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- /*
- * Copyright 2011 The LibYuv Project Authors. All rights reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #include "libyuv/row.h"
- #ifdef __cplusplus
- namespace libyuv {
- extern "C" {
- #endif
- // This module is for GCC Neon.
- #if !defined(LIBYUV_DISABLE_NEON) && defined(__ARM_NEON__) && \
- !defined(__aarch64__)
- // NEON downscalers with interpolation.
- // Provided by Fritz Koenig
- // Read 32x1 throw away even pixels, and write 16x1.
- void ScaleRowDown2_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "1: \n"
- // load even pixels into q0, odd into q1
- "vld2.8 {q0, q1}, [%0]! \n"
- "subs %2, %2, #16 \n" // 16 processed per loop
- "vst1.8 {q1}, [%1]! \n" // store odd pixels
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst), // %1
- "+r"(dst_width) // %2
- :
- : "q0", "q1" // Clobber List
- );
- }
- // Read 32x1 average down and write 16x1.
- void ScaleRowDown2Linear_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "1: \n"
- "vld2.8 {q0, q1}, [%0]! \n" // load 32 pixels
- "subs %2, %2, #16 \n" // 16 processed per loop
- "vrhadd.u8 q0, q0, q1 \n" // rounding half add
- "vst1.8 {q0}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst), // %1
- "+r"(dst_width) // %2
- :
- : "q0", "q1" // Clobber List
- );
- }
- // Read 32x2 average down and write 16x1.
- void ScaleRowDown2Box_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst,
- int dst_width) {
- asm volatile(
- // change the stride to row 2 pointer
- "add %1, %0 \n"
- "1: \n"
- "vld1.8 {q0, q1}, [%0]! \n" // load row 1 and post inc
- "vld1.8 {q2, q3}, [%1]! \n" // load row 2 and post inc
- "subs %3, %3, #16 \n" // 16 processed per loop
- "vpaddl.u8 q0, q0 \n" // row 1 add adjacent
- "vpaddl.u8 q1, q1 \n"
- "vpadal.u8 q0, q2 \n" // row 2 add adjacent +
- // row1
- "vpadal.u8 q1, q3 \n"
- "vrshrn.u16 d0, q0, #2 \n" // downshift, round and
- // pack
- "vrshrn.u16 d1, q1, #2 \n"
- "vst1.8 {q0}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(src_stride), // %1
- "+r"(dst), // %2
- "+r"(dst_width) // %3
- :
- : "q0", "q1", "q2", "q3" // Clobber List
- );
- }
- void ScaleRowDown4_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- "subs %2, %2, #8 \n" // 8 processed per loop
- "vst1.8 {d2}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width) // %2
- :
- : "q0", "q1", "memory", "cc");
- }
- void ScaleRowDown4Box_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- const uint8_t* src_ptr1 = src_ptr + src_stride;
- const uint8_t* src_ptr2 = src_ptr + src_stride * 2;
- const uint8_t* src_ptr3 = src_ptr + src_stride * 3;
- asm volatile(
- "1: \n"
- "vld1.8 {q0}, [%0]! \n" // load up 16x4
- "vld1.8 {q1}, [%3]! \n"
- "vld1.8 {q2}, [%4]! \n"
- "vld1.8 {q3}, [%5]! \n"
- "subs %2, %2, #4 \n"
- "vpaddl.u8 q0, q0 \n"
- "vpadal.u8 q0, q1 \n"
- "vpadal.u8 q0, q2 \n"
- "vpadal.u8 q0, q3 \n"
- "vpaddl.u16 q0, q0 \n"
- "vrshrn.u32 d0, q0, #4 \n" // divide by 16 w/rounding
- "vmovn.u16 d0, q0 \n"
- "vst1.32 {d0[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_ptr1), // %3
- "+r"(src_ptr2), // %4
- "+r"(src_ptr3) // %5
- :
- : "q0", "q1", "q2", "q3", "memory", "cc");
- }
- // Down scale from 4 to 3 pixels. Use the neon multilane read/write
- // to load up the every 4th pixel into a 4 different registers.
- // Point samples 32 pixels to 24 pixels.
