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- /*!\page usage Usage
- The vpx multi-format codec SDK provides a unified interface amongst its
- supported codecs. This abstraction allows applications using this SDK to
- easily support multiple video formats with minimal code duplication or
- "special casing." This section describes the interface common to all codecs.
- For codec-specific details, see the \ref codecs page.
- The following sections are common to all codecs:
- - \ref usage_types
- - \ref usage_features
- - \ref usage_init
- - \ref usage_errors
- For more information on decoder and encoder specific usage, see the
- following pages:
- \if decoder
- \li \subpage usage_decode
- \endif
- \if encoder
- \li \subpage usage_encode
- \endif
- \section usage_types Important Data Types
- There are two important data structures to consider in this interface.
- \subsection usage_ctxs Contexts
- A context is a storage area allocated by the calling application that the
- codec may write into to store details about a single instance of that codec.
- Most of the context is implementation specific, and thus opaque to the
- application. The context structure as seen by the application is of fixed
- size, and thus can be allocated with automatic storage or dynamically
- on the heap.
- Most operations require an initialized codec context. Codec context
- instances are codec specific. That is, the codec to be used for the encoded
- video must be known at initialization time. See #vpx_codec_ctx_t for further
- information.
- \subsection usage_ifaces Interfaces
- A codec interface is an opaque structure that controls how function calls
- into the generic interface are dispatched to their codec-specific
- implementations. Applications \ref MUSTNOT attempt to examine or override
- this storage, as it contains internal implementation details likely to
- change from release to release.
- Each supported codec will expose an interface structure to the application
- as an <code>extern</code> reference to a structure of the incomplete type
- #vpx_codec_iface_t.
- \section usage_features Features
- Several "features" are defined that are optionally implemented by codec
- algorithms. Indeed, the same algorithm may support different features on
- different platforms. The purpose of defining these features is that when
- they are implemented, they conform to a common interface. The features, or
- capabilities, of an algorithm can be queried from it's interface by using
- the vpx_codec_get_caps() method. Attempts to invoke features not supported
- by an algorithm will generally result in #VPX_CODEC_INCAPABLE.
- \if decoder
- Currently defined decoder features include:
- - \ref usage_cb
- - \ref usage_postproc
- \endif
- \section usage_init Initialization
- To initialize a codec instance, the address of the codec context
- and interface structures are passed to an initialization function. Depending
- on the \ref usage_features that the codec supports, the codec could be
- initialized in different modes.
- To prevent cases of confusion where the ABI of the library changes,
- the ABI is versioned. The ABI version number must be passed at
- initialization time to ensure the application is using a header file that
- matches the library. The current ABI version number is stored in the
- preprocessor macros #VPX_CODEC_ABI_VERSION, #VPX_ENCODER_ABI_VERSION, and
- #VPX_DECODER_ABI_VERSION. For convenience, each initialization function has
- a wrapper macro that inserts the correct version number. These macros are
- named like the initialization methods, but without the _ver suffix.
- The available initialization methods are:
- \if encoder
- \li #vpx_codec_enc_init (calls vpx_codec_enc_init_ver())
- \li #vpx_codec_enc_init_multi (calls vpx_codec_enc_init_multi_ver())
- \endif
- \if decoder
- \li #vpx_codec_dec_init (calls vpx_codec_dec_init_ver())
- \endif
- \section usage_errors Error Handling
- Almost all codec functions return an error status of type #vpx_codec_err_t.
- The semantics of how each error condition should be processed is clearly
- defined in the definitions of each enumerated value. Error values can be
- converted into ASCII strings with the vpx_codec_error() and
- vpx_codec_err_to_string() methods. The difference between these two methods is
- that vpx_codec_error() returns the error state from an initialized context,
- whereas vpx_codec_err_to_string() can be used in cases where an error occurs
- outside any context. The enumerated value returned from the last call can be
- retrieved from the <code>err</code> member of the decoder context as well.
- Finally, more detailed error information may be able to be obtained by using
- the vpx_codec_error_detail() method. Not all errors produce detailed error
- information.
- In addition to error information, the codec library's build configuration
- is available at runtime on some platforms. This information can be returned
- by calling vpx_codec_build_config(), and is formatted as a base64 coded string
- (comprised of characters in the set [a-z_a-Z0-9+/]). This information is not
- useful to an application at runtime, but may be of use to vpx for support.
- \section usage_deadline Deadline
- Both the encoding and decoding functions have a <code>deadline</code>
- parameter. This parameter indicates the amount of time, in microseconds
- (us), that the application wants the codec to spend processing before
- returning. This is a soft deadline -- that is, the semantics of the
- requested operation take precedence over meeting the deadline. If, for
- example, an application sets a <code>deadline</code> of 1000us, and the
- frame takes 2000us to decode, the call to vpx_codec_decode() will return
- after 2000us. In this case the deadline is not met, but the semantics of the
- function are preserved. If, for the same frame, an application instead sets
- a <code>deadline</code> of 5000us, the decoder will see that it has 3000us
- remaining in its time slice when decoding completes. It could then choose to
- run a set of \ref usage_postproc filters, and perhaps would return after
- 4000us (instead of the allocated 5000us). In this case the deadline is met,
- and the semantics of the call are preserved, as before.
- The special value <code>0</code> is reserved to represent an infinite
- deadline. In this case, the codec will perform as much processing as
- possible to yield the highest quality frame.
- By convention, the value <code>1</code> is used to mean "return as fast as
- possible."
- */
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