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- /*
- * Copyright 2014 The LibYuv Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #include "libyuv/row.h"
- #ifdef __cplusplus
- namespace libyuv {
- extern "C" {
- #endif
- // This module is for GCC Neon armv8 64 bit.
- #if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
- // Read 8 Y, 4 U and 4 V from 422
- #define READYUV422 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v1.s}[0], [%1], #4 \n" \
- "ld1 {v1.s}[1], [%2], #4 \n"
- // Read 8 Y, 8 U and 8 V from 444
- #define READYUV444 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v1.d}[0], [%1], #8 \n" \
- "ld1 {v1.d}[1], [%2], #8 \n" \
- "uaddlp v1.8h, v1.16b \n" \
- "rshrn v1.8b, v1.8h, #1 \n"
- // Read 8 Y, and set 4 U and 4 V to 128
- #define READYUV400 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "movi v1.8b , #128 \n"
- // Read 8 Y and 4 UV from NV12
- #define READNV12 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v2.8b}, [%1], #8 \n" \
- "uzp1 v1.8b, v2.8b, v2.8b \n" \
- "uzp2 v3.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
- // Read 8 Y and 4 VU from NV21
- #define READNV21 \
- "ld1 {v0.8b}, [%0], #8 \n" \
- "ld1 {v2.8b}, [%1], #8 \n" \
- "uzp1 v3.8b, v2.8b, v2.8b \n" \
- "uzp2 v1.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
- // Read 8 YUY2
- #define READYUY2 \
- "ld2 {v0.8b, v1.8b}, [%0], #16 \n" \
- "uzp2 v3.8b, v1.8b, v1.8b \n" \
- "uzp1 v1.8b, v1.8b, v1.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
- // Read 8 UYVY
- #define READUYVY \
- "ld2 {v2.8b, v3.8b}, [%0], #16 \n" \
- "orr v0.8b, v3.8b, v3.8b \n" \
- "uzp1 v1.8b, v2.8b, v2.8b \n" \
- "uzp2 v3.8b, v2.8b, v2.8b \n" \
- "ins v1.s[1], v3.s[0] \n"
- #define YUVTORGB_SETUP \
- "ld1r {v24.8h}, [%[kUVBiasBGR]], #2 \n" \
- "ld1r {v25.8h}, [%[kUVBiasBGR]], #2 \n" \
- "ld1r {v26.8h}, [%[kUVBiasBGR]] \n" \
- "ld1r {v31.4s}, [%[kYToRgb]] \n" \
- "ld2 {v27.8h, v28.8h}, [%[kUVToRB]] \n" \
- "ld2 {v29.8h, v30.8h}, [%[kUVToG]] \n"
- #define YUVTORGB(vR, vG, vB) \
- "uxtl v0.8h, v0.8b \n" /* Extract Y */ \
- "shll v2.8h, v1.8b, #8 \n" /* Replicate UV */ \
- "ushll2 v3.4s, v0.8h, #0 \n" /* Y */ \
- "ushll v0.4s, v0.4h, #0 \n" \
- "mul v3.4s, v3.4s, v31.4s \n" \
- "mul v0.4s, v0.4s, v31.4s \n" \
- "sqshrun v0.4h, v0.4s, #16 \n" \
- "sqshrun2 v0.8h, v3.4s, #16 \n" /* Y */ \
- "uaddw v1.8h, v2.8h, v1.8b \n" /* Replicate UV */ \
- "mov v2.d[0], v1.d[1] \n" /* Extract V */ \
- "uxtl v2.8h, v2.8b \n" \
- "uxtl v1.8h, v1.8b \n" /* Extract U */ \
- "mul v3.8h, v1.8h, v27.8h \n" \
- "mul v5.8h, v1.8h, v29.8h \n" \
- "mul v6.8h, v2.8h, v30.8h \n" \
- "mul v7.8h, v2.8h, v28.8h \n" \
- "sqadd v6.8h, v6.8h, v5.8h \n" \
- "sqadd " #vB \
- ".8h, v24.8h, v0.8h \n" /* B */ \
- "sqadd " #vG \
- ".8h, v25.8h, v0.8h \n" /* G */ \
- "sqadd " #vR \
- ".8h, v26.8h, v0.8h \n" /* R */ \
- "sqadd " #vB ".8h, " #vB \
- ".8h, v3.8h \n" /* B */ \
- "sqsub " #vG ".8h, " #vG \
- ".8h, v6.8h \n" /* G */ \
- "sqadd " #vR ".8h, " #vR \
- ".8h, v7.8h \n" /* R */ \
- "sqshrun " #vB ".8b, " #vB \
- ".8h, #6 \n" /* B */ \
- "sqshrun " #vG ".8b, " #vG \
- ".8h, #6 \n" /* G */ \
- "sqshrun " #vR ".8b, " #vR ".8h, #6 \n" /* R */
- void I444ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n" /* A */
- "1: \n"
- READYUV444
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void I422ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n" /* A */
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- const uint8_t* src_a,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "ld1 {v23.8b}, [%3], #8 \n"
- "subs %w5, %w5, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(src_a), // %3
- "+r"(dst_argb), // %4
- "+r"(width) // %5
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void I422ToRGBARow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_rgba,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v20.8b, #255 \n" /* A */
- "1: \n"
- READYUV422
- YUVTORGB(v23, v22, v21)
- "subs %w4, %w4, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgba), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void I422ToRGB24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_rgb24,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgb24), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- #define ARGBTORGB565 \
- "shll v0.8h, v22.8b, #8 \n" /* R */ \
- "shll v21.8h, v21.8b, #8 \n" /* G */ \
- "shll v20.8h, v20.8b, #8 \n" /* B */ \
- "sri v0.8h, v21.8h, #5 \n" /* RG */ \
- "sri v0.8h, v20.8h, #11 \n" /* RGB */
- void I422ToRGB565Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_rgb565,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READYUV422 YUVTORGB(
- v22, v21,
- v20) "subs %w4, %w4, #8 \n" ARGBTORGB565
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels
- // RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_rgb565), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
- }
- #define ARGBTOARGB1555 \
- "shll v0.8h, v23.8b, #8 \n" /* A */ \
- "shll v22.8h, v22.8b, #8 \n" /* R */ \
- "shll v21.8h, v21.8b, #8 \n" /* G */ \
- "shll v20.8h, v20.8b, #8 \n" /* B */ \
- "sri v0.8h, v22.8h, #1 \n" /* AR */ \
- "sri v0.8h, v21.8h, #6 \n" /* ARG */ \
- "sri v0.8h, v20.8h, #11 \n" /* ARGB */
- void I422ToARGB1555Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb1555,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n" READYUV422 YUVTORGB(
- v22, v21,
- v20) "subs %w4, %w4, #8 \n" ARGBTOARGB1555
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels
- // RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb1555), // %3
- "+r"(width) // %4
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
- }
- #define ARGBTOARGB4444 \
- /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f */ \
- "ushr v20.8b, v20.8b, #4 \n" /* B */ \
- "bic v21.8b, v21.8b, v4.8b \n" /* G */ \
- "ushr v22.8b, v22.8b, #4 \n" /* R */ \
- "bic v23.8b, v23.8b, v4.8b \n" /* A */ \
- "orr v0.8b, v20.8b, v21.8b \n" /* BG */ \
- "orr v1.8b, v22.8b, v23.8b \n" /* RA */ \
- "zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */
- void I422ToARGB4444Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_argb4444,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v4.16b, #0x0f \n" // bits to clear with vbic.