- void ScaleRowDown34_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- "subs %2, %2, #24 \n"
- "vmov d2, d3 \n" // order d0, d1, d2
- "vst3.8 {d0, d1, d2}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width) // %2
- :
- : "d0", "d1", "d2", "d3", "memory", "cc");
- }
- void ScaleRowDown34_0_Box_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- asm volatile(
- "vmov.u8 d24, #3 \n"
- "add %3, %0 \n"
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
- "subs %2, %2, #24 \n"
- // filter src line 0 with src line 1
- // expand chars to shorts to allow for room
- // when adding lines together
- "vmovl.u8 q8, d4 \n"
- "vmovl.u8 q9, d5 \n"
- "vmovl.u8 q10, d6 \n"
- "vmovl.u8 q11, d7 \n"
- // 3 * line_0 + line_1
- "vmlal.u8 q8, d0, d24 \n"
- "vmlal.u8 q9, d1, d24 \n"
- "vmlal.u8 q10, d2, d24 \n"
- "vmlal.u8 q11, d3, d24 \n"
- // (3 * line_0 + line_1) >> 2
- "vqrshrn.u16 d0, q8, #2 \n"
- "vqrshrn.u16 d1, q9, #2 \n"
- "vqrshrn.u16 d2, q10, #2 \n"
- "vqrshrn.u16 d3, q11, #2 \n"
- // a0 = (src[0] * 3 + s[1] * 1) >> 2
- "vmovl.u8 q8, d1 \n"
- "vmlal.u8 q8, d0, d24 \n"
- "vqrshrn.u16 d0, q8, #2 \n"
- // a1 = (src[1] * 1 + s[2] * 1) >> 1
- "vrhadd.u8 d1, d1, d2 \n"
- // a2 = (src[2] * 1 + s[3] * 3) >> 2
- "vmovl.u8 q8, d2 \n"
- "vmlal.u8 q8, d3, d24 \n"
- "vqrshrn.u16 d2, q8, #2 \n"
- "vst3.8 {d0, d1, d2}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride) // %3
- :
- : "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11", "d24", "memory",
- "cc");
- }
- void ScaleRowDown34_1_Box_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- asm volatile(
- "vmov.u8 d24, #3 \n"
- "add %3, %0 \n"
- "1: \n"
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n" // src line 0
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n" // src line 1
- "subs %2, %2, #24 \n"
- // average src line 0 with src line 1
- "vrhadd.u8 q0, q0, q2 \n"
- "vrhadd.u8 q1, q1, q3 \n"
- // a0 = (src[0] * 3 + s[1] * 1) >> 2
- "vmovl.u8 q3, d1 \n"
- "vmlal.u8 q3, d0, d24 \n"
- "vqrshrn.u16 d0, q3, #2 \n"
- // a1 = (src[1] * 1 + s[2] * 1) >> 1
- "vrhadd.u8 d1, d1, d2 \n"
- // a2 = (src[2] * 1 + s[3] * 3) >> 2
- "vmovl.u8 q3, d2 \n"
- "vmlal.u8 q3, d3, d24 \n"
- "vqrshrn.u16 d2, q3, #2 \n"
- "vst3.8 {d0, d1, d2}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride) // %3
- :
- : "r4", "q0", "q1", "q2", "q3", "d24", "memory", "cc");
- }
- #define HAS_SCALEROWDOWN38_NEON
- static const uvec8 kShuf38 = {0, 3, 6, 8, 11, 14, 16, 19,
- 22, 24, 27, 30, 0, 0, 0, 0};
- static const uvec8 kShuf38_2 = {0, 8, 16, 2, 10, 17, 4, 12,
- 18, 6, 14, 19, 0, 0, 0, 0};
- static const vec16 kMult38_Div6 = {65536 / 12, 65536 / 12, 65536 / 12,
- 65536 / 12, 65536 / 12, 65536 / 12,
- 65536 / 12, 65536 / 12};
- static const vec16 kMult38_Div9 = {65536 / 18, 65536 / 18, 65536 / 18,
