The approximate gap between sampling actions. That is, we
- take one sample approximately once every
- <code>tcmalloc_sample_parmeter</code> bytes of allocation.
- This sampled heap information is available via
- <code>MallocExtension::GetHeapSample()</code> or
- <code>MallocExtension::ReadStackTraces()</code>. A reasonable
- value is 524288.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_RELEASE_RATE</code></td>
- <td>default: 1.0</td>
- <td>
- Rate at which we release unused memory to the system, via
- <code>madvise(MADV_DONTNEED)</code>, on systems that support
- it. Zero means we never release memory back to the system.
- Increase this flag to return memory faster; decrease it
- to return memory slower. Reasonable rates are in the
- range [0,10].
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_LARGE_ALLOC_REPORT_THRESHOLD</code></td>
- <td>default: 1073741824</td>
- <td>
- Allocations larger than this value cause a stack trace to be
- dumped to stderr. The threshold for dumping stack traces is
- increased by a factor of 1.125 every time we print a message so
- that the threshold automatically goes up by a factor of ~1000
- every 60 messages. This bounds the amount of extra logging
- generated by this flag. Default value of this flag is very large
- and therefore you should see no extra logging unless the flag is
- overridden.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_MAX_TOTAL_THREAD_CACHE_BYTES</code></td>
- <td>default: 16777216</td>
- <td>
- Bound on the total amount of bytes allocated to thread caches. This
- bound is not strict, so it is possible for the cache to go over this
- bound in certain circumstances. This value defaults to 16MB. For
- applications with many threads, this may not be a large enough cache,
- which can affect performance. If you suspect your application is not
- scaling to many threads due to lock contention in TCMalloc, you can
- try increasing this value. This may improve performance, at a cost
- of extra memory use by TCMalloc. See <a href="#Garbage_Collection">
- Garbage Collection</a> for more details.
- </td>
- </tr>
- </table>
- <p>Advanced "tweaking" flags, that control more precisely how tcmalloc
- tries to allocate memory from the kernel.</p>
- <table frame=box rules=sides cellpadding=5 width=100%>
- <tr valign=top>
- <td><code>TCMALLOC_SKIP_MMAP</code></td>
- <td>default: false</td>
- <td>
- If true, do not try to use <code>mmap</code> to obtain memory
- from the kernel.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_SKIP_SBRK</code></td>
- <td>default: false</td>
- <td>
- If true, do not try to use <code>sbrk</code> to obtain memory
- from the kernel.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_DEVMEM_START</code></td>
- <td>default: 0</td>
- <td>
- Physical memory starting location in MB for <code>/dev/mem</code>
- allocation. Setting this to 0 disables <code>/dev/mem</code>
- allocation.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_DEVMEM_LIMIT</code></td>
- <td>default: 0</td>
- <td>
- Physical memory limit location in MB for <code>/dev/mem</code>
- allocation. Setting this to 0 means no limit.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_DEVMEM_DEVICE</code></td>
- <td>default: /dev/mem</td>
- <td>
- Device to use for allocating unmanaged memory.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_MEMFS_MALLOC_PATH</code></td>
- <td>default: ""</td>
- <td>
- If set, specify a path where hugetlbfs or tmpfs is mounted.
- This may allow for speedier allocations.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_MEMFS_LIMIT_MB</code></td>
- <td>default: 0</td>
- <td>
- Limit total memfs allocation size to specified number of MB.
- 0 means "no limit".
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_MEMFS_ABORT_ON_FAIL</code></td>
- <td>default: false</td>
- <td>
- If true, abort() whenever memfs_malloc fails to satisfy an allocation.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_MEMFS_IGNORE_MMAP_FAIL</code></td>
- <td>default: false</td>
- <td>
- If true, ignore failures from mmap.
- </td>
- </tr>
- <tr valign=top>
- <td><code>TCMALLOC_MEMFS_MAP_PRIVATE</code></td>
- <td>default: false</td>
- <td>
- If true, use MAP_PRIVATE when mapping via memfs, not MAP_SHARED.