- "1: \n"
- READYUV422
- YUVTORGB(v22, v21, v20)
- "subs %w4, %w4, #8 \n"
- "movi v23.8b, #255 \n"
- ARGBTOARGB4444
- "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_argb4444), // %3
- "+r"(width) // %4
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void I400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READYUV400
- YUVTORGB(v22, v21, v20)
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB]"r"(&kYuvI601Constants.kUVToRB),
- [kUVToG]"r"(&kYuvI601Constants.kUVToG),
- [kUVBiasBGR]"r"(&kYuvI601Constants.kUVBiasBGR),
- [kYToRgb]"r"(&kYuvI601Constants.kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
- asm volatile(
- "movi v23.8b, #255 \n"
- "1: \n"
- "ld1 {v20.8b}, [%0], #8 \n"
- "orr v21.8b, v20.8b, v20.8b \n"
- "orr v22.8b, v20.8b, v20.8b \n"
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v20", "v21", "v22", "v23");
- }
- void NV12ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_uv,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READNV12
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void NV21ToARGBRow_NEON(const uint8_t* src_y,
- const uint8_t* src_vu,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READNV21
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void NV12ToRGB24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_uv,
- uint8_t* dst_rgb24,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READNV12
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_rgb24), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void NV21ToRGB24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_vu,
- uint8_t* dst_rgb24,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "1: \n"
- READNV21
- YUVTORGB(v22, v21, v20)
- "subs %w3, %w3, #8 \n"
- "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_rgb24), // %2
- "+r"(width) // %3
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void NV12ToRGB565Row_NEON(const uint8_t* src_y,
- const uint8_t* src_uv,
- uint8_t* dst_rgb565,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile(
- YUVTORGB_SETUP
- "1: \n" READNV12 YUVTORGB(
- v22, v21,
- v20) "subs %w3, %w3, #8 \n" ARGBTORGB565
- "st1 {v0.8h}, [%2], 16 \n" // store 8 pixels
- // RGB565.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_uv), // %1
- "+r"(dst_rgb565), // %2
- "+r"(width) // %3
- : [kUVToRB] "r"(&yuvconstants->kUVToRB),
- [kUVToG] "r"(&yuvconstants->kUVToG),
- [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb] "r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
- }
- void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READYUY2
- YUVTORGB(v22, v21, v20)
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
- uint8_t* dst_argb,
- const struct YuvConstants* yuvconstants,
- int width) {
- asm volatile (
- YUVTORGB_SETUP
- "movi v23.8b, #255 \n"
- "1: \n"
- READUYVY
- YUVTORGB(v22, v21, v20)
- "subs %w2, %w2, #8 \n"
- "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : [kUVToRB]"r"(&yuvconstants->kUVToRB),
- [kUVToG]"r"(&yuvconstants->kUVToG),
- [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
- [kYToRgb]"r"(&yuvconstants->kYToRgb)
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
- );
- }
- // Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
- void SplitUVRow_NEON(const uint8_t* src_uv,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "1: \n"
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
- "subs %w3, %w3, #16 \n" // 16 processed per loop
- "st1 {v0.16b}, [%1], #16 \n" // store U
- "st1 {v1.16b}, [%2], #16 \n" // store V
- "b.gt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3 // Output registers
- : // Input registers
- : "cc", "memory", "v0", "v1" // Clobber List
- );
- }
- // Reads 16 U's and V's and writes out 16 pairs of UV.
- void MergeUVRow_NEON(const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_uv,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load U
- "ld1 {v1.16b}, [%1], #16 \n" // load V
- "subs %w3, %w3, #16 \n" // 16 processed per loop
- "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
- "b.gt 1b \n"
- : "+r"(src_u), // %0
- "+r"(src_v), // %1
- "+r"(dst_uv), // %2
- "+r"(width) // %3 // Output registers
- : // Input registers
- : "cc", "memory", "v0", "v1" // Clobber List
- );
- }
- // Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
- void SplitRGBRow_NEON(const uint8_t* src_rgb,
- uint8_t* dst_r,
- uint8_t* dst_g,
- uint8_t* dst_b,
- int width) {
- asm volatile(
- "1: \n"
- "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB
- "subs %w4, %w4, #16 \n" // 16 processed per loop
- "st1 {v0.16b}, [%1], #16 \n" // store R
- "st1 {v1.16b}, [%2], #16 \n" // store G
- "st1 {v2.16b}, [%3], #16 \n" // store B
- "b.gt 1b \n"
- : "+r"(src_rgb), // %0
- "+r"(dst_r), // %1
- "+r"(dst_g), // %2
- "+r"(dst_b), // %3
- "+r"(width) // %4
- : // Input registers
- : "cc", "memory", "v0", "v1", "v2" // Clobber List
- );
- }
- // Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time
- void MergeRGBRow_NEON(const uint8_t* src_r,
- const uint8_t* src_g,
- const uint8_t* src_b,
- uint8_t* dst_rgb,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load R
- "ld1 {v1.16b}, [%1], #16 \n" // load G
- "ld1 {v2.16b}, [%2], #16 \n" // load B
- "subs %w4, %w4, #16 \n" // 16 processed per loop
- "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB
- "b.gt 1b \n"
- : "+r"(src_r), // %0
- "+r"(src_g), // %1
- "+r"(src_b), // %2
- "+r"(dst_rgb), // %3
- "+r"(width) // %4
- : // Input registers
- : "cc", "memory", "v0", "v1", "v2" // Clobber List
- );
- }
- // Copy multiple of 32.
- void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
- asm volatile(
- "1: \n"
- "ldp q0, q1, [%0], #32 \n"
- "subs %w2, %w2, #32 \n" // 32 processed per loop
- "stp q0, q1, [%1], #32 \n"
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2 // Output registers
- : // Input registers
- : "cc", "memory", "v0", "v1" // Clobber List
- );
- }
- // SetRow writes 'width' bytes using an 8 bit value repeated.
- void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
- asm volatile(
- "dup v0.16b, %w2 \n" // duplicate 16 bytes
- "1: \n"
- "subs %w1, %w1, #16 \n" // 16 bytes per loop
- "st1 {v0.16b}, [%0], #16 \n" // store
- "b.gt 1b \n"
- : "+r"(dst), // %0
- "+r"(width) // %1
- : "r"(v8) // %2
- : "cc", "memory", "v0");
- }
- void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
- asm volatile(
- "dup v0.4s, %w2 \n" // duplicate 4 ints
- "1: \n"
- "subs %w1, %w1, #4 \n" // 4 ints per loop
- "st1 {v0.16b}, [%0], #16 \n" // store
- "b.gt 1b \n"
- : "+r"(dst), // %0
- "+r"(width) // %1
- : "r"(v32) // %2
- : "cc", "memory", "v0");
- }
- void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
- asm volatile(
- // Start at end of source row.
- "add %0, %0, %w2, sxtw \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
- "subs %w2, %w2, #16 \n" // 16 pixels per loop.
- "rev64 v0.16b, v0.16b \n"
- "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
- "st1 {v0.D}[0], [%1], #8 \n"
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "r"((ptrdiff_t)-16) // %3
- : "cc", "memory", "v0");
- }
- void MirrorUVRow_NEON(const uint8_t* src_uv,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- // Start at end of source row.
- "add %0, %0, %w3, sxtw #1 \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- "ld2 {v0.8b, v1.8b}, [%0], %4 \n" // src -= 16
- "subs %w3, %w3, #8 \n" // 8 pixels per loop.
- "rev64 v0.8b, v0.8b \n"
- "rev64 v1.8b, v1.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // dst += 8
- "st1 {v1.8b}, [%2], #8 \n"
- "b.gt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- : "r"((ptrdiff_t)-16) // %4
- : "cc", "memory", "v0", "v1");
- }
- void ARGBMirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
- asm volatile(
- // Start at end of source row.