- 65536 / 18, 65536 / 18, 65536 / 18,
- 65536 / 18, 65536 / 18};
- // 32 -> 12
- void ScaleRowDown38_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "vld1.8 {q3}, [%3] \n"
- "1: \n"
- "vld1.8 {d0, d1, d2, d3}, [%0]! \n"
- "subs %2, %2, #12 \n"
- "vtbl.u8 d4, {d0, d1, d2, d3}, d6 \n"
- "vtbl.u8 d5, {d0, d1, d2, d3}, d7 \n"
- "vst1.8 {d4}, [%1]! \n"
- "vst1.32 {d5[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width) // %2
- : "r"(&kShuf38) // %3
- : "d0", "d1", "d2", "d3", "d4", "d5", "memory", "cc");
- }
- // 32x3 -> 12x1
- void OMITFP ScaleRowDown38_3_Box_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- const uint8_t* src_ptr1 = src_ptr + src_stride * 2;
- asm volatile(
- "vld1.16 {q13}, [%5] \n"
- "vld1.8 {q14}, [%6] \n"
- "vld1.8 {q15}, [%7] \n"
- "add %3, %0 \n"
- "1: \n"
- // d0 = 00 40 01 41 02 42 03 43
- // d1 = 10 50 11 51 12 52 13 53
- // d2 = 20 60 21 61 22 62 23 63
- // d3 = 30 70 31 71 32 72 33 73
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
- "vld4.8 {d16, d17, d18, d19}, [%4]! \n"
- "subs %2, %2, #12 \n"
- // Shuffle the input data around to get align the data
- // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
- // d0 = 00 10 01 11 02 12 03 13
- // d1 = 40 50 41 51 42 52 43 53
- "vtrn.u8 d0, d1 \n"
- "vtrn.u8 d4, d5 \n"
- "vtrn.u8 d16, d17 \n"
- // d2 = 20 30 21 31 22 32 23 33
- // d3 = 60 70 61 71 62 72 63 73
- "vtrn.u8 d2, d3 \n"
- "vtrn.u8 d6, d7 \n"
- "vtrn.u8 d18, d19 \n"
- // d0 = 00+10 01+11 02+12 03+13
- // d2 = 40+50 41+51 42+52 43+53
- "vpaddl.u8 q0, q0 \n"
- "vpaddl.u8 q2, q2 \n"
- "vpaddl.u8 q8, q8 \n"
- // d3 = 60+70 61+71 62+72 63+73
- "vpaddl.u8 d3, d3 \n"
- "vpaddl.u8 d7, d7 \n"
- "vpaddl.u8 d19, d19 \n"
- // combine source lines
- "vadd.u16 q0, q2 \n"
- "vadd.u16 q0, q8 \n"
- "vadd.u16 d4, d3, d7 \n"
- "vadd.u16 d4, d19 \n"
- // dst_ptr[3] = (s[6 + st * 0] + s[7 + st * 0]
- // + s[6 + st * 1] + s[7 + st * 1]
- // + s[6 + st * 2] + s[7 + st * 2]) / 6
- "vqrdmulh.s16 q2, q2, q13 \n"
- "vmovn.u16 d4, q2 \n"
- // Shuffle 2,3 reg around so that 2 can be added to the
- // 0,1 reg and 3 can be added to the 4,5 reg. This
- // requires expanding from u8 to u16 as the 0,1 and 4,5
- // registers are already expanded. Then do transposes
- // to get aligned.
- // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
- "vmovl.u8 q1, d2 \n"
- "vmovl.u8 q3, d6 \n"
- "vmovl.u8 q9, d18 \n"
- // combine source lines
- "vadd.u16 q1, q3 \n"
- "vadd.u16 q1, q9 \n"
- // d4 = xx 20 xx 30 xx 22 xx 32
- // d5 = xx 21 xx 31 xx 23 xx 33
- "vtrn.u32 d2, d3 \n"
- // d4 = xx 20 xx 21 xx 22 xx 23
- // d5 = xx 30 xx 31 xx 32 xx 33
- "vtrn.u16 d2, d3 \n"
- // 0+1+2, 3+4+5
- "vadd.u16 q0, q1 \n"
- // Need to divide, but can't downshift as the the value
- // isn't a power of 2. So multiply by 65536 / n
- // and take the upper 16 bits.
