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- # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
- # files which are included with CMake 2.8.4
- # It has been altered for iOS development
- # Options:
- #
- # IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
- # This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
- # OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
- # SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
- #
- # IOS_ARCH = arm64 (default for OS), armv7, armv7s, i386 (default for SIMULATOR), x86_64 (default for SIMULATOR64)
- #
- # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
- # By default this location is automatcially chosen based on the IOS_PLATFORM value above.
- # If set manually, it will override the default location and force the user of a particular Developer Platform
- #
- # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
- # By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
- # In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
- # If set manually, this will force the use of a specific SDK version
- #
- # IOS_DISABLE_BITCODE - set to 1 if you want to disable bitcode generation
- # Standard settings
- set (CMAKE_SYSTEM_NAME Darwin)
- set (CMAKE_SYSTEM_VERSION 1)
- set (UNIX True)
- set (APPLE True)
- set (IOS True)
- # Required as of cmake 2.8.10
- set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
- # Determine the cmake host system version so we know where to find the iOS SDKs
- find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
- if (CMAKE_UNAME)
- exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
- string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
- endif (CMAKE_UNAME)
- set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
- set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
- set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
- set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
- set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
- set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
- if (NOT DEFINED IOS_DISABLE_BITCODE)
- set (EMBED_OPTIONS "-fembed-bitcode")
- endif(NOT DEFINED IOS_DISABLE_BITCODE)
- if (CMAKE_BUILD_TYPE STREQUAL "Debug" OR ENABLE_DEBUG)
- set(IOS_DEBUG_OPTIONS "-glldb -gmodules")
- else()
- set(IOS_DEBUG_OPTIONS "-fvisibility=hidden -fvisibility-inlines-hidden")
- endif()
- set (CMAKE_C_FLAGS_INIT "${IOS_DEBUG_OPTIONS} ${EMBED_OPTIONS}")
- set (CMAKE_CXX_FLAGS_INIT "${IOS_DEBUG_OPTIONS} ${EMBED_OPTIONS}")
- set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${EMBED_OPTIONS} ${CMAKE_C_LINK_FLAGS}")
- set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${EMBED_OPTIONS} ${CMAKE_CXX_LINK_FLAGS}")
- set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
- set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib")
- set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle")
- set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
- set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
- set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
- # Specify install_name_tool and pkg-config since it outside of SDK path and therefore can't be found by CMake
- if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
- endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- if (NOT DEFINED PKG_CONFIG_EXECUTABLE)
- find_program(PKG_CONFIG_EXECUTABLE NAMES pkg-config)
- if (DEFINED PKG_CONFIG_EXECUTABLE)
- execute_process(COMMAND pkg-config --version OUTPUT_VARIABLE PKG_CONFIG_VERSION_STRING)
- endif(DEFINED PKG_CONFIG_EXECUTABLE)
- endif(NOT DEFINED PKG_CONFIG_EXECUTABLE)
- # fffio Specify path to install shared library on device
- set (CMAKE_INSTALL_NAME_DIR "@executable_path/Frameworks")
- set (CMAKE_BUILD_WITH_INSTALL_NAME_DIR TRUE)
- # Setup iOS platform unless specified manually with IOS_PLATFORM
- if (NOT DEFINED IOS_PLATFORM)
- set (IOS_PLATFORM "OS")
- endif (NOT DEFINED IOS_PLATFORM)
- set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
- # Check the platform selection and setup for developer root
- if (${IOS_PLATFORM} STREQUAL OS)
- set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
- elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
- set (SIMULATOR true)
- set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
- elseif (${IOS_PLATFORM} STREQUAL SIMULATOR64)
- set (SIMULATOR true)
- set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
- # This causes the installers to properly locate the output libraries
- set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
- else (${IOS_PLATFORM} STREQUAL OS)
- message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
- endif (${IOS_PLATFORM} STREQUAL OS)
- # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
- if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
- set (CMAKE_IOS_DEVELOPER_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
- endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
- # Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
- if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
- if (_CMAKE_IOS_SDKS)
- list (SORT _CMAKE_IOS_SDKS)
- list (REVERSE _CMAKE_IOS_SDKS)
- list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
- else (_CMAKE_IOS_SDKS)
- message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
- endif (_CMAKE_IOS_SDKS)
- message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
- endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
- # Set the sysroot default to the most recent SDK
- set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
- # set the architecture for iOS
- if (NOT DEFINED IOS_ARCH)
- if (${IOS_PLATFORM} STREQUAL OS)
- set (IOS_ARCH arm64)
- elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
- set (IOS_ARCH i386)
- elseif (${IOS_PLATFORM} STREQUAL SIMULATOR64)
- set (IOS_ARCH x86_64)
- endif (${IOS_PLATFORM} STREQUAL OS)
- endif(NOT DEFINED IOS_ARCH)
- set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
- # Set the find root to the iOS developer roots and to user defined paths
- set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root")
- # default to searching for frameworks first
- set (CMAKE_FIND_FRAMEWORK FIRST)
- # set up the default search directories for frameworks
- set (CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
- ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
- ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
- )
- # only search the iOS sdks, not the remainder of the host filesystem
- set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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