- "add %0, %0, %w2, sxtw #2 \n"
- "sub %0, %0, #16 \n"
- "1: \n"
- "ld1 {v0.16b}, [%0], %3 \n" // src -= 16
- "subs %w2, %w2, #4 \n" // 4 pixels per loop.
- "rev64 v0.4s, v0.4s \n"
- "st1 {v0.D}[1], [%1], #8 \n" // dst += 16
- "st1 {v0.D}[0], [%1], #8 \n"
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "r"((ptrdiff_t)-16) // %3
- : "cc", "memory", "v0");
- }
- void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "movi v4.8b, #255 \n" // Alpha
- "1: \n"
- "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of RGB24.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
- );
- }
- void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
- asm volatile(
- "movi v5.8b, #255 \n" // Alpha
- "1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v3.8b, v1.8b, v1.8b \n" // move g
- "orr v4.8b, v0.8b, v0.8b \n" // move r
- "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
- );
- }
- void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
- asm volatile(
- "1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v3.8b, v1.8b, v1.8b \n" // move g
- "orr v4.8b, v0.8b, v0.8b \n" // move r
- "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_rgb24), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
- );
- }
- #define RGB565TOARGB \
- "shrn v6.8b, v0.8h, #5 \n" /* G xxGGGGGG */ \
- "shl v6.8b, v6.8b, #2 \n" /* G GGGGGG00 upper 6 */ \
- "ushr v4.8b, v6.8b, #6 \n" /* G 000000GG lower 2 */ \
- "orr v1.8b, v4.8b, v6.8b \n" /* G */ \
- "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
- "ushr v0.8h, v0.8h, #11 \n" /* R 000RRRRR */ \
- "xtn2 v2.16b,v0.8h \n" /* R in upper part */ \
- "shl v2.16b, v2.16b, #3 \n" /* R,B BBBBB000 upper 5 */ \
- "ushr v0.16b, v2.16b, #5 \n" /* R,B 00000BBB lower 3 */ \
- "orr v0.16b, v0.16b, v2.16b \n" /* R,B */ \
- "dup v2.2D, v0.D[1] \n" /* R */
- void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "movi v3.8b, #255 \n" // Alpha
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- RGB565TOARGB
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6" // Clobber List
- );
- }
- #define ARGB1555TOARGB \
- "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
- "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
- "xtn v3.8b, v2.8h \n" /* RRRRR000 AAAAAAAA */ \
- \
- "sshr v2.8h, v0.8h, #15 \n" /* A AAAAAAAA */ \
- "xtn2 v3.16b, v2.8h \n" \
- \
- "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
- "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
- \
- "ushr v1.16b, v3.16b, #5 \n" /* R,A 00000RRR lower 3 */ \
- "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
- "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
- \
- "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
- "orr v2.16b, v1.16b, v3.16b \n" /* R,A */ \
- "dup v1.2D, v0.D[1] \n" \
- "dup v3.2D, v2.D[1] \n"
- // RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
- #define RGB555TOARGB \
- "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
- "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
- "xtn v3.8b, v2.8h \n" /* RRRRR000 */ \
- \
- "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
- "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
- \
- "ushr v1.16b, v3.16b, #5 \n" /* R 00000RRR lower 3 */ \
- "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
- "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
- \
- "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
- "orr v2.16b, v1.16b, v3.16b \n" /* R */ \
- "dup v1.2D, v0.D[1] \n" /* G */
- void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "movi v3.8b, #255 \n" // Alpha
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB1555TOARGB
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- // pixels
- "b.gt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
- }
- #define ARGB4444TOARGB \
- "shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \
- "xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \
- "shl v2.16b, v1.16b, #4 \n" /* B,R BBBB0000 */ \
- "ushr v3.16b, v1.16b, #4 \n" /* G,A 0000GGGG */ \
- "ushr v0.16b, v2.16b, #4 \n" /* B,R 0000BBBB */ \
- "shl v1.16b, v3.16b, #4 \n" /* G,A GGGG0000 */ \
- "orr v2.16b, v0.16b, v2.16b \n" /* B,R BBBBBBBB */ \
- "orr v3.16b, v1.16b, v3.16b \n" /* G,A GGGGGGGG */ \
- "dup v0.2D, v2.D[1] \n" \
- "dup v1.2D, v3.D[1] \n"
- void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB4444TOARGB
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- // pixels
- "b.gt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
- );
- }
- void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_rgb24,
- int width) {
- asm volatile(
- "1: \n"
- "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of
- // RGB24.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_rgb24), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
- );
- }
- void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
- asm volatile(
- "1: \n"
- "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "orr v4.8b, v2.8b, v2.8b \n" // mov g
- "orr v5.8b, v1.8b, v1.8b \n" // mov b
- "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_raw), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List
- );
- }
- void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
- asm volatile(
- "1: \n"
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
- "subs %w2, %w2, #16 \n" // 16 processed per loop.
- "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1" // Clobber List
- );
- }
- void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
- asm volatile(
- "1: \n"
- "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
- "subs %w2, %w2, #16 \n" // 16 processed per loop.
- "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1" // Clobber List
- );
- }
- void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2
- "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
- "st1 {v1.8b}, [%1], #8 \n" // store 8 U.
- "st1 {v3.8b}, [%2], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
- }
- void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY
- "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
- "st1 {v0.8b}, [%1], #8 \n" // store 8 U.
- "st1 {v2.8b}, [%2], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
- }
- void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
- int stride_yuy2,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2;
- asm volatile(
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
- "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
- "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
- "st1 {v1.8b}, [%2], #8 \n" // store 8 U.
- "st1 {v3.8b}, [%3], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_yuy2), // %0
- "+r"(src_yuy2b), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
- "v7" // Clobber List
- );
- }
- void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
- int stride_uyvy,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_uyvyb = src_uyvy + stride_uyvy;
- asm volatile(
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
- "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
- "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
- "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 U.
- "st1 {v2.8b}, [%3], #8 \n" // store 8 V.
- "b.gt 1b \n"
- : "+r"(src_uyvy), // %0
- "+r"(src_uyvyb), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
- "v7" // Clobber List
- );
- }
- // For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
- void ARGBShuffleRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- const uint8_t* shuffler,
- int width) {
- asm volatile(
- "ld1 {v2.16b}, [%3] \n" // shuffler
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
- "subs %w2, %w2, #4 \n" // 4 processed per loop
- "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
- "st1 {v1.16b}, [%1], #16 \n" // store 4.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(shuffler) // %3
- : "cc", "memory", "v0", "v1", "v2" // Clobber List
- );
- }
- void I422ToYUY2Row_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_yuy2,
- int width) {
- asm volatile(
- "1: \n"
- "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
- "orr v2.8b, v1.8b, v1.8b \n"
- "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
- "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
- "subs %w4, %w4, #16 \n" // 16 pixels
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_yuy2), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3");
- }
- void I422ToUYVYRow_NEON(const uint8_t* src_y,
- const uint8_t* src_u,
- const uint8_t* src_v,
- uint8_t* dst_uyvy,
- int width) {
- asm volatile(
- "1: \n"
- "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
- "orr v3.8b, v2.8b, v2.8b \n"
- "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
- "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
- "subs %w4, %w4, #16 \n" // 16 pixels
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_u), // %1
- "+r"(src_v), // %2
- "+r"(dst_uyvy), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3");
- }
- void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_rgb565,
- int width) {
- asm volatile(
- "1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTORGB565
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_rgb565), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
- }
- void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_rgb,
- const uint32_t dither4,
- int width) {
- asm volatile(
- "dup v1.4s, %w2 \n" // dither4
- "1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8 pixels
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v20.8b, v20.8b, v1.8b \n"
- "uqadd v21.8b, v21.8b, v1.8b \n"
- "uqadd v22.8b, v22.8b, v1.8b \n" ARGBTORGB565
- "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
- "b.gt 1b \n"
- : "+r"(dst_rgb) // %0
- : "r"(src_argb), // %1
- "r"(dither4), // %2
- "r"(width) // %3
- : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23");
- }
- void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb1555,
- int width) {
- asm volatile(
- "1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTOARGB1555
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
- // ARGB1555.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb1555), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
- }
- void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb4444,
- int width) {
- asm volatile(
- "movi v4.16b, #0x0f \n" // bits to clear with
- // vbic.