- "vqrdmulh.s16 q0, q0, q15 \n"
- // Align for table lookup, vtbl requires registers to
- // be adjacent
- "vmov.u8 d2, d4 \n"
- "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
- "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
- "vst1.8 {d3}, [%1]! \n"
- "vst1.32 {d4[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride), // %3
- "+r"(src_ptr1) // %4
- : "r"(&kMult38_Div6), // %5
- "r"(&kShuf38_2), // %6
- "r"(&kMult38_Div9) // %7
- : "q0", "q1", "q2", "q3", "q8", "q9", "q13", "q14", "q15", "memory",
- "cc");
- }
- // 32x2 -> 12x1
- void ScaleRowDown38_2_Box_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst_ptr,
- int dst_width) {
- asm volatile(
- "vld1.16 {q13}, [%4] \n"
- "vld1.8 {q14}, [%5] \n"
- "add %3, %0 \n"
- "1: \n"
- // d0 = 00 40 01 41 02 42 03 43
- // d1 = 10 50 11 51 12 52 13 53
- // d2 = 20 60 21 61 22 62 23 63
- // d3 = 30 70 31 71 32 72 33 73
- "vld4.8 {d0, d1, d2, d3}, [%0]! \n"
- "vld4.8 {d4, d5, d6, d7}, [%3]! \n"
- "subs %2, %2, #12 \n"
- // Shuffle the input data around to get align the data
- // so adjacent data can be added. 0,1 - 2,3 - 4,5 - 6,7
- // d0 = 00 10 01 11 02 12 03 13
- // d1 = 40 50 41 51 42 52 43 53
- "vtrn.u8 d0, d1 \n"
- "vtrn.u8 d4, d5 \n"
- // d2 = 20 30 21 31 22 32 23 33
- // d3 = 60 70 61 71 62 72 63 73
- "vtrn.u8 d2, d3 \n"
- "vtrn.u8 d6, d7 \n"
- // d0 = 00+10 01+11 02+12 03+13
- // d2 = 40+50 41+51 42+52 43+53
- "vpaddl.u8 q0, q0 \n"
- "vpaddl.u8 q2, q2 \n"
- // d3 = 60+70 61+71 62+72 63+73
- "vpaddl.u8 d3, d3 \n"
- "vpaddl.u8 d7, d7 \n"
- // combine source lines
- "vadd.u16 q0, q2 \n"
- "vadd.u16 d4, d3, d7 \n"
- // dst_ptr[3] = (s[6] + s[7] + s[6+st] + s[7+st]) / 4
- "vqrshrn.u16 d4, q2, #2 \n"
- // Shuffle 2,3 reg around so that 2 can be added to the
- // 0,1 reg and 3 can be added to the 4,5 reg. This
- // requires expanding from u8 to u16 as the 0,1 and 4,5
- // registers are already expanded. Then do transposes
- // to get aligned.
- // q2 = xx 20 xx 30 xx 21 xx 31 xx 22 xx 32 xx 23 xx 33
- "vmovl.u8 q1, d2 \n"
- "vmovl.u8 q3, d6 \n"
- // combine source lines
- "vadd.u16 q1, q3 \n"
- // d4 = xx 20 xx 30 xx 22 xx 32
- // d5 = xx 21 xx 31 xx 23 xx 33
- "vtrn.u32 d2, d3 \n"
- // d4 = xx 20 xx 21 xx 22 xx 23
- // d5 = xx 30 xx 31 xx 32 xx 33
- "vtrn.u16 d2, d3 \n"
- // 0+1+2, 3+4+5
- "vadd.u16 q0, q1 \n"
- // Need to divide, but can't downshift as the the value
- // isn't a power of 2. So multiply by 65536 / n
- // and take the upper 16 bits.
- "vqrdmulh.s16 q0, q0, q13 \n"
- // Align for table lookup, vtbl requires registers to
- // be adjacent
- "vmov.u8 d2, d4 \n"
- "vtbl.u8 d3, {d0, d1, d2}, d28 \n"
- "vtbl.u8 d4, {d0, d1, d2}, d29 \n"
- "vst1.8 {d3}, [%1]! \n"
- "vst1.32 {d4[0]}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(src_stride) // %3
- : "r"(&kMult38_Div6), // %4
- "r"(&kShuf38_2) // %5
- : "q0", "q1", "q2", "q3", "q13", "q14", "memory", "cc");
- }
- void ScaleAddRows_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint16_t* dst_ptr,
- int src_width,
- int src_height) {
- const uint8_t* src_tmp;
