123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 |
- /*
- * Copyright (c) 2014 The WebM project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
- #include <stdlib.h>
- #include "vpx/vpx_integer.h"
- #include "vpx_ports/system_state.h"
- #include "vp9/encoder/vp9_blockiness.h"
- static int horizontal_filter(const uint8_t *s) {
- return (s[1] - s[-2]) * 2 + (s[-1] - s[0]) * 6;
- }
- static int vertical_filter(const uint8_t *s, int p) {
- return (s[p] - s[-2 * p]) * 2 + (s[-p] - s[0]) * 6;
- }
- static int variance(int sum, int sum_squared, int size) {
- return sum_squared / size - (sum / size) * (sum / size);
- }
- // Calculate a blockiness level for a vertical block edge.
- // This function returns a new blockiness metric that's defined as
- // p0 p1 p2 p3
- // q0 q1 q2 q3
- // block edge ->
- // r0 r1 r2 r3
- // s0 s1 s2 s3
- // blockiness = p0*-2+q0*6+r0*-6+s0*2 +
- // p1*-2+q1*6+r1*-6+s1*2 +
- // p2*-2+q2*6+r2*-6+s2*2 +
- // p3*-2+q3*6+r3*-6+s3*2 ;
- // reconstructed_blockiness = abs(blockiness from reconstructed buffer -
- // blockiness from source buffer,0)
- //
- // I make the assumption that flat blocks are much more visible than high
- // contrast blocks. As such, I scale the result of the blockiness calc
- // by dividing the blockiness by the variance of the pixels on either side
- // of the edge as follows:
- // var_0 = (q0^2+q1^2+q2^2+q3^2) - ((q0 + q1 + q2 + q3) / 4 )^2
- // var_1 = (r0^2+r1^2+r2^2+r3^2) - ((r0 + r1 + r2 + r3) / 4 )^2
- // The returned blockiness is the scaled value
- // Reconstructed blockiness / ( 1 + var_0 + var_1 ) ;
- static int blockiness_vertical(const uint8_t *s, int sp, const uint8_t *r,
- int rp, int size) {
- int s_blockiness = 0;
- int r_blockiness = 0;
- int sum_0 = 0;
- int sum_sq_0 = 0;
- int sum_1 = 0;
- int sum_sq_1 = 0;
- int i;
- int var_0;
- int var_1;
- for (i = 0; i < size; ++i, s += sp, r += rp) {
- s_blockiness += horizontal_filter(s);
- r_blockiness += horizontal_filter(r);
- sum_0 += s[0];
- sum_sq_0 += s[0] * s[0];
- sum_1 += s[-1];
- sum_sq_1 += s[-1] * s[-1];
- }
- var_0 = variance(sum_0, sum_sq_0, size);
- var_1 = variance(sum_1, sum_sq_1, size);
- r_blockiness = abs(r_blockiness);
- s_blockiness = abs(s_blockiness);
- if (r_blockiness > s_blockiness)
- return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
- else
- return 0;
- }
- // Calculate a blockiness level for a horizontal block edge
- // same as above.
- static int blockiness_horizontal(const uint8_t *s, int sp, const uint8_t *r,
- int rp, int size) {
- int s_blockiness = 0;
- int r_blockiness = 0;
- int sum_0 = 0;
- int sum_sq_0 = 0;
- int sum_1 = 0;
- int sum_sq_1 = 0;
- int i;
- int var_0;
- int var_1;
- for (i = 0; i < size; ++i, ++s, ++r) {
- s_blockiness += vertical_filter(s, sp);
- r_blockiness += vertical_filter(r, rp);
- sum_0 += s[0];
- sum_sq_0 += s[0] * s[0];
- sum_1 += s[-sp];
- sum_sq_1 += s[-sp] * s[-sp];
- }
- var_0 = variance(sum_0, sum_sq_0, size);
- var_1 = variance(sum_1, sum_sq_1, size);
- r_blockiness = abs(r_blockiness);
- s_blockiness = abs(s_blockiness);
- if (r_blockiness > s_blockiness)
- return (r_blockiness - s_blockiness) / (1 + var_0 + var_1);
- else
- return 0;
- }
- // This function returns the blockiness for the entire frame currently by
- // looking at all borders in steps of 4.
- double vp9_get_blockiness(const uint8_t *img1, int img1_pitch,
- const uint8_t *img2, int img2_pitch, int width,
- int height) {
- double blockiness = 0;
- int i, j;
- vpx_clear_system_state();
- for (i = 0; i < height;
- i += 4, img1 += img1_pitch * 4, img2 += img2_pitch * 4) {
- for (j = 0; j < width; j += 4) {
- if (i > 0 && i < height && j > 0 && j < width) {
- blockiness +=
- blockiness_vertical(img1 + j, img1_pitch, img2 + j, img2_pitch, 4);
- blockiness += blockiness_horizontal(img1 + j, img1_pitch, img2 + j,
- img2_pitch, 4);
- }
- }
- }
- blockiness /= width * height / 16;
- return blockiness;
- }
|