- "1: \n"
- "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8 pixels
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGBTOARGB4444
- "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
- // ARGB4444.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb4444), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23");
- }
- void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_a,
- int width) {
- asm volatile(
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load row 16
- // pixels
- "subs %w2, %w2, #16 \n" // 16 processed per loop
- "st1 {v3.16b}, [%1], #16 \n" // store 16 A's.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_a), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
- }
- void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #15 \n" // B * 0.11400 coefficient
- "movi v5.8b, #75 \n" // G * 0.58700 coefficient
- "movi v6.8b, #38 \n" // R * 0.29900 coefficient
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 15 bit to 8 bit Y
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
- }
- // 8x1 pixels.
- void ARGBToUV444Row_NEON(const uint8_t* src_argb,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- asm volatile(
- "movi v24.8b, #112 \n" // UB / VR 0.875
- // coefficient
- "movi v25.8b, #74 \n" // UG -0.5781 coefficient
- "movi v26.8b, #38 \n" // UR -0.2969 coefficient
- "movi v27.8b, #18 \n" // VB -0.1406 coefficient
- "movi v28.8b, #94 \n" // VG -0.7344 coefficient
- "movi v29.16b,#0x80 \n" // 128.5
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- // pixels.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v24.8b \n" // B
- "umlsl v4.8h, v1.8b, v25.8b \n" // G
- "umlsl v4.8h, v2.8b, v26.8b \n" // R
- "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned
- "umull v3.8h, v2.8b, v24.8b \n" // R
- "umlsl v3.8h, v1.8b, v28.8b \n" // G
- "umlsl v3.8h, v0.8b, v27.8b \n" // B
- "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_u), // %1
- "+r"(dst_v), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26",
- "v27", "v28", "v29");
- }
- #define RGBTOUV_SETUP_REG \
- "movi v20.8h, #56, lsl #0 \n" /* UB/VR coefficient (0.875) / 2 */ \
- "movi v21.8h, #37, lsl #0 \n" /* UG coefficient (-0.5781) / 2 */ \
- "movi v22.8h, #19, lsl #0 \n" /* UR coefficient (-0.2969) / 2 */ \
- "movi v23.8h, #9, lsl #0 \n" /* VB coefficient (-0.1406) / 2 */ \
- "movi v24.8h, #47, lsl #0 \n" /* VG coefficient (-0.7344) / 2 */ \
- "movi v25.16b, #0x80 \n" /* 128.5 (0x8080 in 16-bit) */
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- // clang-format off
- #define RGBTOUV(QB, QG, QR) \
- "mul v3.8h, " #QB ",v20.8h \n" /* B */ \
- "mul v4.8h, " #QR ",v20.8h \n" /* R */ \
- "mls v3.8h, " #QG ",v21.8h \n" /* G */ \
- "mls v4.8h, " #QG ",v24.8h \n" /* G */ \
- "mls v3.8h, " #QR ",v22.8h \n" /* R */ \
- "mls v4.8h, " #QB ",v23.8h \n" /* B */ \
- "add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
- "add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \
- "uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \
- "uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */
- // clang-format on
- // TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
- // TODO(fbarchard): consider ptrdiff_t for all strides.
- void ARGBToUVRow_NEON(const uint8_t* src_argb,
- int src_stride_argb,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_argb_1 = src_argb + src_stride_argb;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
- RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(src_argb_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
- }
- // TODO(fbarchard): Subsample match C code.
- void ARGBToUVJRow_NEON(const uint8_t* src_argb,
- int src_stride_argb,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_argb_1 = src_argb + src_stride_argb;
- asm volatile (
- "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
- "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
- "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
- "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
- "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
- "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
- RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(src_argb_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
- }
- void BGRAToUVRow_NEON(const uint8_t* src_bgra,
- int src_stride_bgra,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_bgra_1 = src_bgra + src_stride_bgra;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
- "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts.
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v3.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
- RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_bgra), // %0
- "+r"(src_bgra_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
- }
- void ABGRToUVRow_NEON(const uint8_t* src_abgr,
- int src_stride_abgr,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
- "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
- "urshr v0.8h, v3.8h, #1 \n" // 2x average
- "urshr v2.8h, v2.8h, #1 \n"
- "urshr v1.8h, v1.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
- RGBTOUV(v0.8h, v2.8h, v1.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_abgr), // %0
- "+r"(src_abgr_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
- }
- void RGBAToUVRow_NEON(const uint8_t* src_rgba,
- int src_stride_rgba,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_rgba_1 = src_rgba + src_stride_rgba;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
- "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
- "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts.
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
- RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_rgba), // %0
- "+r"(src_rgba_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
- }
- void RGB24ToUVRow_NEON(const uint8_t* src_rgb24,
- int src_stride_rgb24,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
- "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
- "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
- "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
- "urshr v0.8h, v0.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v2.8h, v2.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
- RGBTOUV(v0.8h, v1.8h, v2.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(src_rgb24_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
- }
- void RAWToUVRow_NEON(const uint8_t* src_raw,
- int src_stride_raw,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_raw_1 = src_raw + src_stride_raw;
- asm volatile (
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels.
- "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
- "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
- "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
- "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
- "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
- "urshr v2.8h, v2.8h, #1 \n" // 2x average
- "urshr v1.8h, v1.8h, #1 \n"
- "urshr v0.8h, v0.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 32 processed per loop.
- RGBTOUV(v2.8h, v1.8h, v0.8h)
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(src_raw_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
- "v20", "v21", "v22", "v23", "v24", "v25"
- );
- }
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
- int src_stride_rgb565,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
- asm volatile(
- "movi v22.8h, #56, lsl #0 \n" // UB / VR coeff (0.875) /
- // 2
- "movi v23.8h, #37, lsl #0 \n" // UG coeff (-0.5781) / 2
- "movi v24.8h, #19, lsl #0 \n" // UR coeff (-0.2969) / 2
- "movi v25.8h, #9 , lsl #0 \n" // VB coeff (-0.1406) / 2
- "movi v26.8h, #47, lsl #0 \n" // VG coeff (-0.7344) / 2
- "movi v27.16b, #0x80 \n" // 128.5 0x8080 in 16bit
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- RGB565TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
- RGB565TOARGB
- "uaddlp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
- RGB565TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v18.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v20.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
- RGB565TOARGB
- "uadalp v17.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v19.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v21.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ins v16.D[1], v17.D[0] \n"
- "ins v18.D[1], v19.D[0] \n"
- "ins v20.D[1], v21.D[0] \n"
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v18.8h, #1 \n"
- "urshr v6.8h, v20.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v16.8h, v4.8h, v22.8h \n" // B
- "mls v16.8h, v5.8h, v23.8h \n" // G
- "mls v16.8h, v6.8h, v24.8h \n" // R
- "add v16.8h, v16.8h, v27.8h \n" // +128 -> unsigned
- "mul v17.8h, v6.8h, v22.8h \n" // R
- "mls v17.8h, v5.8h, v26.8h \n" // G
- "mls v17.8h, v4.8h, v25.8h \n" // B
- "add v17.8h, v17.8h, v27.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v17.8h, #8 \n" // 16 bit to 8 bit V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(src_rgb565_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
- "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26",
- "v27");
- }
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
- int src_stride_argb1555,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_argb1555_1 = src_argb1555 + src_stride_argb1555;
- asm volatile(
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- RGB555TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels.