- asm volatile(
- "1: \n"
- "mov %0, %1 \n"
- "mov r12, %5 \n"
- "veor q2, q2, q2 \n"
- "veor q3, q3, q3 \n"
- "2: \n"
- // load 16 pixels into q0
- "vld1.8 {q0}, [%0], %3 \n"
- "vaddw.u8 q3, q3, d1 \n"
- "vaddw.u8 q2, q2, d0 \n"
- "subs r12, r12, #1 \n"
- "bgt 2b \n"
- "vst1.16 {q2, q3}, [%2]! \n" // store pixels
- "add %1, %1, #16 \n"
- "subs %4, %4, #16 \n" // 16 processed per loop
- "bgt 1b \n"
- : "=&r"(src_tmp), // %0
- "+r"(src_ptr), // %1
- "+r"(dst_ptr), // %2
- "+r"(src_stride), // %3
- "+r"(src_width), // %4
- "+r"(src_height) // %5
- :
- : "memory", "cc", "r12", "q0", "q1", "q2", "q3" // Clobber List
- );
- }
- // TODO(Yang Zhang): Investigate less load instructions for
- // the x/dx stepping
- #define LOAD2_DATA8_LANE(n) \
- "lsr %5, %3, #16 \n" \
- "add %6, %1, %5 \n" \
- "add %3, %3, %4 \n" \
- "vld2.8 {d6[" #n "], d7[" #n "]}, [%6] \n"
- // The NEON version mimics this formula (from row_common.cc):
- // #define BLENDER(a, b, f) (uint8_t)((int)(a) +
- // ((((int)((f)) * ((int)(b) - (int)(a))) + 0x8000) >> 16))
- void ScaleFilterCols_NEON(uint8_t* dst_ptr,
- const uint8_t* src_ptr,
- int dst_width,
- int x,
- int dx) {
- int dx_offset[4] = {0, 1, 2, 3};
- int* tmp = dx_offset;
- const uint8_t* src_tmp = src_ptr;
- asm volatile (
- "vdup.32 q0, %3 \n" // x
- "vdup.32 q1, %4 \n" // dx
- "vld1.32 {q2}, [%5] \n" // 0 1 2 3
- "vshl.i32 q3, q1, #2 \n" // 4 * dx
- "vmul.s32 q1, q1, q2 \n"
- // x , x + 1 * dx, x + 2 * dx, x + 3 * dx
- "vadd.s32 q1, q1, q0 \n"
- // x + 4 * dx, x + 5 * dx, x + 6 * dx, x + 7 * dx
- "vadd.s32 q2, q1, q3 \n"
- "vshl.i32 q0, q3, #1 \n" // 8 * dx
- "1: \n"
- LOAD2_DATA8_LANE(0)
- LOAD2_DATA8_LANE(1)
- LOAD2_DATA8_LANE(2)
- LOAD2_DATA8_LANE(3)
- LOAD2_DATA8_LANE(4)
- LOAD2_DATA8_LANE(5)
- LOAD2_DATA8_LANE(6)
- LOAD2_DATA8_LANE(7)
- "vmov q10, q1 \n"
- "vmov q11, q2 \n"
- "vuzp.16 q10, q11 \n"
- "vmovl.u8 q8, d6 \n"
- "vmovl.u8 q9, d7 \n"
- "vsubl.s16 q11, d18, d16 \n"
- "vsubl.s16 q12, d19, d17 \n"
- "vmovl.u16 q13, d20 \n"
- "vmovl.u16 q10, d21 \n"
- "vmul.s32 q11, q11, q13 \n"
- "vmul.s32 q12, q12, q10 \n"
- "vrshrn.s32 d18, q11, #16 \n"
- "vrshrn.s32 d19, q12, #16 \n"
- "vadd.s16 q8, q8, q9 \n"
- "vmovn.s16 d6, q8 \n"
- "vst1.8 {d6}, [%0]! \n" // store pixels
- "vadd.s32 q1, q1, q0 \n"
- "vadd.s32 q2, q2, q0 \n"
- "subs %2, %2, #8 \n" // 8 processed per loop
- "bgt 1b \n"
- : "+r"(dst_ptr), // %0
- "+r"(src_ptr), // %1
- "+r"(dst_width), // %2
- "+r"(x), // %3
- "+r"(dx), // %4
- "+r"(tmp), // %5
- "+r"(src_tmp) // %6
- :
- : "memory", "cc", "q0", "q1", "q2", "q3",
- "q8", "q9", "q10", "q11", "q12", "q13"
- );
- }
- #undef LOAD2_DATA8_LANE
- // 16x2 -> 16x1
- void ScaleFilterRows_NEON(uint8_t* dst_ptr,
- const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- int dst_width,
- int source_y_fraction) {
- asm volatile(
- "cmp %4, #0 \n"
- "beq 100f \n"
- "add %2, %1 \n"
- "cmp %4, #64 \n"
- "beq 75f \n"
- "cmp %4, #128 \n"
- "beq 50f \n"
- "cmp %4, #192 \n"
- "beq 25f \n"
- "vdup.8 d5, %4 \n"
- "rsb %4, #256 \n"
- "vdup.8 d4, %4 \n"
- // General purpose row blend.
