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- /*
- * Copyright (c) 2015 The WebM project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #ifndef VPX_VPX_PORTS_VPX_ONCE_H_
- #define VPX_VPX_PORTS_VPX_ONCE_H_
- #include "vpx_config.h"
- /* Implement a function wrapper to guarantee initialization
- * thread-safety for library singletons.
- *
- * NOTE: These functions use static locks, and can only be
- * used with one common argument per compilation unit. So
- *
- * file1.c:
- * vpx_once(foo);
- * ...
- * vpx_once(foo);
- *
- * file2.c:
- * vpx_once(bar);
- *
- * will ensure foo() and bar() are each called only once, but in
- *
- * file1.c:
- * vpx_once(foo);
- * vpx_once(bar):
- *
- * bar() will never be called because the lock is used up
- * by the call to foo().
- */
- #if CONFIG_MULTITHREAD && defined(_WIN32)
- #include <windows.h>
- #include <stdlib.h>
- /* Declare a per-compilation-unit state variable to track the progress
- * of calling func() only once. This must be at global scope because
- * local initializers are not thread-safe in MSVC prior to Visual
- * Studio 2015.
- *
- * As a static, once_state will be zero-initialized as program start.
- */
- static LONG once_state;
- static void once(void (*func)(void)) {
- /* Try to advance once_state from its initial value of 0 to 1.
- * Only one thread can succeed in doing so.
- */
- if (InterlockedCompareExchange(&once_state, 1, 0) == 0) {
- /* We're the winning thread, having set once_state to 1.
- * Call our function. */
- func();
- /* Now advance once_state to 2, unblocking any other threads. */
- InterlockedIncrement(&once_state);
- return;
- }
- /* We weren't the winning thread, but we want to block on
- * the state variable so we don't return before func()
- * has finished executing elsewhere.
- *
- * Try to advance once_state from 2 to 2, which is only possible
- * after the winning thead advances it from 1 to 2.
- */
- while (InterlockedCompareExchange(&once_state, 2, 2) != 2) {
- /* State isn't yet 2. Try again.
- *
- * We are used for singleton initialization functions,
- * which should complete quickly. Contention will likewise
- * be rare, so it's worthwhile to use a simple but cpu-
- * intensive busy-wait instead of successive backoff,
- * waiting on a kernel object, or another heavier-weight scheme.
- *
- * We can at least yield our timeslice.
- */
- Sleep(0);
- }
- /* We've seen once_state advance to 2, so we know func()
- * has been called. And we've left once_state as we found it,
- * so other threads will have the same experience.
- *
- * It's safe to return now.
- */
- return;
- }
- #elif CONFIG_MULTITHREAD && defined(__OS2__)
- #define INCL_DOS
- #include <os2.h>
- static void once(void (*func)(void)) {
- static int done;
- /* If the initialization is complete, return early. */
- if (done) return;
- /* Causes all other threads in the process to block themselves
- * and give up their time slice.
- */
- DosEnterCritSec();
- if (!done) {
- func();
- done = 1;
- }
- /* Restores normal thread dispatching for the current process. */
- DosExitCritSec();
- }
- #elif CONFIG_MULTITHREAD && HAVE_PTHREAD_H
- #include <pthread.h>
- static void once(void (*func)(void)) {
- static pthread_once_t lock = PTHREAD_ONCE_INIT;
- pthread_once(&lock, func);
- }
- #else
- /* No-op version that performs no synchronization. *_rtcd() is idempotent,
- * so as long as your platform provides atomic loads/stores of pointers
- * no synchronization is strictly necessary.
- */
- static void once(void (*func)(void)) {
- static int done;
- if (!done) {
- func();
- done = 1;
- }
- }
- #endif
- #endif // VPX_VPX_PORTS_VPX_ONCE_H_
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