- RGB555TOARGB
- "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
- RGB555TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels.
- RGB555TOARGB
- "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ins v16.D[1], v26.D[0] \n"
- "ins v17.D[1], v27.D[0] \n"
- "ins v18.D[1], v28.D[0] \n"
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(src_argb1555_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
- "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
- "v28");
- }
- // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
- void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
- int src_stride_argb4444,
- uint8_t* dst_u,
- uint8_t* dst_v,
- int width) {
- const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
- asm volatile(
- RGBTOUV_SETUP_REG
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels.
- ARGB4444TOARGB
- "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
- "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
- "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
- "ins v16.D[1], v26.D[0] \n"
- "ins v17.D[1], v27.D[0] \n"
- "ins v18.D[1], v28.D[0] \n"
- "urshr v4.8h, v16.8h, #1 \n" // 2x average
- "urshr v5.8h, v17.8h, #1 \n"
- "urshr v6.8h, v18.8h, #1 \n"
- "subs %w4, %w4, #16 \n" // 16 processed per loop.
- "mul v2.8h, v4.8h, v20.8h \n" // B
- "mls v2.8h, v5.8h, v21.8h \n" // G
- "mls v2.8h, v6.8h, v22.8h \n" // R
- "add v2.8h, v2.8h, v25.8h \n" // +128 -> unsigned
- "mul v3.8h, v6.8h, v20.8h \n" // R
- "mls v3.8h, v5.8h, v24.8h \n" // G
- "mls v3.8h, v4.8h, v23.8h \n" // B
- "add v3.8h, v3.8h, v25.8h \n" // +128 -> unsigned
- "uqshrn v0.8b, v2.8h, #8 \n" // 16 bit to 8 bit U
- "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
- "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
- "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
- "b.gt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(src_argb4444_1), // %1
- "+r"(dst_u), // %2
- "+r"(dst_v), // %3
- "+r"(width) // %4
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
- "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
- "v28"
- );
- }
- void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v24.8b, #13 \n" // B * 0.1016 coefficient
- "movi v25.8b, #65 \n" // G * 0.5078 coefficient
- "movi v26.8b, #33 \n" // R * 0.2578 coefficient
- "movi v27.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- RGB565TOARGB
- "umull v3.8h, v0.8b, v24.8b \n" // B
- "umlal v3.8h, v1.8b, v25.8b \n" // G
- "umlal v3.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v27.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgb565), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6", "v24", "v25", "v26",
- "v27");
- }
- void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
- uint8_t* dst_y,
- int width) {
- asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB1555TOARGB
- "umull v3.8h, v0.8b, v4.8b \n" // B
- "umlal v3.8h, v1.8b, v5.8b \n" // G
- "umlal v3.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb1555), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
- uint8_t* dst_y,
- int width) {
- asm volatile(
- "movi v24.8b, #13 \n" // B * 0.1016 coefficient
- "movi v25.8b, #65 \n" // G * 0.5078 coefficient
- "movi v26.8b, #33 \n" // R * 0.2578 coefficient
- "movi v27.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- ARGB4444TOARGB
- "umull v3.8h, v0.8b, v24.8b \n" // B
- "umlal v3.8h, v1.8b, v25.8b \n" // G
- "umlal v3.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v3.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v27.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_argb4444), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27");
- }
- void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v1.8b, v4.8b \n" // R
- "umlal v16.8h, v2.8b, v5.8b \n" // G
- "umlal v16.8h, v3.8b, v6.8b \n" // B
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_bgra), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
- }
- void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // R
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // B
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_abgr), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
- }
- void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v1.8b, v4.8b \n" // B
- "umlal v16.8h, v2.8b, v5.8b \n" // G
- "umlal v16.8h, v3.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgba), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
- }
- void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #13 \n" // B * 0.1016 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #33 \n" // R * 0.2578 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // B
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_rgb24), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
- }
- void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
- asm volatile(
- "movi v4.8b, #33 \n" // R * 0.2578 coefficient
- "movi v5.8b, #65 \n" // G * 0.5078 coefficient
- "movi v6.8b, #13 \n" // B * 0.1016 coefficient
- "movi v7.8b, #16 \n" // Add 16 constant
- "1: \n"
- "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v16.8h, v0.8b, v4.8b \n" // B
- "umlal v16.8h, v1.8b, v5.8b \n" // G
- "umlal v16.8h, v2.8b, v6.8b \n" // R
- "sqrshrun v0.8b, v16.8h, #7 \n" // 16 bit to 8 bit Y
- "uqadd v0.8b, v0.8b, v7.8b \n"
- "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
- "b.gt 1b \n"
- : "+r"(src_raw), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
- }
- // Bilinear filter 16x2 -> 16x1
- void InterpolateRow_NEON(uint8_t* dst_ptr,
- const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- int dst_width,
- int source_y_fraction) {
- int y1_fraction = source_y_fraction;
- int y0_fraction = 256 - y1_fraction;
- const uint8_t* src_ptr1 = src_ptr + src_stride;
- asm volatile(
- "cmp %w4, #0 \n"
- "b.eq 100f \n"
- "cmp %w4, #128 \n"
- "b.eq 50f \n"
- "dup v5.16b, %w4 \n"
- "dup v4.16b, %w5 \n"
- // General purpose row blend.
- "1: \n"
- "ld1 {v0.16b}, [%1], #16 \n"
- "ld1 {v1.16b}, [%2], #16 \n"
- "subs %w3, %w3, #16 \n"
- "umull v2.8h, v0.8b, v4.8b \n"
- "umull2 v3.8h, v0.16b, v4.16b \n"
- "umlal v2.8h, v1.8b, v5.8b \n"
- "umlal2 v3.8h, v1.16b, v5.16b \n"
- "rshrn v0.8b, v2.8h, #8 \n"
- "rshrn2 v0.16b, v3.8h, #8 \n"
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 1b \n"
- "b 99f \n"
- // Blend 50 / 50.
- "50: \n"
- "ld1 {v0.16b}, [%1], #16 \n"
- "ld1 {v1.16b}, [%2], #16 \n"
- "subs %w3, %w3, #16 \n"
- "urhadd v0.16b, v0.16b, v1.16b \n"
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 50b \n"
- "b 99f \n"
- // Blend 100 / 0 - Copy row unchanged.
- "100: \n"
- "ld1 {v0.16b}, [%1], #16 \n"
- "subs %w3, %w3, #16 \n"
- "st1 {v0.16b}, [%0], #16 \n"
- "b.gt 100b \n"
- "99: \n"
- : "+r"(dst_ptr), // %0
- "+r"(src_ptr), // %1
- "+r"(src_ptr1), // %2
- "+r"(dst_width), // %3
- "+r"(y1_fraction), // %4
- "+r"(y0_fraction) // %5
- :
- : "cc", "memory", "v0", "v1", "v3", "v4", "v5");
- }
- // dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
- void ARGBBlendRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "subs %w3, %w3, #8 \n"
- "b.lt 89f \n"
- // Blend 8 pixels.