- "1: \n"
- "vld1.8 {q0}, [%1]! \n"
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vmull.u8 q13, d0, d4 \n"
- "vmull.u8 q14, d1, d4 \n"
- "vmlal.u8 q13, d2, d5 \n"
- "vmlal.u8 q14, d3, d5 \n"
- "vrshrn.u16 d0, q13, #8 \n"
- "vrshrn.u16 d1, q14, #8 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 1b \n"
- "b 99f \n"
- // Blend 25 / 75.
- "25: \n"
- "vld1.8 {q0}, [%1]! \n"
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vrhadd.u8 q0, q1 \n"
- "vrhadd.u8 q0, q1 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 25b \n"
- "b 99f \n"
- // Blend 50 / 50.
- "50: \n"
- "vld1.8 {q0}, [%1]! \n"
- "vld1.8 {q1}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vrhadd.u8 q0, q1 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 50b \n"
- "b 99f \n"
- // Blend 75 / 25.
- "75: \n"
- "vld1.8 {q1}, [%1]! \n"
- "vld1.8 {q0}, [%2]! \n"
- "subs %3, %3, #16 \n"
- "vrhadd.u8 q0, q1 \n"
- "vrhadd.u8 q0, q1 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 75b \n"
- "b 99f \n"
- // Blend 100 / 0 - Copy row unchanged.
- "100: \n"
- "vld1.8 {q0}, [%1]! \n"
- "subs %3, %3, #16 \n"
- "vst1.8 {q0}, [%0]! \n"
- "bgt 100b \n"
- "99: \n"
- "vst1.8 {d1[7]}, [%0] \n"
- : "+r"(dst_ptr), // %0
- "+r"(src_ptr), // %1
- "+r"(src_stride), // %2
- "+r"(dst_width), // %3
- "+r"(source_y_fraction) // %4
- :
- : "q0", "q1", "d4", "d5", "q13", "q14", "memory", "cc");
- }
- void ScaleARGBRowDown2_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "1: \n"
- "vld4.32 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.32 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
- "subs %2, %2, #8 \n" // 8 processed per loop
- "vmov q2, q1 \n" // load next 8 ARGB
- "vst2.32 {q2, q3}, [%1]! \n" // store odd pixels
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(dst), // %1
- "+r"(dst_width) // %2
- :
- : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
- );
- }
- // 46: f964 018d vld4.32 {d16,d18,d20,d22}, [r4]!
- // 4a: 3e04 subs r6, #4
- // 4c: f964 118d vld4.32 {d17,d19,d21,d23}, [r4]!
- // 50: ef64 21f4 vorr q9, q10, q10
- // 54: f942 038d vst2.32 {d16-d19}, [r2]!
- // 58: d1f5 bne.n 46 <ScaleARGBRowDown2_C+0x46>
- void ScaleARGBRowDown2Linear_NEON(const uint8_t* src_argb,
- ptrdiff_t src_stride,
- uint8_t* dst_argb,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "1: \n"
- "vld4.32 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.32 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
- "subs %2, %2, #8 \n" // 8 processed per loop
- "vrhadd.u8 q0, q0, q1 \n" // rounding half add
- "vrhadd.u8 q1, q2, q3 \n" // rounding half add
- "vst2.32 {q0, q1}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(dst_width) // %2
- :
- : "memory", "cc", "q0", "q1", "q2", "q3" // Clobber List
- );
- }
- void ScaleARGBRowDown2Box_NEON(const uint8_t* src_ptr,
- ptrdiff_t src_stride,
- uint8_t* dst,
- int dst_width) {
- asm volatile(
- // change the stride to row 2 pointer
- "add %1, %1, %0 \n"
- "1: \n"
- "vld4.8 {d0, d2, d4, d6}, [%0]! \n" // load 8 ARGB pixels.
- "vld4.8 {d1, d3, d5, d7}, [%0]! \n" // load next 8 ARGB
- "subs %3, %3, #8 \n" // 8 processed per loop.
- "vpaddl.u8 q0, q0 \n" // B 16 bytes -> 8 shorts.
- "vpaddl.u8 q1, q1 \n" // G 16 bytes -> 8 shorts.
- "vpaddl.u8 q2, q2 \n" // R 16 bytes -> 8 shorts.
- "vpaddl.u8 q3, q3 \n" // A 16 bytes -> 8 shorts.
- "vld4.8 {d16, d18, d20, d22}, [%1]! \n" // load 8 more ARGB
- "vld4.8 {d17, d19, d21, d23}, [%1]! \n" // load last 8 ARGB
- "vpadal.u8 q0, q8 \n" // B 16 bytes -> 8 shorts.