- </td>
- </tr>
- </table>
- <H2><A NAME="compiletime">Modifying Behavior In Code</A></H2>
- <p>The <code>MallocExtension</code> class, in
- <code>malloc_extension.h</code>, provides a few knobs that you can
- tweak in your program, to affect tcmalloc's behavior.</p>
- <h3>Releasing Memory Back to the System</h3>
- <p>By default, tcmalloc will release no-longer-used memory back to the
- kernel gradually, over time. The <a
- href="#runtime">tcmalloc_release_rate</a> flag controls how quickly
- this happens. You can also force a release at a given point in the
- progam execution like so:</p>
- <pre>
- MallocExtension::instance()->ReleaseFreeMemory();
- </pre>
- <p>You can also call <code>SetMemoryReleaseRate()</code> to change the
- <code>tcmalloc_release_rate</code> value at runtime, or
- <code>GetMemoryReleaseRate</code> to see what the current release rate
- is.</p>
- <h3>Memory Introspection</h3>
- <p>There are several routines for getting a human-readable form of the
- current memory usage:</p>
- <pre>
- MallocExtension::instance()->GetStats(buffer, buffer_length);
- MallocExtension::instance()->GetHeapSample(&string);
- MallocExtension::instance()->GetHeapGrowthStacks(&string);
- </pre>
- <p>The last two create files in the same format as the heap-profiler,
- and can be passed as data files to pprof. The first is human-readable
- and is meant for debugging.</p>
- <h3>Generic Tcmalloc Status</h3>
- <p>TCMalloc has support for setting and retrieving arbitrary
- 'properties':</p>
- <pre>
- MallocExtension::instance()->SetNumericProperty(property_name, value);
- MallocExtension::instance()->GetNumericProperty(property_name, &value);
- </pre>
- <p>It is possible for an application to set and get these properties,
- but the most useful is when a library sets the properties so the
- application can read them. Here are the properties TCMalloc defines;
- you can access them with a call like
- <code>MallocExtension::instance()->GetNumericProperty("generic.heap_size",
- &value);</code>:</p>
- <table frame=box rules=sides cellpadding=5 width=100%>
- <tr valign=top>
- <td><code>generic.current_allocated_bytes</code></td>
- <td>
- Number of bytes used by the application. This will not typically
- match the memory use reported by the OS, because it does not
- include TCMalloc overhead or memory fragmentation.
- </td>
- </tr>
- <tr valign=top>
- <td><code>generic.heap_size</code></td>
- <td>
- Bytes of system memory reserved by TCMalloc.
- </td>
- </tr>
- <tr valign=top>
- <td><code>tcmalloc.pageheap_free_bytes</code></td>
- <td>
- Number of bytes in free, mapped pages in page heap. These bytes
- can be used to fulfill allocation requests. They always count
- towards virtual memory usage, and unless the underlying memory is
- swapped out by the OS, they also count towards physical memory
- usage.
- </td>
- </tr>
- <tr valign=top>
- <td><code>tcmalloc.pageheap_unmapped_bytes</code></td>
- <td>
- Number of bytes in free, unmapped pages in page heap. These are
- bytes that have been released back to the OS, possibly by one of
- the MallocExtension "Release" calls. They can be used to fulfill
- allocation requests, but typically incur a page fault. They
- always count towards virtual memory usage, and depending on the
- OS, typically do not count towards physical memory usage.
- </td>
- </tr>
- <tr valign=top>
- <td><code>tcmalloc.slack_bytes</code></td>
- <td>
- Sum of pageheap_free_bytes and pageheap_unmapped_bytes. Provided
- for backwards compatibility only. Do not use.
- </td>
- </tr>
- <tr valign=top>
- <td><code>tcmalloc.max_total_thread_cache_bytes</code></td>
- <td>
- A limit to how much memory TCMalloc dedicates for small objects.
- Higher numbers trade off more memory use for -- in some situations
- -- improved efficiency.
- </td>
- </tr>
- <tr valign=top>
- <td><code>tcmalloc.current_total_thread_cache_bytes</code></td>
- <td>
- A measure of some of the memory TCMalloc is using (for
- small objects).
- </td>
- </tr>
- </table>
- <h2><A NAME="caveats">Caveats</A></h2>
- <p>For some systems, TCMalloc may not work correctly with
- applications that aren't linked against <code>libpthread.so</code> (or
- the equivalent on your OS). It should work on Linux using glibc 2.3,
- but other OS/libc combinations have not been tested.</p>
- <p>TCMalloc may be somewhat more memory hungry than other mallocs,
- (but tends not to have the huge blowups that can happen with other
- mallocs). In particular, at startup TCMalloc allocates approximately
- 240KB of internal memory.</p>
- <p>Don't try to load TCMalloc into a running binary (e.g., using JNI
- in Java programs). The binary will have allocated some objects using
- the system malloc, and may try to pass them to TCMalloc for
- deallocation. TCMalloc will not be able to handle such objects.</p>
- <hr>
- <address>Sanjay Ghemawat, Paul Menage<br>
- <!-- Created: Tue Dec 19 10:43:14 PST 2000 -->
- <!-- hhmts start -->
- Last modified: Sat Feb 24 13:11:38 PST 2007 (csilvers)
- <!-- hhmts end -->
- </address>
- </body>
- </html>
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