- "8: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0
- // pixels
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1
- // pixels
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v16.8h, v4.8b, v3.8b \n" // db * a
- "umull v17.8h, v5.8b, v3.8b \n" // dg * a
- "umull v18.8h, v6.8b, v3.8b \n" // dr * a
- "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
- "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
- "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
- "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
- "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
- "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
- "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
- "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
- "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
- "movi v3.8b, #255 \n" // a = 255
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- // pixels
- "b.ge 8b \n"
- "89: \n"
- "adds %w3, %w3, #8-1 \n"
- "b.lt 99f \n"
- // Blend 1 pixels.
- "1: \n"
- "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel ARGB0.
- "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel ARGB1.
- "subs %w3, %w3, #1 \n" // 1 processed per loop.
- "umull v16.8h, v4.8b, v3.8b \n" // db * a
- "umull v17.8h, v5.8b, v3.8b \n" // dg * a
- "umull v18.8h, v6.8b, v3.8b \n" // dr * a
- "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
- "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
- "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
- "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
- "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
- "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
- "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
- "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
- "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
- "movi v3.8b, #255 \n" // a = 255
- "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel.
- "b.ge 1b \n"
- "99: \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
- "v17", "v18");
- }
- // Attenuate 8 pixels at a time.
- void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // Attenuate 8 pixels.
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v3.8b \n" // b * a
- "umull v5.8h, v1.8b, v3.8b \n" // g * a
- "umull v6.8h, v2.8b, v3.8b \n" // r * a
- "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
- "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
- "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
- // pixels
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
- }
- // Quantize 8 ARGB pixels (32 bytes).
- // dst = (dst * scale >> 16) * interval_size + interval_offset;
- void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
- int scale,
- int interval_size,
- int interval_offset,
- int width) {
- asm volatile(
- "dup v4.8h, %w2 \n"
- "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
- "dup v5.8h, %w3 \n" // interval multiply.
- "dup v6.8h, %w4 \n" // interval add
- // 8 pixel loop.
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB.
- "subs %w1, %w1, #8 \n" // 8 processed per loop.
- "uxtl v0.8h, v0.8b \n" // b (0 .. 255)
- "uxtl v1.8h, v1.8b \n"
- "uxtl v2.8h, v2.8b \n"
- "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
- "sqdmulh v1.8h, v1.8h, v4.8h \n" // g
- "sqdmulh v2.8h, v2.8h, v4.8h \n" // r
- "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
- "mul v1.8h, v1.8h, v5.8h \n" // g
- "mul v2.8h, v2.8h, v5.8h \n" // r
- "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
- "add v1.8h, v1.8h, v6.8h \n" // g
- "add v2.8h, v2.8h, v6.8h \n" // r
- "uqxtn v0.8b, v0.8h \n"
- "uqxtn v1.8b, v1.8h \n"
- "uqxtn v2.8b, v2.8h \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(width) // %1
- : "r"(scale), // %2
- "r"(interval_size), // %3
- "r"(interval_offset) // %4
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
- }
- // Shade 8 pixels at a time by specified value.
- // NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
- // Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
- void ARGBShadeRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- int width,
- uint32_t value) {
- asm volatile(
- "dup v0.4s, %w3 \n" // duplicate scale value.
- "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
- "ushr v0.8h, v0.8h, #1 \n" // scale / 2.
- // 8 pixel loop.
- "1: \n"
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "uxtl v4.8h, v4.8b \n" // b (0 .. 255)
- "uxtl v5.8h, v5.8b \n"
- "uxtl v6.8h, v6.8b \n"
- "uxtl v7.8h, v7.8b \n"
- "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
- "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
- "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
- "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
- "uqxtn v4.8b, v4.8h \n"
- "uqxtn v5.8b, v5.8h \n"
- "uqxtn v6.8b, v6.8h \n"
- "uqxtn v7.8b, v7.8h \n"
- "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(value) // %3
- : "cc", "memory", "v0", "v4", "v5", "v6", "v7");
- }
- // Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
- // Similar to ARGBToYJ but stores ARGB.
- // C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
- void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
- asm volatile(
- "movi v24.8b, #15 \n" // B * 0.11400 coefficient
- "movi v25.8b, #75 \n" // G * 0.58700 coefficient
- "movi v26.8b, #38 \n" // R * 0.29900 coefficient
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v24.8b \n" // B
- "umlal v4.8h, v1.8b, v25.8b \n" // G
- "umlal v4.8h, v2.8b, v26.8b \n" // R
- "sqrshrun v0.8b, v4.8h, #7 \n" // 15 bit to 8 bit B
- "orr v1.8b, v0.8b, v0.8b \n" // G
- "orr v2.8b, v0.8b, v0.8b \n" // R
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26");
- }
- // Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
- // b = (r * 35 + g * 68 + b * 17) >> 7
- // g = (r * 45 + g * 88 + b * 22) >> 7
- // r = (r * 50 + g * 98 + b * 24) >> 7
- void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
- asm volatile(
- "movi v20.8b, #17 \n" // BB coefficient
- "movi v21.8b, #68 \n" // BG coefficient
- "movi v22.8b, #35 \n" // BR coefficient
- "movi v24.8b, #22 \n" // GB coefficient
- "movi v25.8b, #88 \n" // GG coefficient
- "movi v26.8b, #45 \n" // GR coefficient
- "movi v28.8b, #24 \n" // BB coefficient
- "movi v29.8b, #98 \n" // BG coefficient
- "movi v30.8b, #50 \n" // BR coefficient
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
- "subs %w1, %w1, #8 \n" // 8 processed per loop.
- "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
- "umlal v4.8h, v1.8b, v21.8b \n" // G
- "umlal v4.8h, v2.8b, v22.8b \n" // R
- "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
- "umlal v5.8h, v1.8b, v25.8b \n" // G
- "umlal v5.8h, v2.8b, v26.8b \n" // R
- "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
- "umlal v6.8h, v1.8b, v29.8b \n" // G
- "umlal v6.8h, v2.8b, v30.8b \n" // R
- "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
- "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
- "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
- "b.gt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(width) // %1
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
- "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30");
- }
- // Tranform 8 ARGB pixels (32 bytes) with color matrix.
- // TODO(fbarchard): Was same as Sepia except matrix is provided. This function
- // needs to saturate. Consider doing a non-saturating version.
- void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
- uint8_t* dst_argb,
- const int8_t* matrix_argb,
- int width) {
- asm volatile(
- "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
- "sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
- "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
- "1: \n"
- "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB
- "subs %w2, %w2, #8 \n" // 8 processed per loop.
- "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
- "uxtl v17.8h, v17.8b \n" // g
- "uxtl v18.8h, v18.8b \n" // r
- "uxtl v19.8h, v19.8b \n" // a
- "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
- "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
- "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
- "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
- "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
- "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
- "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
- "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
- "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
- "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
- "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
- "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
- "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
- "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
- "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
- "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
- "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
- "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
- "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
- "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
- "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
- "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
- "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(width) // %2
- : "r"(matrix_argb) // %3
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
- "v17", "v18", "v19", "v22", "v23", "v24", "v25");
- }
- // TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
- // Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
- void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // 8 pixel loop.
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "umull v0.8h, v0.8b, v4.8b \n" // multiply B
- "umull v1.8h, v1.8b, v5.8b \n" // multiply G
- "umull v2.8h, v2.8b, v6.8b \n" // multiply R
- "umull v3.8h, v3.8b, v7.8b \n" // multiply A
- "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
- "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
- "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
- "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- // Add 2 rows of ARGB pixels together, 8 pixels at a time.