- "vpadal.u8 q1, q9 \n" // G 16 bytes -> 8 shorts.
- "vpadal.u8 q2, q10 \n" // R 16 bytes -> 8 shorts.
- "vpadal.u8 q3, q11 \n" // A 16 bytes -> 8 shorts.
- "vrshrn.u16 d0, q0, #2 \n" // round and pack to bytes
- "vrshrn.u16 d1, q1, #2 \n"
- "vrshrn.u16 d2, q2, #2 \n"
- "vrshrn.u16 d3, q3, #2 \n"
- "vst4.8 {d0, d1, d2, d3}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_ptr), // %0
- "+r"(src_stride), // %1
- "+r"(dst), // %2
- "+r"(dst_width) // %3
- :
- : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9", "q10", "q11");
- }
- // Reads 4 pixels at a time.
- // Alignment requirement: src_argb 4 byte aligned.
- void ScaleARGBRowDownEven_NEON(const uint8_t* src_argb,
- ptrdiff_t src_stride,
- int src_stepx,
- uint8_t* dst_argb,
- int dst_width) {
- (void)src_stride;
- asm volatile(
- "mov r12, %3, lsl #2 \n"
- "1: \n"
- "vld1.32 {d0[0]}, [%0], r12 \n"
- "vld1.32 {d0[1]}, [%0], r12 \n"
- "vld1.32 {d1[0]}, [%0], r12 \n"
- "vld1.32 {d1[1]}, [%0], r12 \n"
- "subs %2, %2, #4 \n" // 4 pixels per loop.
- "vst1.8 {q0}, [%1]! \n"
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(dst_argb), // %1
- "+r"(dst_width) // %2
- : "r"(src_stepx) // %3
- : "memory", "cc", "r12", "q0");
- }
- // Reads 4 pixels at a time.
- // Alignment requirement: src_argb 4 byte aligned.
- void ScaleARGBRowDownEvenBox_NEON(const uint8_t* src_argb,
- ptrdiff_t src_stride,
- int src_stepx,
- uint8_t* dst_argb,
- int dst_width) {
- asm volatile(
- "mov r12, %4, lsl #2 \n"
- "add %1, %1, %0 \n"
- "1: \n"
- "vld1.8 {d0}, [%0], r12 \n" // 4 2x2 blocks -> 2x1
- "vld1.8 {d1}, [%1], r12 \n"
- "vld1.8 {d2}, [%0], r12 \n"
- "vld1.8 {d3}, [%1], r12 \n"
- "vld1.8 {d4}, [%0], r12 \n"
- "vld1.8 {d5}, [%1], r12 \n"
- "vld1.8 {d6}, [%0], r12 \n"
- "vld1.8 {d7}, [%1], r12 \n"
- "vaddl.u8 q0, d0, d1 \n"
- "vaddl.u8 q1, d2, d3 \n"
- "vaddl.u8 q2, d4, d5 \n"
- "vaddl.u8 q3, d6, d7 \n"
- "vswp.8 d1, d2 \n" // ab_cd -> ac_bd
- "vswp.8 d5, d6 \n" // ef_gh -> eg_fh
- "vadd.u16 q0, q0, q1 \n" // (a+b)_(c+d)
- "vadd.u16 q2, q2, q3 \n" // (e+f)_(g+h)
- "vrshrn.u16 d0, q0, #2 \n" // first 2 pixels.
- "vrshrn.u16 d1, q2, #2 \n" // next 2 pixels.
- "subs %3, %3, #4 \n" // 4 pixels per loop.
- "vst1.8 {q0}, [%2]! \n"
- "bgt 1b \n"
- : "+r"(src_argb), // %0
- "+r"(src_stride), // %1
- "+r"(dst_argb), // %2
- "+r"(dst_width) // %3
- : "r"(src_stepx) // %4
- : "memory", "cc", "r12", "q0", "q1", "q2", "q3");
- }
- // TODO(Yang Zhang): Investigate less load instructions for
- // the x/dx stepping
- #define LOAD1_DATA32_LANE(dn, n) \
- "lsr %5, %3, #16 \n" \
- "add %6, %1, %5, lsl #2 \n" \
- "add %3, %3, %4 \n" \
- "vld1.32 {" #dn "[" #n "]}, [%6] \n"
- void ScaleARGBCols_NEON(uint8_t* dst_argb,
- const uint8_t* src_argb,
- int dst_width,
- int x,
- int dx) {
- int tmp;
- const uint8_t* src_tmp = src_argb;
- asm volatile(
- "1: \n"
- // clang-format off
- LOAD1_DATA32_LANE(d0, 0)
- LOAD1_DATA32_LANE(d0, 1)
- LOAD1_DATA32_LANE(d1, 0)
- LOAD1_DATA32_LANE(d1, 1)
- LOAD1_DATA32_LANE(d2, 0)
- LOAD1_DATA32_LANE(d2, 1)
- LOAD1_DATA32_LANE(d3, 0)
- LOAD1_DATA32_LANE(d3, 1)
- // clang-format on
- "vst1.32 {q0, q1}, [%0]! \n" // store pixels
- "subs %2, %2, #8 \n" // 8 processed per loop
- "bgt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(src_argb), // %1
- "+r"(dst_width), // %2
- "+r"(x), // %3
- "+r"(dx), // %4
- "=&r"(tmp), // %5
- "+r"(src_tmp) // %6
- :
- : "memory", "cc", "q0", "q1");
- }
- #undef LOAD1_DATA32_LANE
- // TODO(Yang Zhang): Investigate less load instructions for
- // the x/dx stepping
- #define LOAD2_DATA32_LANE(dn1, dn2, n) \
- "lsr %5, %3, #16 \n" \
- "add %6, %1, %5, lsl #2 \n" \
- "add %3, %3, %4 \n" \
- "vld2.32 {" #dn1 "[" #n "], " #dn2 "[" #n "]}, [%6] \n"
- void ScaleARGBFilterCols_NEON(uint8_t* dst_argb,
- const uint8_t* src_argb,
- int dst_width,
- int x,
- int dx) {
- int dx_offset[4] = {0, 1, 2, 3};
- int* tmp = dx_offset;
- const uint8_t* src_tmp = src_argb;
- asm volatile (
- "vdup.32 q0, %3 \n" // x
- "vdup.32 q1, %4 \n" // dx
- "vld1.32 {q2}, [%5] \n" // 0 1 2 3
- "vshl.i32 q9, q1, #2 \n" // 4 * dx
- "vmul.s32 q1, q1, q2 \n"
- "vmov.i8 q3, #0x7f \n" // 0x7F
- "vmov.i16 q15, #0x7f \n" // 0x7F
- // x , x + 1 * dx, x + 2 * dx, x + 3 * dx
- "vadd.s32 q8, q1, q0 \n"
- "1: \n"
- // d0, d1: a
- // d2, d3: b
- LOAD2_DATA32_LANE(d0, d2, 0)
- LOAD2_DATA32_LANE(d0, d2, 1)
- LOAD2_DATA32_LANE(d1, d3, 0)
- LOAD2_DATA32_LANE(d1, d3, 1)
- "vshrn.i32 d22, q8, #9 \n"
- "vand.16 d22, d22, d30 \n"
- "vdup.8 d24, d22[0] \n"
- "vdup.8 d25, d22[2] \n"
- "vdup.8 d26, d22[4] \n"
- "vdup.8 d27, d22[6] \n"
- "vext.8 d4, d24, d25, #4 \n"
- "vext.8 d5, d26, d27, #4 \n" // f
- "veor.8 q10, q2, q3 \n" // 0x7f ^ f
- "vmull.u8 q11, d0, d20 \n"
- "vmull.u8 q12, d1, d21 \n"
- "vmull.u8 q13, d2, d4 \n"
- "vmull.u8 q14, d3, d5 \n"
- "vadd.i16 q11, q11, q13 \n"
- "vadd.i16 q12, q12, q14 \n"
- "vshrn.i16 d0, q11, #7 \n"
- "vshrn.i16 d1, q12, #7 \n"
- "vst1.32 {d0, d1}, [%0]! \n" // store pixels
- "vadd.s32 q8, q8, q9 \n"
- "subs %2, %2, #4 \n" // 4 processed per loop
- "bgt 1b \n"
- : "+r"(dst_argb), // %0
- "+r"(src_argb), // %1
- "+r"(dst_width), // %2
- "+r"(x), // %3
- "+r"(dx), // %4
- "+r"(tmp), // %5
- "+r"(src_tmp) // %6
- :
- : "memory", "cc", "q0", "q1", "q2", "q3", "q8", "q9",
- "q10", "q11", "q12", "q13", "q14", "q15"
- );
- }
- #undef LOAD2_DATA32_LANE
- #endif // defined(__ARM_NEON__) && !defined(__aarch64__)
- #ifdef __cplusplus
- } // extern "C"
- } // namespace libyuv
- #endif
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