- void ARGBAddRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // 8 pixel loop.
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v0.8b, v0.8b, v4.8b \n"
- "uqadd v1.8b, v1.8b, v5.8b \n"
- "uqadd v2.8b, v2.8b, v6.8b \n"
- "uqadd v3.8b, v3.8b, v7.8b \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- // Subtract 2 rows of ARGB pixels, 8 pixels at a time.
- void ARGBSubtractRow_NEON(const uint8_t* src_argb0,
- const uint8_t* src_argb1,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- // 8 pixel loop.
- "1: \n"
- "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
- "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqsub v0.8b, v0.8b, v4.8b \n"
- "uqsub v1.8b, v1.8b, v5.8b \n"
- "uqsub v2.8b, v2.8b, v6.8b \n"
- "uqsub v3.8b, v3.8b, v7.8b \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_argb0), // %0
- "+r"(src_argb1), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- // Adds Sobel X and Sobel Y and stores Sobel into ARGB.
- // A = 255
- // R = Sobel
- // G = Sobel
- // B = Sobel
- void SobelRow_NEON(const uint8_t* src_sobelx,
- const uint8_t* src_sobely,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "movi v3.8b, #255 \n" // alpha
- // 8 pixel loop.
- "1: \n"
- "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
- "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v0.8b, v0.8b, v1.8b \n" // add
- "orr v1.8b, v0.8b, v0.8b \n"
- "orr v2.8b, v0.8b, v0.8b \n"
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3");
- }
- // Adds Sobel X and Sobel Y and stores Sobel into plane.
- void SobelToPlaneRow_NEON(const uint8_t* src_sobelx,
- const uint8_t* src_sobely,
- uint8_t* dst_y,
- int width) {
- asm volatile(
- // 16 pixel loop.
- "1: \n"
- "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
- "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
- "subs %w3, %w3, #16 \n" // 16 processed per loop.
- "uqadd v0.16b, v0.16b, v1.16b \n" // add
- "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
- "b.gt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_y), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1");
- }
- // Mixes Sobel X, Sobel Y and Sobel into ARGB.
- // A = 255
- // R = Sobel X
- // G = Sobel
- // B = Sobel Y
- void SobelXYRow_NEON(const uint8_t* src_sobelx,
- const uint8_t* src_sobely,
- uint8_t* dst_argb,
- int width) {
- asm volatile(
- "movi v3.8b, #255 \n" // alpha
- // 8 pixel loop.
- "1: \n"
- "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
- "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
- "subs %w3, %w3, #8 \n" // 8 processed per loop.
- "uqadd v1.8b, v0.8b, v2.8b \n" // add
- "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
- "b.gt 1b \n"
- : "+r"(src_sobelx), // %0
- "+r"(src_sobely), // %1
- "+r"(dst_argb), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3");
- }
- // SobelX as a matrix is
- // -1 0 1
- // -2 0 2
- // -1 0 1
- void SobelXRow_NEON(const uint8_t* src_y0,
- const uint8_t* src_y1,
- const uint8_t* src_y2,
- uint8_t* dst_sobelx,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v0.8b}, [%0],%5 \n" // top
- "ld1 {v1.8b}, [%0],%6 \n"
- "usubl v0.8h, v0.8b, v1.8b \n"
- "ld1 {v2.8b}, [%1],%5 \n" // center * 2
- "ld1 {v3.8b}, [%1],%6 \n"
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "ld1 {v2.8b}, [%2],%5 \n" // bottom
- "ld1 {v3.8b}, [%2],%6 \n"
- "subs %w4, %w4, #8 \n" // 8 pixels
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "abs v0.8h, v0.8h \n"
- "uqxtn v0.8b, v0.8h \n"
- "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
- "b.gt 1b \n"
- : "+r"(src_y0), // %0
- "+r"(src_y1), // %1
- "+r"(src_y2), // %2
- "+r"(dst_sobelx), // %3
- "+r"(width) // %4
- : "r"(2LL), // %5
- "r"(6LL) // %6
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
- }
- // SobelY as a matrix is
- // -1 -2 -1
- // 0 0 0
- // 1 2 1
- void SobelYRow_NEON(const uint8_t* src_y0,
- const uint8_t* src_y1,
- uint8_t* dst_sobely,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v0.8b}, [%0],%4 \n" // left
- "ld1 {v1.8b}, [%1],%4 \n"
- "usubl v0.8h, v0.8b, v1.8b \n"
- "ld1 {v2.8b}, [%0],%4 \n" // center * 2
- "ld1 {v3.8b}, [%1],%4 \n"
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "ld1 {v2.8b}, [%0],%5 \n" // right
- "ld1 {v3.8b}, [%1],%5 \n"
- "subs %w3, %w3, #8 \n" // 8 pixels
- "usubl v1.8h, v2.8b, v3.8b \n"
- "add v0.8h, v0.8h, v1.8h \n"
- "abs v0.8h, v0.8h \n"
- "uqxtn v0.8b, v0.8h \n"
- "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
- "b.gt 1b \n"
- : "+r"(src_y0), // %0
- "+r"(src_y1), // %1
- "+r"(dst_sobely), // %2
- "+r"(width) // %3
- : "r"(1LL), // %4
- "r"(6LL) // %5
- : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
- );
- }
- // Caveat - rounds float to half float whereas scaling version truncates.
- void HalfFloat1Row_NEON(const uint16_t* src,
- uint16_t* dst,
- float /*unused*/,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
- "subs %w2, %w2, #8 \n" // 8 pixels per loop
- "uxtl v2.4s, v1.4h \n" // 8 int's
- "uxtl2 v3.4s, v1.8h \n"
- "scvtf v2.4s, v2.4s \n" // 8 floats
- "scvtf v3.4s, v3.4s \n"
- "fcvtn v1.4h, v2.4s \n" // 8 half floats
- "fcvtn2 v1.8h, v3.4s \n"
- "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v1", "v2", "v3");
- }
- void HalfFloatRow_NEON(const uint16_t* src,
- uint16_t* dst,
- float scale,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
- "subs %w2, %w2, #8 \n" // 8 pixels per loop
- "uxtl v2.4s, v1.4h \n" // 8 int's
- "uxtl2 v3.4s, v1.8h \n"
- "scvtf v2.4s, v2.4s \n" // 8 floats
- "scvtf v3.4s, v3.4s \n"
- "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent
- "fmul v3.4s, v3.4s, %3.s[0] \n"
- "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat
- "uqshrn2 v1.8h, v3.4s, #13 \n"
- "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "w"(scale * 1.9259299444e-34f) // %3
- : "cc", "memory", "v1", "v2", "v3");
- }
- void ByteToFloatRow_NEON(const uint8_t* src,
- float* dst,
- float scale,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes
- "subs %w2, %w2, #8 \n" // 8 pixels per loop
- "uxtl v1.8h, v1.8b \n" // 8 shorts
- "uxtl v2.4s, v1.4h \n" // 8 ints
- "uxtl2 v3.4s, v1.8h \n"
- "scvtf v2.4s, v2.4s \n" // 8 floats
- "scvtf v3.4s, v3.4s \n"
- "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
- "fmul v3.4s, v3.4s, %3.s[0] \n"
- "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "w"(scale) // %3
- : "cc", "memory", "v1", "v2", "v3");
- }
- float ScaleMaxSamples_NEON(const float* src,
- float* dst,
- float scale,
- int width) {
- float fmax;
- asm volatile(
- "movi v5.4s, #0 \n" // max
- "movi v6.4s, #0 \n"
- "1: \n"
- "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
- "subs %w2, %w2, #8 \n" // 8 processed per loop
- "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
- "fmul v4.4s, v2.4s, %4.s[0] \n" // scale
- "fmax v5.4s, v5.4s, v1.4s \n" // max
- "fmax v6.4s, v6.4s, v2.4s \n"
- "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
- "b.gt 1b \n"
- "fmax v5.4s, v5.4s, v6.4s \n" // max
- "fmaxv %s3, v5.4s \n" // signed max acculator
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width), // %2
- "=w"(fmax) // %3
- : "w"(scale) // %4
- : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
- return fmax;
- }
- float ScaleSumSamples_NEON(const float* src,
- float* dst,
- float scale,
- int width) {
- float fsum;
- asm volatile(
- "movi v5.4s, #0 \n" // max
- "movi v6.4s, #0 \n" // max
- "1: \n"
- "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
- "subs %w2, %w2, #8 \n" // 8 processed per loop
- "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
- "fmul v4.4s, v2.4s, %4.s[0] \n"
- "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares
- "fmla v6.4s, v2.4s, v2.4s \n"
- "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
- "b.gt 1b \n"
- "faddp v5.4s, v5.4s, v6.4s \n"
- "faddp v5.4s, v5.4s, v5.4s \n"
- "faddp %3.4s, v5.4s, v5.4s \n" // sum
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width), // %2
- "=w"(fsum) // %3
- : "w"(scale) // %4
- : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
- return fsum;
- }
- void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) {
- asm volatile(
- "1: \n"
- "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
- "subs %w2, %w2, #8 \n" // 8 processed per loop
- "fmul v1.4s, v1.4s, %3.s[0] \n" // scale
- "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
- "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(dst), // %1
- "+r"(width) // %2
- : "w"(scale) // %3
- : "cc", "memory", "v1", "v2");
- }
- // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
- void GaussCol_NEON(const uint16_t* src0,
- const uint16_t* src1,
- const uint16_t* src2,
- const uint16_t* src3,
- const uint16_t* src4,
- uint32_t* dst,
- int width) {
- asm volatile(
- "movi v6.8h, #4 \n" // constant 4
- "movi v7.8h, #6 \n" // constant 6
- "1: \n"
- "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows
- "ld1 {v2.8h}, [%4], #16 \n"
- "uaddl v0.4s, v1.4h, v2.4h \n" // * 1
- "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1
- "ld1 {v2.8h}, [%1], #16 \n"
- "umlal v0.4s, v2.4h, v6.4h \n" // * 4
- "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
- "ld1 {v2.8h}, [%2], #16 \n"
- "umlal v0.4s, v2.4h, v7.4h \n" // * 6
- "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6
- "ld1 {v2.8h}, [%3], #16 \n"
- "umlal v0.4s, v2.4h, v6.4h \n" // * 4
- "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
- "subs %w6, %w6, #8 \n" // 8 processed per loop
- "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples
- "b.gt 1b \n"
- : "+r"(src0), // %0
- "+r"(src1), // %1
- "+r"(src2), // %2
- "+r"(src3), // %3
- "+r"(src4), // %4
- "+r"(dst), // %5
- "+r"(width) // %6
- :
- : "cc", "memory", "v0", "v1", "v2", "v6", "v7");
- }
- // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
- void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
- const uint32_t* src1 = src + 1;
- const uint32_t* src2 = src + 2;
- const uint32_t* src3 = src + 3;
- asm volatile(
- "movi v6.4s, #4 \n" // constant 4
- "movi v7.4s, #6 \n" // constant 6
- "1: \n"
- "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples
- "add v0.4s, v0.4s, v1.4s \n" // * 1
- "add v1.4s, v1.4s, v2.4s \n" // * 1
- "ld1 {v2.4s,v3.4s}, [%2], #32 \n"
- "mla v0.4s, v2.4s, v7.4s \n" // * 6
- "mla v1.4s, v3.4s, v7.4s \n" // * 6
- "ld1 {v2.4s,v3.4s}, [%1], #32 \n"
- "ld1 {v4.4s,v5.4s}, [%3], #32 \n"
- "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4
- "add v3.4s, v3.4s, v5.4s \n"
- "mla v0.4s, v2.4s, v6.4s \n" // * 4
- "mla v1.4s, v3.4s, v6.4s \n" // * 4
- "subs %w5, %w5, #8 \n" // 8 processed per loop
- "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack
- "uqrshrn2 v0.8h, v1.4s, #8 \n"
- "st1 {v0.8h}, [%4], #16 \n" // store 8 samples
- "b.gt 1b \n"
- : "+r"(src), // %0
- "+r"(src1), // %1
- "+r"(src2), // %2
- "+r"(src3), // %3
- "+r"(dst), // %4
- "+r"(width) // %5
- : "r"(32LL) // %6
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- // Convert biplanar NV21 to packed YUV24
- void NV21ToYUV24Row_NEON(const uint8_t* src_y,
- const uint8_t* src_vu,
- uint8_t* dst_yuv24,
- int width) {
- asm volatile(
- "1: \n"
- "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values
- "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values
- "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values
- "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values
- "subs %w3, %w3, #16 \n" // 16 pixels per loop
- "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels
- "b.gt 1b \n"
- : "+r"(src_y), // %0
- "+r"(src_vu), // %1
- "+r"(dst_yuv24), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2");
- }
- void AYUVToUVRow_NEON(const uint8_t* src_ayuv,
- int src_stride_ayuv,
- uint8_t* dst_uv,
- int width) {
- const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv;
- asm volatile(
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv
- "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
- "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average
- "uqrshrn v2.8b, v1.8h, #2 \n"
- "subs %w3, %w3, #16 \n" // 16 processed per loop.
- "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV.
- "b.gt 1b \n"
- : "+r"(src_ayuv), // %0
- "+r"(src_ayuv_1), // %1
- "+r"(dst_uv), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- void AYUVToVURow_NEON(const uint8_t* src_ayuv,
- int src_stride_ayuv,
- uint8_t* dst_vu,
- int width) {
- const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv;
- asm volatile(
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
- // pixels.
- "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
- "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
- "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
- "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
- "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
- "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average
- "uqrshrn v1.8b, v1.8h, #2 \n"
- "subs %w3, %w3, #16 \n" // 16 processed per loop.
- "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU.
- "b.gt 1b \n"
- : "+r"(src_ayuv), // %0
- "+r"(src_ayuv_1), // %1
- "+r"(dst_vu), // %2
- "+r"(width) // %3
- :
- : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
- }
- // Copy row of AYUV Y's into Y
- void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) {
- asm volatile(
- "1: \n"
- "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
- // pixels
- "subs %w2, %w2, #16 \n" // 16 pixels per loop
- "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels
- "b.gt 1b \n"
- : "+r"(src_ayuv), // %0
- "+r"(dst_y), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2", "v3");
- }
- // Convert UV plane of NV12 to VU of NV21.
- void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) {
- asm volatile(
- "1: \n"
- "ld2 {v0.16b, v1.16b}, [%0], #32 \n" // load 16 UV values
- "orr v2.16b, v0.16b, v0.16b \n" // move U after V
- "subs %w2, %w2, #16 \n" // 16 pixels per loop
- "st2 {v1.16b, v2.16b}, [%1], #32 \n" // store 16 VU pixels
- "b.gt 1b \n"
- : "+r"(src_uv), // %0
- "+r"(dst_vu), // %1
- "+r"(width) // %2
- :
- : "cc", "memory", "v0", "v1", "v2");
- }
- #endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
- #ifdef __cplusplus
- } // extern "C"
- } // namespace libyuv
- #endif
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